Player Matchup

Achilles
Achilles
ConstantVeil206
Achilles
Level 29
God Stats
55W - 49L
1,539 SR
Queue Stats
95W - 98L
1,420 Elo+
Party 1
Sol
Sol
Screeww
Sol
Level 18
God Stats
29W - 19L
1,601 SR
Queue Stats
29W - 19L
1,515 Elo+
Party 1
Fenrir
Fenrir
Tatycomend02
Fenrir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 78L
1,321 Elo+
Solo
Apollo
Apollo
jereneitor3000
Apollo
Level 17
God Stats
6W - 4L
1,502 SR
Queue Stats
22W - 25L
1,438 Elo+
Solo
Baron Samedi
Baron Samedi
yStorm-_-Crow_ES
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,488 Elo+
Solo
Team Averages
Level 19
1,528 SR
1,436 Elo+

VS

Team Averages
Level 34
1,465 SR
1,413 Elo+
Serqet
Serqet
 
Serqet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Darksks
Chronos
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,357 Elo+
Party 2
Tyr
Tyr
ElBigoteDeAnibal
Tyr
Level 2
God Stats
1W - 1L
1,702 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
JuliiCAT5
Yemoja
Level 14
God Stats
12W - 4L
1,500 SR
Queue Stats
16W - 6L
1,500 Elo+
Party 2
Ullr
Ullr
Trxpeus
Ullr
Level 15
God Stats
6W - 13L
1,125 SR
Queue Stats
70W - 120L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
4 / 3 / 1
8,275
487
7,629
13,197
12,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
10
1 / 4 / 1
6,988
411
4,844
7,939
1,708
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
11
0 / 7 / 2
7,032
414
3,761
12,671
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
6 / 5 / 2
8,406
494
8,505
11,423
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
yStorm-_-Crow_ES
Baron Samedi
12
2 / 5 / 3
7,518
442
6,856
13,629
4,851
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
14 / 1 / 4
10,604
624
12,173
10,366
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Darksks
Chronos
14
4 / 2 / 6
9,298
547
7,001
11,669
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 2 / 5
9,368
551
7,785
12,744
12,080
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
JuliiCAT5
Yemoja
12
0 / 2 / 11
8,199
482
3,304
4,766
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ullr
Trxpeus
Ullr
13
2 / 6 / 3
8,346
491
4,899
12,152
4,486
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
13
Kills
23
24
Deaths
13
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
14
1
4
16
L
Achilles
4
3
1
1.5
W
Chronos
Darksks
Chronos
4
2
6
3.5
W
3
2
5
2.75
W
Yemoja
JuliiCAT5
Yemoja
0
2
11
2.75
L
Sol
1
4
1
0.38
L
Fenrir
0
7
2
0.14
W
Ullr
Trxpeus
Ullr
2
6
3
0.58
L
6
5
2
1.4
L
Baron Samedi
yStorm-_-Crow_ES
Baron Samedi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,595
Damage
35,162
58,859
Taken
51,697
26,678
Mitigated
28,648
15,109
Healing
17,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,173
2,392
0
3,862
10,366
3,935
0
651
9,715
0
61,716
L
Achilles
7,629
3,063
0
3,107
13,197
12,124
0
2,195
11,002
0
39,492
W
Chronos
Darksks
Chronos
7,001
2,821
65
4,223
11,669
4,663
894
4,056
7,567
54,699
7,310
W
7,785
1,181
0
4,958
12,744
12,080
382
1,501
10,350
0
46,578
W
Yemoja
JuliiCAT5
Yemoja
3,304
1,250
1,849
1,376
4,766
3,484
0
1,351
3,369
10,060
0
L
Sol
4,844
1,191
0
1,977
7,939
1,708
0
1,658
5,919
31,514
0
L
Fenrir
3,761
1,261
0
3,027
12,671
5,037
0
1,169
11,502
0
43,882
W
Ullr
Trxpeus
Ullr
4,899
2,507
0
685
12,152
4,486
3,188
4,141
8,011
0
37,570
L
8,505
4,914
0
1,627
11,423
2,958
0
1,640
9,220
0
46,703
L
Baron Samedi
yStorm-_-Crow_ES
Baron Samedi
6,856
995
104
5,267
13,629
4,851
496
3,209
10,312
37,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
45,815
347
Minions Killed
360
0
Camps Cleared
0
1,329,761
Distance Traveled
1,589,065
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,604
624
99
6
0
395,777
8
L
Achilles
8,275
487
76
4
0
304,857
5
W
Chronos
9,298
547
104
6
0
286,671
5
W
Tyr
9,368
551
91
5
0
347,840
6
W
Yemoja
8,199
482
7
0
0
256,010
3
L
Sol
6,988
411
64
4
0
212,436
1
L
Fenrir
7,032
414
76
4
0
297,154
0
W
Ullr
8,346
491
59
3
0
302,767
0
L
Apollo
8,406
494
79
5
0
265,767
4
L
Baron Samedi
7,518
442
52
3
0
249,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role