Player Matchup

Neith
Neith
Diamond I
 
Neith
Diamond I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond I
AngleofAttack
Ares
Diamond I
Level 106
God Stats
8W - 2L
1,776 SR
Queue Stats
200W - 192L
2,314 MMR
Solo
Chang'e
Chang'e
Masters
Bandy
Chang'e
Masters
Level 160
God Stats
2W - 2L
1,879 SR
Queue Stats
505W - 426L
2,683 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
ChinaIsComing
Sun Wukong
Diamond IV
Level 151
God Stats
4W - 2L
1,876 SR
Queue Stats
199W - 175L
2,236 MMR
Solo
Fenrir
Fenrir
Masters
TheOnePumpChump
Fenrir
Masters
Level 160
God Stats
32W - 21L
1,553 SR
Queue Stats
457W - 515L
2,728 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,717 SR
2,292 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,604 SR
2,266 MMR
Medusa
Medusa
Masters
 
Medusa
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Armand1
Cthulhu
Diamond III
Level 94
God Stats
18W - 23L
1,583 SR
Queue Stats
368W - 367L
2,193 MMR
Solo
Ymir
Ymir
Diamond IV
HуSу
Ymir
Diamond IV
Level 146
God Stats
5W - 5L
1,636 SR
Queue Stats
143W - 128L
2,190 MMR
Solo
Vulcan
Vulcan
Masters
McJoshyJoshJosh
Vulcan
Masters
Level 147
God Stats
2W - 4L
1,536 SR
Queue Stats
139W - 105L
2,784 MMR
Solo
Camazotz
Camazotz
Masters
VertigoMessi
Camazotz
Masters
Level 98
God Stats
16W - 18L
1,765 SR
Queue Stats
518W - 503L
2,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
9 / 1 / 7
15,043
684
17,836
18,063
7,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 3 / 16
11,198
509
11,827
20,685
20,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Bandy
Chang'e
20
6 / 3 / 13
13,268
603
19,038
20,310
8,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
ChinaIsComing
Sun Wukong
20
6 / 2 / 9
14,511
660
15,389
25,624
31,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 7 / 15
12,452
566
19,824
24,791
19,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ArtioTiamatGebOdinPersephone

VS

Bans
GilgameshUllrAthenaThothGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
3 / 2 / 3
11,216
510
14,257
14,580
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Armand1
Cthulhu
18
3 / 4 / 4
12,029
547
15,730
18,432
29,040
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
HуSу
Ymir
15
1 / 6 / 8
9,515
433
6,892
25,582
27,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 9 / 3
10,978
499
14,948
19,402
8,270
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Camazotz
VertigoMessi
Camazotz
17
7 / 9 / 5
11,308
514
12,971
25,340
10,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
39
30
Kills
16
16
Deaths
30
60
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
1
7
12.5
L
Medusa
 
Medusa
3
2
3
2.25
W
2
3
16
3.33
L
Cthulhu
Armand1
Cthulhu
3
4
4
1.25
W
Chang'e
Bandy
Chang'e
6
3
13
4.17
W
Sun Wukong
ChinaIsComing
Sun Wukong
6
2
9
5.25
L
Ymir
HуSу
Ymir
1
6
8
0.83
L
2
9
3
0.39
W
7
7
15
2.07
L
Camazotz
VertigoMessi
Camazotz
7
9
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,914
Damage
64,798
109,473
Taken
103,336
87,373
Mitigated
81,539
49,629
Healing
22,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,836
7,577
0
10,513
18,063
7,494
6,923
3,456
14,607
0
164,368
L
Medusa
 
Medusa
14,257
7,292
0
6,001
14,580
5,612
0
2,861
11,699
0
99,905
W
11,827
343
0
3,189
20,685
20,652
54
9,139
11,546
25,915
0
L
Cthulhu
Armand1
Cthulhu
15,730
1,309
1,021
3,288
18,432
29,040
0
6,807
11,399
82,818
0
W
Chang'e
Bandy
Chang'e
19,038
893
6,839
11,898
20,310
8,083
793
10,346
9,964
96,308
0
W
Sun Wukong
ChinaIsComing
Sun Wukong
15,389
1,901
0
11,031
25,624
31,191
206
9,306
15,697
19,984
88,929
L
Ymir
HуSу
Ymir
6,892
1,624
0
2,300
25,582
27,783
0
10,971
14,394
25,462
0
L
14,948
3,904
0
2,545
19,402
8,270
0
9,064
10,092
99,944
0
W
19,824
5,105
0
6,159
24,791
19,953
852
8,089
16,702
946
80,480
L
Camazotz
VertigoMessi
Camazotz
12,971
3,793
0
7,295
25,340
10,834
0
4,850
20,375
0
66,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,472
Gold Earned
55,046
751
Minions Killed
632
0
Camps Cleared
0
2,245,384
Distance Traveled
2,090,268
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,043
684
229
10
0
426,416
5
L
Medusa
11,216
510
153
7
0
435,973
6
W
Ares
11,198
509
20
1
0
459,006
14
L
Cthulhu
12,029
547
186
8
0
421,733
2
W
Chang'e
13,268
603
173
8
0
439,352
5
W
Sun Wukong
14,511
660
230
10
0
475,569
4
L
Ymir
9,515
433
33
2
0
386,325
10
L
Vulcan
10,978
499
157
7
0
415,053
5
W
Fenrir
12,452
566
99
5
0
445,041
2
L
Camazotz
11,308
514
103
5
0
431,184
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role