Player Matchup

Gilgamesh
Gilgamesh
Coltsfanatic719
Gilgamesh
Level 158
God Stats
3W - 3L
1,609 SR
Queue Stats
59W - 59L
1,609 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ElBracho
Morgan Le Fay
Level 102
God Stats
0W - 3L
1,533 SR
Queue Stats
58W - 78L
1,447 Elo+
Solo
Skadi
Skadi
PeGaSui
Skadi
Level 78
God Stats
5W - 8L
1,605 SR
Queue Stats
94W - 93L
1,655 Elo+
Party 1
Team Averages
Level 113
1,582 SR
1,570 Elo+

VS

Team Averages
Level 114
1,385 SR
1,496 Elo+
Fenrir
Fenrir
ParjuaCode
Fenrir
Level 112
God Stats
1W - 1L
1,176 SR
Queue Stats
14W - 12L
1,531 Elo+
Party 2
Guan Yu
Guan Yu
fuajilikimon
Guan Yu
Level 126
God Stats
7W - 11L
1,480 SR
Queue Stats
198W - 284L
1,458 Elo+
Solo
Raijin
Raijin
lZeppelin
Raijin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Coltsfanatic719
Gilgamesh
16
9 / 9 / 4
13,351
742
19,885
25,503
16,750
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
ElBracho
Morgan Le Fay
15
3 / 7 / 11
12,201
678
16,244
13,153
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
PeGaSui
Skadi
14
2 / 8 / 8
11,074
615
13,338
15,323
4,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ParjuaCode
Fenrir
14
1 / 5 / 13
11,187
622
10,765
20,749
10,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
fuajilikimon
Guan Yu
17
10 / 4 / 12
13,770
765
8,578
25,453
29,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
lZeppelin
Raijin
19
13 / 5 / 10
14,198
789
27,024
22,984
12,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
59
14
Kills
24
24
Deaths
14
23
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Coltsfanatic719
Gilgamesh
9
9
4
1.22
L
Morgan Le Fay
ElBracho
Morgan Le Fay
3
7
11
1.21
W
Fenrir
ParjuaCode
Fenrir
1
5
13
1.5
L
Skadi
PeGaSui
Skadi
2
8
8
0.75
W
Guan Yu
fuajilikimon
Guan Yu
10
4
12
4
W
Raijin
lZeppelin
Raijin
13
5
10
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,467
Damage
46,367
53,979
Taken
69,186
25,357
Mitigated
52,815
4,606
Healing
19,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Coltsfanatic719
Gilgamesh
19,885
4,859
0
1,361
25,503
16,750
180
12,247
12,748
5,502
35,144
L
Morgan Le Fay
ElBracho
Morgan Le Fay
16,244
1,327
77
1,694
13,153
4,297
266
8,212
4,941
38,483
0
W
Fenrir
ParjuaCode
Fenrir
10,765
2,162
0
4,593
20,749
10,376
1,041
5,331
15,068
0
27,931
L
Skadi
PeGaSui
Skadi
13,338
5,517
0
1,474
15,323
4,310
474
6,980
8,127
0
47,713
W
Guan Yu
fuajilikimon
Guan Yu
8,578
1,452
3,278
4,079
25,453
29,924
374
6,263
18,730
0
23,472
W
Raijin
lZeppelin
Raijin
27,024
3,460
665
7,027
22,984
12,515
1,271
7,185
15,293
77,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,626
Gold Earned
39,155
184
Minions Killed
194
8
Camps Cleared
7
910,368
Distance Traveled
877,281
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,351
742
46
3
0
301,518
1
L
Morgan Le Fay
12,201
678
48
3
4
306,990
10
W
Fenrir
11,187
622
44
2
1
279,790
0
L
Skadi
11,074
615
90
5
4
301,860
2
W
Guan Yu
13,770
765
31
2
1
306,850
7
W
Raijin
14,198
789
119
7
5
290,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role