Player Matchup

Chronos
Chronos
CorkFountain596
Chronos
Level 115
God Stats
1W - 0L
1,780 SR
Queue Stats
11W - 6L
1,554 Elo+
Party 1
Susano
Susano
IllMindOfJuJu
Susano
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 56L
1,361 Elo+
Party 3
Vamana
Vamana
LeftmostShip
Vamana
Level 129
God Stats
1W - 0L
1,509 SR
Queue Stats
23W - 26L
1,434 Elo+
Party 1
Ullr
Ullr
RIP Manticore
Ullr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 177L
1,502 Elo+
Party 3
Sol
Sol
SanctyClaws
Sol
Level 89
God Stats
1W - 3L
1,269 SR
Queue Stats
247W - 251L
1,508 Elo+
Party 3
Team Averages
Level 102
1,512 SR
1,472 Elo+

VS

Team Averages
Level 100
1,565 SR
1,443 Elo+
Izanami
Izanami
AYZAC
Izanami
Level 85
God Stats
0W - 1L
1,621 SR
Queue Stats
9W - 14L
1,428 Elo+
Solo
Nu Wa
Nu Wa
Agony G59
Nu Wa
Level 106
God Stats
1W - 3L
1,533 SR
Queue Stats
152W - 116L
1,540 Elo+
Party 2
Fafnir
Fafnir
DeMafiaPenguin
Fafnir
Level 129
God Stats
1W - 1L
1,661 SR
Queue Stats
96W - 93L
1,508 Elo+
Party 2
Charybdis
Charybdis
JunkWarrior117
Charybdis
Level 113
God Stats
0W - 1L
1,510 SR
Queue Stats
14W - 21L
1,401 Elo+
Party 2
Tiamat
Tiamat
nochillchips
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 14
10,066
915
11,844
10,701
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 10
8,263
751
3,163
8,192
3,915
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vamana
14
2 / 3 / 15
9,001
818
12,156
18,410
19,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 2 / 17
8,944
813
5,664
7,083
2,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
10 / 1 / 12
10,736
976
14,080
9,251
3,736
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AYZAC
Izanami
17
7 / 5 / 5
10,024
911
9,944
10,343
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Agony G59
Nu Wa
14
3 / 4 / 7
8,348
759
14,299
8,704
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 7
8,518
774
4,754
14,196
17,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
JunkWarrior117
Charybdis
12
1 / 6 / 7
7,524
684
3,719
9,919
4,329
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
14
1 / 4 / 9
8,112
737
7,080
9,017
6,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
48
23
Kills
13
13
Deaths
23
68
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Izanami
AYZAC
Izanami
7
5
5
1.9
L
Nu Wa
Agony G59
Nu Wa
3
4
7
1.63
W
7
3
14
4.67
L
1
4
7
1.13
W
3
4
10
2
L
Charybdis
JunkWarrior117
Charybdis
1
6
7
0.75
W
Vamana
2
3
15
3.17
W
1
2
17
4.75
W
10
1
12
16
L
Tiamat
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,907
Damage
39,796
53,637
Taken
52,179
34,120
Mitigated
37,199
21,480
Healing
16,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AYZAC
Izanami
9,944
4,798
832
2,107
10,343
5,173
987
5,332
5,011
0
21,310
L
Nu Wa
Agony G59
Nu Wa
14,299
2,731
355
1,622
8,704
3,512
36
3,569
5,135
28,444
0
W
11,844
5,453
1,879
1,729
10,701
4,027
764
5,496
5,073
22,448
0
L
4,754
1,442
1,230
4,200
14,196
17,769
236
7,130
7,066
7,444
0
W
3,163
836
28
832
8,192
3,915
299
4,268
3,784
0
10,003
L
Charybdis
JunkWarrior117
Charybdis
3,719
1,743
189
1,610
9,919
4,329
212
5,702
4,217
0
8,484
W
Vamana
12,156
4,579
374
5,972
18,410
19,449
57
6,817
11,131
210
19,257
W
5,664
1,291
1,407
1,099
7,083
2,993
1,447
3,698
3,175
0
26,289
W
14,080
3,785
3,196
4,964
9,251
3,736
3,223
4,712
4,341
37,017
0
L
Tiamat
7,080
762
1,996
2,575
9,017
6,416
143
4,287
4,730
18,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,010
Gold Earned
42,526
134
Minions Killed
98
0
Camps Cleared
0
1,026,628
Distance Traveled
945,555
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,024
911
31
3
0
173,257
1
L
Nu Wa
8,348
759
29
3
0
190,952
0
W
Chronos
10,066
915
18
2
0
194,836
0
L
Fafnir
8,518
774
3
0
0
210,506
1
W
Susano
8,263
751
15
1
0
172,488
0
L
Charybdis
7,524
684
20
2
0
161,109
1
W
Vamana
9,001
818
11
1
0
215,489
1
W
Ullr
8,944
813
40
4
0
217,123
3
W
Sol
10,736
976
50
5
0
226,692
1
L
Tiamat
8,112
737
15
1
0
209,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role