Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
MAGATR0N3000
Vulcan
Level 105
God Stats
4W - 5L
1,272 SR
Queue Stats
138W - 149L
1,525 Elo+
Solo
Chaac
Chaac
bwatts20
Chaac
Level 134
God Stats
1W - 1L
1,557 SR
Queue Stats
54W - 81L
1,336 Elo+
Party 2
Team Averages
Level 115
1,443 SR
1,454 Elo+

VS

Team Averages
Level 85
1,512 SR
1,430 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Frank21Tank2773
Cerberus
Level 86
God Stats
239W - 197L
1,534 SR
Queue Stats
282W - 301L
1,430 Elo+
Party 1
Bellona
Bellona
dragonemperor_m
Bellona
Level 29
God Stats
23W - 28L
1,502 SR
Queue Stats
79W - 104L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 6
6,905
691
3,690
5,525
2,712
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
12
5 / 1 / 5
7,785
779
10,186
4,453
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
bwatts20
Chaac
12
4 / 0 / 7
7,274
727
7,553
8,681
6,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 3 / 1
5,984
598
4,165
7,416
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
9
0 / 2 / 2
6,308
631
2,160
8,858
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
2 / 7 / 0
6,317
632
6,594
11,898
8,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
2
3
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
6
3
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
L
Cerberus
0
2
2
0.5
W
Vulcan
5
1
5
7.5
W
Chaac
bwatts20
Chaac
4
0
7
7.5
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,429
Damage
12,919
18,659
Taken
28,172
10,352
Mitigated
16,851
5,909
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,690
315
0
844
5,525
2,712
0
1,725
3,800
0
12,820
L
Baron Samedi
 
Baron Samedi
4,165
634
401
2,029
7,416
2,757
0
3,313
3,890
18,076
0
L
Cerberus
2,160
82
0
2,703
8,858
5,846
0
3,287
5,239
14,786
0
W
Vulcan
10,186
6,420
0
932
4,453
1,555
39
1,500
2,953
36,765
0
W
Chaac
bwatts20
Chaac
7,553
813
0
4,133
8,681
6,085
0
3,905
4,776
0
16,412
L
6,594
2,382
0
3,016
11,898
8,248
40
3,974
7,530
374
17,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,964
Gold Earned
18,609
110
Minions Killed
100
6
Camps Cleared
2
536,739
Distance Traveled
485,724
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,905
691
15
2
2
146,199
2
L
Baron Samedi
5,984
598
43
4
1
151,719
0
L
Cerberus
6,308
631
38
4
1
175,407
2
W
Vulcan
7,785
779
70
7
3
192,210
1
W
Chaac
7,274
727
25
3
1
198,330
1
L
Bellona
6,317
632
19
2
0
158,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role