Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bloodofthelotus
Sol
Level 120
God Stats
11W - 5L
1,706 SR
Queue Stats
96W - 65L
1,696 Elo+
Party 2
Chiron
Chiron
Kaida99
Chiron
Level 127
God Stats
4W - 0L
1,811 SR
Queue Stats
133W - 93L
1,704 Elo+
Party 2
Ymir
Ymir
Ntfrohan
Ymir
Level 128
God Stats
12W - 6L
1,897 SR
Queue Stats
148W - 109L
1,710 Elo+
Party 2
Tiamat
Tiamat
iWarAngel
Tiamat
Level 160
God Stats
4W - 1L
1,497 SR
Queue Stats
116W - 77L
1,674 Elo+
Party 2
Team Averages
Level 136
1,682 SR
1,657 Elo+

VS

Team Averages
Level 151
1,557 SR
1,592 Elo+
Janus
Janus
JordAmDenny
Janus
Level 156
God Stats
1W - 1L
1,327 SR
Queue Stats
92W - 67L
1,687 Elo+
Party 1
Eset
Eset
Kill3rMan1ac
Eset
Level 160
God Stats
8W - 6L
1,720 SR
Queue Stats
164W - 166L
1,588 Elo+
Solo
Olorun
Olorun
OhMikeGawd
Olorun
Level 159
God Stats
1W - 3L
1,620 SR
Queue Stats
117W - 93L
1,669 Elo+
Party 1
Ullr
Ullr
TheKingMonkeyxD
Ullr
Level 121
God Stats
4W - 4L
1,489 SR
Queue Stats
230W - 271L
1,530 Elo+
Party 3
King Arthur
King Arthur
cristian9817
King Arthur
Level 160
God Stats
2W - 3L
1,627 SR
Queue Stats
316W - 372L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
2 / 4 / 5
8,044
536
7,376
13,121
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 1 / 1
9,840
656
6,743
9,077
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
Kaida99
Chiron
14
5 / 4 / 4
8,362
557
12,572
11,041
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
11
2 / 3 / 6
7,733
516
8,954
13,483
11,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
iWarAngel
Tiamat
15
1 / 1 / 1
8,299
553
3,081
8,180
6,957
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 6
6,891
459
3,802
8,554
3,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 7 / 1
7,948
530
6,844
12,170
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
OhMikeGawd
Olorun
15
3 / 0 / 2
8,948
597
7,885
8,511
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 3
8,069
538
7,914
12,860
2,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
cristian9817
King Arthur
14
3 / 1 / 0
8,444
563
7,374
11,024
8,215
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
15
Kills
13
13
Deaths
15
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
4
5
1.13
W
5
1
1
5.5
L
0
2
6
1.5
W
Chiron
Kaida99
Chiron
5
4
4
1.75
L
3
7
1
0.5
W
Ymir
2
3
6
1.67
L
Olorun
OhMikeGawd
Olorun
3
0
2
4
L
4
5
3
1.1
L
King Arthur
cristian9817
King Arthur
3
1
0
3
W
Tiamat
iWarAngel
Tiamat
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,726
Damage
33,819
54,902
Taken
53,119
31,057
Mitigated
21,807
22,530
Healing
16,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,376
1,974
0
4,295
13,121
5,172
0
5,138
7,892
0
44,833
W
6,743
3,135
0
5,847
9,077
3,934
386
4,530
4,547
71,135
7,100
L
3,802
607
1,253
1,889
8,554
3,692
0
3,262
5,292
20,090
0
W
Chiron
Kaida99
Chiron
12,572
6,714
811
4,510
11,041
3,637
42
1,684
9,357
0
55,013
L
6,844
732
0
3,246
12,170
3,452
0
3,578
8,592
54,407
0
W
Ymir
8,954
2,847
0
2,090
13,483
11,357
0
6,541
6,806
24,481
0
L
Olorun
OhMikeGawd
Olorun
7,885
3,775
134
4,524
8,511
3,609
500
3,870
4,641
59,064
6,792
L
7,914
2,880
0
2,410
12,860
2,839
0
3,126
9,734
0
45,928
L
King Arthur
cristian9817
King Arthur
7,374
1,254
0
2,782
11,024
8,215
0
4,113
6,911
1,802
49,695
W
Tiamat
iWarAngel
Tiamat
3,081
746
0
4,977
8,180
6,957
510
474
7,157
53,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,278
Gold Earned
40,300
479
Minions Killed
462
0
Camps Cleared
0
1,459,450
Distance Traveled
1,535,178
20
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,044
536
87
6
0
318,206
3
W
Sol
9,840
656
167
11
0
290,152
8
L
Janus
6,891
459
20
1
0
327,067
13
W
Chiron
8,362
557
94
6
0
278,295
2
L
Eset
7,948
530
102
7
0
293,665
7
W
Ymir
7,733
516
28
2
0
294,400
1
L
Olorun
8,948
597
135
9
0
317,102
3
L
Ullr
8,069
538
90
6
0
282,975
5
L
King Arthur
8,444
563
115
8
0
314,369
4
W
Tiamat
8,299
553
103
7
0
278,397
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role