Player Matchup

Cerberus
Cerberus
Platinum I
Bawse3072
Cerberus
Platinum I
Level 48
God Stats
4W - 0L
1,847 SR
Queue Stats
95W - 71L
1,974 MMR
Solo
Sol
Sol
Platinum II
Broome0203
Sol
Platinum II
Level 107
God Stats
37W - 21L
1,688 SR
Queue Stats
72W - 63L
2,028 MMR
Solo
Chiron
Chiron
Platinum I
EABbGD
Chiron
Platinum I
Level 134
God Stats
40W - 14L
1,774 SR
Queue Stats
202W - 183L
2,001 MMR
Solo
Arachne
Arachne
Diamond III
Nystrum
Arachne
Diamond III
Level 158
God Stats
3W - 1L
1,717 SR
Queue Stats
46W - 63L
2,079 MMR
Solo
Fafnir
Fafnir
Diamond V
RKnights_
Fafnir
Diamond V
Level 151
God Stats
18W - 15L
1,620 SR
Queue Stats
407W - 402L
2,009 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,729 SR
2,018 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,644 SR
2,018 MMR
Sylvanus
Sylvanus
Platinum III
HI IM IZEKS DAD
Sylvanus
Platinum III
Level 105
God Stats
12W - 5L
1,656 SR
Queue Stats
98W - 91L
2,020 MMR
Solo
Scylla
Scylla
Diamond IV
HumidSeven
Scylla
Diamond IV
Level 158
God Stats
3W - 3L
1,687 SR
Queue Stats
352W - 336L
2,075 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Orochi_Kaioh
Cthulhu
Platinum II
Level 149
God Stats
25W - 30L
1,562 SR
Queue Stats
183W - 182L
1,969 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
TeddyGinnJr
Jing Wei
Platinum IV
Level 157
God Stats
17W - 15L
1,600 SR
Queue Stats
348W - 335L
2,059 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Violet_DeChateau
Hun Batz
Platinum IV
Level 38
God Stats
12W - 11L
1,716 SR
Queue Stats
94W - 66L
1,968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bawse3072
Cerberus
20
2 / 3 / 7
15,894
589
22,061
33,418
46,874
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
4 / 3 / 7
16,002
593
22,648
19,632
9,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
EABbGD
Chiron
20
4 / 2 / 5
16,818
623
15,649
14,206
6,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
Nystrum
Arachne
20
6 / 6 / 5
16,810
623
20,111
29,976
12,510
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
RKnights_
Fafnir
20
3 / 0 / 11
15,395
570
7,714
24,296
34,782
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
OdinTiamatGilgameshArtioPersephone

VS

Bans
GebMorgan Le FayNemesisCabrakanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
0 / 3 / 7
11,563
428
7,510
22,713
25,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
HumidSeven
Scylla
18
4 / 5 / 3
11,976
444
20,326
17,609
4,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Orochi_Kaioh
Cthulhu
17
0 / 4 / 7
11,103
411
15,592
26,349
23,797
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
TeddyGinnJr
Jing Wei
20
0 / 3 / 1
12,545
465
5,649
19,194
7,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

20
10 / 4 / 3
14,717
545
24,829
25,689
10,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
35
19
Kills
14
14
Deaths
19
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bawse3072
Cerberus
2
3
7
1.83
W
4
3
7
2.5
W
Chiron
EABbGD
Chiron
4
2
5
3.25
L
Sylvanus
0
3
7
1.17
L
Scylla
HumidSeven
Scylla
4
5
3
1.1
W
Arachne
Nystrum
Arachne
6
6
5
1.42
L
Cthulhu
Orochi_Kaioh
Cthulhu
0
4
7
0.88
W
Fafnir
RKnights_
Fafnir
3
0
11
8.5
L
Jing Wei
TeddyGinnJr
Jing Wei
0
3
1
0.17
L
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,183
Damage
73,906
121,528
Taken
111,554
110,536
Mitigated
72,145
61,186
Healing
29,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bawse3072
Cerberus
22,061
1,001
0
17,192
33,418
46,874
336
15,766
17,344
99,546
0
W
22,648
7,433
0
10,697
19,632
9,972
7,001
7,174
12,274
136,189
12,468
W
Chiron
EABbGD
Chiron
15,649
5,271
1,589
5,830
14,206
6,398
9,761
3,984
10,165
0
161,810
L
Sylvanus
7,510
1,376
7,389
7,302
22,713
25,858
0
10,401
11,863
40,768
0
L
Scylla
HumidSeven
Scylla
20,326
512
0
2,525
17,609
4,915
80
7,876
9,577
78,872
0
W
Arachne
Nystrum
Arachne
20,111
13,133
0
12,778
29,976
12,510
0
10,623
19,131
0
141,192
L
Cthulhu
Orochi_Kaioh
Cthulhu
15,592
1,533
852
2,529
26,349
23,797
117
14,654
10,643
64,775
0
W
Fafnir
RKnights_
Fafnir
7,714
1,665
3,034
10,066
24,296
34,782
2,250
7,123
16,953
29,471
0
L
Jing Wei
TeddyGinnJr
Jing Wei
5,649
3,631
0
4,273
19,194
7,071
0
7,091
11,652
0
121,464
L
24,829
6,567
0
4,994
25,689
10,504
0
8,321
16,983
0
140,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,919
Gold Earned
61,904
938
Minions Killed
723
0
Camps Cleared
0
2,596,510
Distance Traveled
2,575,306
47
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
15,894
589
274
10
0
488,302
3
W
Sol
16,002
593
211
8
0
515,816
14
W
Chiron
16,818
623
248
9
0
531,876
9
L
Sylvanus
11,563
428
59
2
0
446,346
17
L
Scylla
11,976
444
130
5
0
500,935
9
W
Arachne
16,810
623
178
7
0
528,769
10
L
Cthulhu
11,103
411
132
5
0
532,091
7
W
Fafnir
15,395
570
27
1
0
531,747
11
L
Jing Wei
12,545
465
222
8
0
526,838
7
L
Hun Batz
14,717
545
180
7
0
569,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role