Player Matchup

Chronos
Chronos
BoySensei
Chronos
Level 23
God Stats
44W - 29L
1,663 SR
Queue Stats
55W - 49L
1,546 Elo+
Solo
Ullr
Ullr
JAMNGAMER
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,536 Elo+
Solo
Horus
Horus
MatTo0
Horus
Level 18
God Stats
10W - 6L
1,693 SR
Queue Stats
35W - 31L
1,521 Elo+
Solo
Set
Set
Nijinsk
Set
Level 28
God Stats
25W - 27L
1,520 SR
Queue Stats
76W - 97L
1,450 Elo+
Party 2
Bellona
Bellona
TacoMouse
Bellona
Level 22
God Stats
32W - 34L
1,567 SR
Queue Stats
152W - 177L
1,623 Elo+
Party 2
Team Averages
Level 24
1,589 SR
1,535 Elo+

VS

Team Averages
Level 21
1,646 SR
1,490 Elo+
Ullr
Ullr
Mck3nn4
Ullr
Level 29
God Stats
8W - 4L
1,544 SR
Queue Stats
170W - 170L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
PincheLuna
Zhong Kui
Level 5
God Stats
2W - 1L
1,648 SR
Queue Stats
11W - 11L
1,559 Elo+
Solo
Hou Yi
Hou Yi
RezoDoomSlayer
Hou Yi
Level 27
God Stats
2W - 0L
1,800 SR
Queue Stats
17W - 11L
1,473 Elo+
Party 1
Nemesis
Nemesis
SireBoko
Nemesis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,402 Elo+
Party 1
Olorun
Olorun
TrashBanPolicies
Olorun
Level 16
God Stats
16W - 4L
1,740 SR
Queue Stats
70W - 63L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BoySensei
Chronos
8
0 / 4 / 0
4,874
487
3,692
7,872
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
7
1 / 1 / 1
4,650
465
2,747
4,494
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
MatTo0
Horus
6
0 / 2 / 2
4,624
462
2,403
7,523
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
8
1 / 2 / 0
4,740
474
2,264
6,857
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
TacoMouse
Bellona
8
0 / 2 / 0
4,576
458
2,337
7,438
3,837
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Mck3nn4
Ullr
12
6 / 0 / 2
7,015
702
7,312
5,057
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zhong Kui
PincheLuna
Zhong Kui
8
1 / 1 / 2
5,381
538
3,554
4,986
2,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
2 / 0 / 2
5,199
520
3,919
5,045
1,140
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
SireBoko
Nemesis
8
1 / 1 / 1
5,003
500
2,671
5,260
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 0
6,565
657
1,789
3,558
1,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
11
11
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
BoySensei
Chronos
0
4
0
0
L
Ullr
1
1
1
1.5
L
Horus
MatTo0
Horus
0
2
2
0.5
W
Ullr
Mck3nn4
Ullr
6
0
2
7
L
Set
1
2
0
0.5
W
Zhong Kui
PincheLuna
Zhong Kui
1
1
2
2
W
2
0
2
3
W
Nemesis
SireBoko
Nemesis
1
1
1
1.5
L
Bellona
TacoMouse
Bellona
0
2
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,443
Damage
19,245
34,184
Taken
23,906
13,060
Mitigated
7,747
10,023
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BoySensei
Chronos
3,692
1,685
0
1,159
7,872
1,871
0
214
7,658
29,393
0
L
Ullr
2,747
928
0
1,273
4,494
1,307
0
1,277
3,217
0
24,131
L
Horus
MatTo0
Horus
2,403
1,248
377
2,251
7,523
4,079
17
1,654
5,869
0
9,906
W
Ullr
Mck3nn4
Ullr
7,312
3,485
0
1,825
5,057
1,652
112
2,502
2,555
0
42,865
L
Set
2,264
921
0
1,601
6,857
1,966
0
449
6,408
0
22,335
W
Zhong Kui
PincheLuna
Zhong Kui
3,554
878
968
2,084
4,986
2,079
186
40
4,946
17,640
0
W
3,919
2,076
0
1,655
5,045
1,140
527
694
4,351
0
19,232
W
Nemesis
SireBoko
Nemesis
2,671
975
0
1,587
5,260
1,777
0
594
4,666
0
23,000
L
Bellona
TacoMouse
Bellona
2,337
1,056
0
3,362
7,438
3,837
0
1,749
5,689
0
21,862
W
1,789
761
0
1,463
3,558
1,099
59
0
3,558
39,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,464
Gold Earned
29,163
211
Minions Killed
270
0
Camps Cleared
0
945,211
Distance Traveled
885,888
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,874
487
62
6
0
164,638
2
L
Ullr
4,650
465
48
5
0
162,765
2
L
Horus
4,624
462
18
2
0
186,369
0
W
Ullr
7,015
702
75
8
0
193,711
3
L
Set
4,740
474
45
5
0
221,584
1
W
Zhong Kui
5,381
538
31
3
0
165,211
2
W
Hou Yi
5,199
520
33
3
0
168,256
0
W
Nemesis
5,003
500
41
4
0
192,537
2
L
Bellona
4,576
458
38
4
0
209,855
3
W
Olorun
6,565
657
90
9
0
166,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role