Player Matchup

Ra
Ra
DarrylTNB
Ra
Level 27
God Stats
11W - 16L
1,132 SR
Queue Stats
261W - 290L
1,492 Elo+
Solo
Da Ji
Da Ji
Player9973
Da Ji
Level 14
God Stats
1W - 2L
1,600 SR
Queue Stats
17W - 13L
1,550 Elo+
Solo
Sobek
Sobek
Wexdrill
Sobek
Level 28
God Stats
2W - 4L
1,476 SR
Queue Stats
68W - 61L
1,493 Elo+
Solo
Erlang Shen
Erlang Shen
iniyan2009
Erlang Shen
Level 25
God Stats
19W - 14L
1,566 SR
Queue Stats
31W - 27L
1,566 Elo+
Solo
Ullr
Ullr
jokster212
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,411 Elo+
Solo
Team Averages
Level 24
1,455 SR
1,502 Elo+

VS

Team Averages
Level 19
1,490 SR
1,466 Elo+
Morgan Le Fay
Morgan Le Fay
BuuBuuBear19
Morgan Le Fay
Level 18
God Stats
1W - 1L
1,322 SR
Queue Stats
36W - 29L
1,590 Elo+
Solo
Sobek
Sobek
Disabelito_
Sobek
Level 22
God Stats
4W - 1L
1,573 SR
Queue Stats
34W - 35L
1,389 Elo+
Party 1
Arachne
Arachne
NotMONDAY_
Arachne
Level 9
God Stats
3W - 3L
1,476 SR
Queue Stats
8W - 7L
1,474 Elo+
Party 1
Mulan
Mulan
Twizted papi234
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 103L
1,416 Elo+
Solo
Cupid
Cupid
pigthepig1
Cupid
Level 31
God Stats
5W - 5L
1,577 SR
Queue Stats
43W - 57L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 1
9,289
546
7,512
10,514
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
11
2 / 3 / 5
7,602
447
5,948
9,622
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
Wexdrill
Sobek
11
1 / 4 / 3
7,349
432
5,172
12,945
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erlang Shen
iniyan2009
Erlang Shen
15
8 / 3 / 2
9,051
532
12,771
13,461
12,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 8 / 2
7,442
438
5,782
13,386
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BuuBuuBear19
Morgan Le Fay
15
4 / 3 / 5
9,309
548
7,717
8,518
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 10
8,706
512
4,690
16,891
14,234
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
NotMONDAY_
Arachne
15
3 / 3 / 3
8,901
524
6,558
13,183
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 6 / 2
9,132
537
9,603
12,619
5,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cupid
15
9 / 3 / 6
9,806
577
14,676
12,202
4,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
17
Kills
21
21
Deaths
17
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BuuBuuBear19
Morgan Le Fay
4
3
5
2.17
L
4
3
1
1.5
W
2
2
10
3.5
W
Arachne
NotMONDAY_
Arachne
3
3
3
1.5
L
Da Ji
2
3
5
1.5
W
3
6
2
0.67
L
Sobek
Wexdrill
Sobek
1
4
3
0.63
L
Erlang Shen
iniyan2009
Erlang Shen
8
3
2
3
L
2
8
2
0.38
W
Cupid
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,185
Damage
43,244
59,928
Taken
63,413
35,515
Mitigated
33,096
16,539
Healing
22,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BuuBuuBear19
Morgan Le Fay
7,717
293
0
1,199
8,518
3,485
0
1,162
7,290
52,163
0
L
7,512
251
520
4,490
10,514
3,762
470
2,763
7,411
58,703
0
W
4,690
589
2,007
4,672
16,891
14,234
291
4,879
11,844
14,638
0
W
Arachne
NotMONDAY_
Arachne
6,558
3,826
0
5,627
13,183
5,761
327
626
12,473
0
55,425
L
Da Ji
5,948
1,698
0
3,394
9,622
3,142
600
871
8,623
0
37,326
W
9,603
2,377
416
3,645
12,619
5,125
1,187
652
11,943
0
49,517
L
Sobek
Wexdrill
Sobek
5,172
483
0
2,406
12,945
12,333
0
2,393
10,542
18,241
0
L
Erlang Shen
iniyan2009
Erlang Shen
12,771
7,335
0
3,668
13,461
12,031
126
2,280
11,033
0
46,641
L
5,782
2,267
320
1,741
13,386
4,247
854
3,382
9,912
0
27,054
W
Cupid
14,676
8,705
1,111
4,293
12,202
4,491
2,040
4,973
7,109
0
64,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,733
Gold Earned
45,854
364
Minions Killed
389
0
Camps Cleared
0
1,488,655
Distance Traveled
1,645,335
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,309
548
66
4
0
331,982
4
L
Ra
9,289
546
128
8
0
341,844
2
W
Sobek
8,706
512
20
1
0
314,945
1
W
Arachne
8,901
524
94
6
0
387,930
5
L
Da Ji
7,602
447
75
4
0
216,569
0
W
Mulan
9,132
537
97
6
0
313,750
2
L
Sobek
7,349
432
25
1
0
332,341
14
L
Erlang Shen
9,051
532
89
5
0
349,030
2
L
Ullr
7,442
438
47
3
0
248,871
0
W
Cupid
9,806
577
112
7
0
296,728
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role