Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Astroczar
Merlin
Level 44
God Stats
14W - 10L
1,487 SR
Queue Stats
204W - 202L
1,438 Elo+
Party 2
Hou Yi
Hou Yi
Blazingbunny
Hou Yi
Level 88
God Stats
7W - 6L
1,573 SR
Queue Stats
117W - 111L
1,451 Elo+
Party 1
Odin
Odin
Rentraaa
Odin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
279W - 280L
1,417 Elo+
Party 2
Athena
Athena
Zhadie
Athena
Level 44
God Stats
22W - 13L
1,565 SR
Queue Stats
53W - 48L
1,466 Elo+
Party 1
Team Averages
Level 64
1,525 SR
1,454 Elo+

VS

Team Averages
Level 93
1,569 SR
1,402 Elo+
Odin
Odin
Basketer
Odin
Level 63
God Stats
0W - 2L
1,385 SR
Queue Stats
142W - 190L
1,352 Elo+
Party 3
Nike
Nike
caatetet
Nike
Level 154
God Stats
1W - 2L
1,564 SR
Queue Stats
283W - 262L
1,507 Elo+
Solo
Janus
Janus
chavitokun007
Janus
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,407 Elo+
Solo
Cthulhu
Cthulhu
isxlates
Cthulhu
Level 29
God Stats
3W - 6L
1,713 SR
Queue Stats
162W - 249L
1,343 Elo+
Party 3
Chronos
Chronos
xGallaGx
Chronos
Level 103
God Stats
2W - 5L
1,684 SR
Queue Stats
125W - 175L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
11 / 1 / 2
7,946
722
7,129
8,392
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
Astroczar
Merlin
11
0 / 2 / 5
6,661
606
2,848
6,315
1,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
10
4 / 0 / 4
6,102
555
7,155
6,165
1,770
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
11
1 / 4 / 3
6,226
566
2,727
6,895
4,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
Zhadie
Athena
9
0 / 0 / 8
5,802
527
1,190
5,173
2,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
5 / 4 / 0
6,253
568
3,256
7,811
4,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
10
1 / 6 / 2
5,899
536
6,370
9,585
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 0 / 2
6,599
600
3,709
2,859
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
isxlates
Cthulhu
7
0 / 4 / 0
4,723
429
1,860
6,856
3,447
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chronos
xGallaGx
Chronos
8
0 / 2 / 0
4,739
431
3,191
6,162
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
7
7
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
11
1
2
12
W
Merlin
Astroczar
Merlin
0
2
5
1.25
L
Odin
5
4
0
1.25
W
Hou Yi
4
0
4
6
W
Odin
1
4
3
0.63
W
Athena
Zhadie
Athena
0
0
8
4
L
Nike
1
6
2
0.33
L
1
0
2
2
L
Cthulhu
isxlates
Cthulhu
0
4
0
0
L
Chronos
xGallaGx
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,049
Damage
18,386
32,940
Taken
33,273
14,467
Mitigated
14,101
12,462
Healing
5,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,129
2,547
0
4,975
8,392
2,978
0
1,329
7,015
29,083
7,786
W
Merlin
Astroczar
Merlin
2,848
189
0
2,468
6,315
1,984
0
1,966
4,209
39,510
0
L
Odin
3,256
555
0
1,944
7,811
4,163
0
1,734
5,625
0
23,032
W
Hou Yi
7,155
3,411
0
2,102
6,165
1,770
762
2,492
3,673
0
37,743
W
Odin
2,727
970
0
491
6,895
4,792
0
1,280
5,587
0
25,715
W
Athena
Zhadie
Athena
1,190
417
1,309
1,117
5,173
2,943
121
1,513
3,638
6,498
0
L
Nike
6,370
1,229
0
1,387
9,585
4,087
0
3,601
5,938
0
37,945
L
3,709
77
0
250
2,859
937
0
1,552
1,307
37,928
0
L
Cthulhu
isxlates
Cthulhu
1,860
196
0
623
6,856
3,447
0
1,717
5,139
13,973
0
L
Chronos
xGallaGx
Chronos
3,191
619
0
1,123
6,162
1,467
0
1,896
4,220
18,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,737
Gold Earned
28,213
308
Minions Killed
280
0
Camps Cleared
0
990,826
Distance Traveled
1,020,007
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,946
722
68
6
0
216,853
1
W
Merlin
6,661
606
90
8
0
195,153
4
L
Odin
6,253
568
47
4
0
193,580
1
W
Hou Yi
6,102
555
83
8
0
202,642
1
W
Odin
6,226
566
59
5
0
189,573
1
W
Athena
5,802
527
8
1
0
186,605
1
L
Nike
5,899
536
72
7
0
215,411
1
L
Janus
6,599
600
86
8
0
210,823
3
L
Cthulhu
4,723
429
24
2
0
193,548
0
L
Chronos
4,739
431
51
5
0
206,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role