Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BlackPowerRangrr
Achilles
Level 2
God Stats
3W - 5L
1,500 SR
Queue Stats
48W - 53L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chimukwa
Cthulhu
Level 18
God Stats
4W - 5L
1,456 SR
Queue Stats
21W - 36L
1,357 Elo+
Party 1
Yemoja
Yemoja
thefarm79
Yemoja
Level 32
God Stats
11W - 10L
1,425 SR
Queue Stats
39W - 80L
1,311 Elo+
Party 1
Amaterasu
Amaterasu
waterdrinker666
Amaterasu
Level 16
God Stats
15W - 16L
1,500 SR
Queue Stats
112W - 164L
1,355 Elo+
Party 1
Team Averages
Level 24
1,476 SR
1,405 Elo+

VS

Team Averages
Level 13
1,478 SR
1,348 Elo+
Neith
Neith
 
Neith
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BadgerDoo
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,157 Elo+
Party 2
Arachne
Arachne
HoneyBadger6500
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 42L
1,184 Elo+
Party 2
Janus
Janus
SeVeRe_Opticz
Janus
Level 29
God Stats
3W - 10L
1,388 SR
Queue Stats
118W - 128L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
27 / 0 / 8
11,933
702
21,733
11,625
6,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 1 / 9
8,956
527
6,699
7,913
6,273
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Chimukwa
Cthulhu
13
3 / 0 / 4
8,904
524
2,473
8,079
9,233
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
thefarm79
Yemoja
13
5 / 0 / 17
9,938
585
2,546
9,694
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amaterasu
waterdrinker666
Amaterasu
11
5 / 5 / 8
8,281
487
4,099
12,026
7,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 19 / 0
5,004
294
0
11,773
2,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
 
Nemesis
4
0 / 8 / 0
4,993
294
0
6,036
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
BadgerDoo
Artemis
11
4 / 5 / 0
6,775
399
8,297
11,083
3,775
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 12 / 1
6,475
381
2,075
14,030
4,146
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 9 / 0
6,134
361
5,577
10,474
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
5
48
Kills
4
6
Deaths
53
46
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
27
0
8
31
L
Neith
 
Neith
0
19
0
0
L
Nemesis
 
Nemesis
0
8
0
0
L
Artemis
BadgerDoo
Artemis
4
5
0
0.8
W
8
1
9
12.5
W
Cthulhu
Chimukwa
Cthulhu
3
0
4
5
L
0
12
1
0.04
L
0
9
0
0
W
Yemoja
thefarm79
Yemoja
5
0
17
13.5
W
Amaterasu
waterdrinker666
Amaterasu
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,550
Damage
15,949
49,337
Taken
53,396
40,345
Mitigated
15,721
14,553
Healing
2,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
21,733
5,777
481
5,012
11,625
6,428
5,523
2,325
9,046
77,927
0
L
Neith
 
Neith
0
0
0
0
11,773
2,861
0
4,537
7,236
0
0
L
Nemesis
 
Nemesis
0
0
0
0
6,036
1,673
0
2,443
3,593
0
0
L
Artemis
BadgerDoo
Artemis
8,297
4,561
0
0
11,083
3,775
0
6,595
4,488
0
28,101
W
6,699
1,512
0
1,360
7,913
6,273
1,655
1,858
5,789
0
30,084
W
Cthulhu
Chimukwa
Cthulhu
2,473
0
208
1,176
8,079
9,233
1,588
0
8,079
35,040
0
L
2,075
1,344
0
900
14,030
4,146
0
7,142
6,888
0
28,042
L
5,577
247
0
1,590
10,474
3,266
0
6,274
4,200
28,194
0
W
Yemoja
thefarm79
Yemoja
2,546
588
2,924
2,497
9,694
10,874
3,244
774
8,820
23,743
0
W
Amaterasu
waterdrinker666
Amaterasu
4,099
2,104
0
895
12,026
7,537
1,419
0
12,026
0
15,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,012
Gold Earned
29,381
323
Minions Killed
150
0
Camps Cleared
0
1,479,210
Distance Traveled
1,017,820
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,933
702
123
7
0
323,380
0
L
Neith
5,004
294
0
0
0
181,214
0
L
Nemesis
4,993
294
0
0
0
60,884
0
L
Artemis
6,775
399
37
2
0
254,739
0
W
Achilles
8,956
527
56
3
0
275,872
0
W
Cthulhu
8,904
524
70
4
0
294,841
0
L
Arachne
6,475
381
57
3
0
288,646
0
L
Janus
6,134
361
56
3
0
232,337
0
W
Yemoja
9,938
585
41
2
0
284,508
0
W
Amaterasu
8,281
487
33
2
0
300,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role