Player Matchup

Medusa
Medusa
Angelswráth
Medusa
Level 16
God Stats
18W - 9L
1,741 SR
Queue Stats
75W - 67L
1,585 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Apoca01
Morgan Le Fay
Level 28
God Stats
5W - 4L
1,576 SR
Queue Stats
311W - 270L
1,544 Elo+
Solo
Jormungandr
Jormungandr
HujerDaddy
Jormungandr
Level 17
God Stats
13W - 13L
1,528 SR
Queue Stats
51W - 39L
1,551 Elo+
Solo
Ymir
Ymir
KillaKam91
Ymir
Level 12
God Stats
5W - 1L
1,791 SR
Queue Stats
6W - 4L
1,610 Elo+
Solo
Mercury
Mercury
maffeus
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 158L
1,565 Elo+
Solo
Team Averages
Level 20
1,627 SR
1,571 Elo+

VS

Team Averages
Level 37
1,441 SR
1,532 Elo+
Thanatos
Thanatos
Fascinati
Thanatos
Level 124
God Stats
4W - 4L
1,203 SR
Queue Stats
41W - 34L
1,549 Elo+
Party 1
Yemoja
Yemoja
KirbyMainBTW
Yemoja
Level 6
God Stats
0W - 1L
1,484 SR
Queue Stats
40W - 35L
1,429 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MooseIXC
Cu Chulainn
Level 27
God Stats
5W - 9L
1,448 SR
Queue Stats
86W - 96L
1,538 Elo+
Solo
Sylvanus
Sylvanus
Yodas2001Civic
Sylvanus
Level 26
God Stats
34W - 25L
1,572 SR
Queue Stats
124W - 103L
1,617 Elo+
Solo
Ra
Ra
johfvt
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
13 / 0 / 4
11,866
698
13,915
6,368
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Apoca01
Morgan Le Fay
15
3 / 1 / 8
9,611
565
10,016
10,847
4,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
HujerDaddy
Jormungandr
15
2 / 2 / 1
9,430
555
7,948
9,218
6,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 7
9,555
562
6,483
10,430
8,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
maffeus
Mercury
15
1 / 6 / 2
8,947
526
6,172
13,613
4,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fascinati
Thanatos
15
9 / 3 / 0
9,475
557
6,548
13,825
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
10
0 / 4 / 1
7,085
417
2,646
10,022
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
MooseIXC
Cu Chulainn
13
0 / 2 / 1
8,052
474
5,279
16,679
13,447
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
16
1 / 3 / 3
9,203
541
8,002
12,681
6,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
9
0 / 12 / 0
6,347
373
937
11,793
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
24
Kills
10
10
Deaths
24
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
13
0
4
15
W
Morgan Le Fay
Apoca01
Morgan Le Fay
3
1
8
7
L
Thanatos
Fascinati
Thanatos
9
3
0
3
W
Jormungandr
HujerDaddy
Jormungandr
2
2
1
1.25
W
5
1
7
8.5
L
Yemoja
0
4
1
0.13
L
Cu Chulainn
MooseIXC
Cu Chulainn
0
2
1
0.25
L
Sylvanus
1
3
3
0.83
L
Ra
0
12
0
0
W
Mercury
maffeus
Mercury
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,534
Damage
23,412
50,476
Taken
65,000
25,751
Mitigated
33,581
13,466
Healing
27,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,915
5,927
0
2,566
6,368
2,577
2,523
1,421
4,865
0
95,778
W
Morgan Le Fay
Apoca01
Morgan Le Fay
10,016
1,401
0
6,031
10,847
4,313
829
4,545
6,302
60,310
0
L
Thanatos
Fascinati
Thanatos
6,548
1,182
0
11,933
13,825
6,118
0
5,436
8,389
0
57,974
W
Jormungandr
HujerDaddy
Jormungandr
7,948
2,050
0
1,559
9,218
6,498
0
2,093
7,125
56,096
0
W
6,483
533
567
1,730
10,430
8,055
348
4,082
6,210
21,467
0
L
Yemoja
2,646
742
1,367
1,202
10,022
6,011
482
3,906
6,116
15,590
0
L
Cu Chulainn
MooseIXC
Cu Chulainn
5,279
649
0
4,493
16,679
13,447
337
7,581
9,098
0
48,663
L
Sylvanus
8,002
2,168
899
5,666
12,681
6,307
0
6,887
5,794
64,758
12,252
L
Ra
937
0
234
1,818
11,793
1,698
86
885
10,908
25,897
0
W
Mercury
maffeus
Mercury
6,172
2,493
0
1,013
13,613
4,308
0
3,033
10,580
0
74,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,409
Gold Earned
40,162
490
Minions Killed
411
0
Camps Cleared
0
1,598,697
Distance Traveled
1,563,739
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,866
698
153
9
0
328,892
7
W
Morgan Le Fay
9,611
565
103
6
0
331,104
2
L
Thanatos
9,475
557
95
6
0
367,508
5
W
Jormungandr
9,430
555
104
6
0
308,278
6
W
Ymir
9,555
562
28
2
0
298,514
0
L
Yemoja
7,085
417
20
1
0
306,201
2
L
Cu Chulainn
8,052
474
97
6
0
301,895
6
L
Sylvanus
9,203
541
146
9
0
315,434
6
L
Ra
6,347
373
53
3
0
272,701
1
W
Mercury
8,947
526
102
6
0
331,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role