Player Matchup

Baron Samedi
Baron Samedi
Frankitow9
Baron Samedi
Level 44
God Stats
4W - 2L
1,507 SR
Queue Stats
82W - 113L
1,327 Elo+
Party 1
Arachne
Arachne
Mesiisalchi1000
Arachne
Level 29
God Stats
2W - 0L
1,721 SR
Queue Stats
83W - 101L
1,356 Elo+
Party 1
Ra
Ra
Mrpickles013
Ra
Level 88
God Stats
7W - 2L
1,588 SR
Queue Stats
182W - 223L
1,401 Elo+
Party 2
Neith
Neith
Rafalegal
Neith
Level 7
God Stats
2W - 1L
1,386 SR
Queue Stats
3W - 2L
1,438 Elo+
Party 2
Ymir
Ymir
Ramonsitos
Ymir
Level 129
God Stats
7W - 7L
1,514 SR
Queue Stats
140W - 144L
1,459 Elo+
Party 2
Team Averages
Level 59
1,543 SR
1,396 Elo+

VS

Team Averages
Level 68
1,412 SR
1,365 Elo+
Cerberus
Cerberus
Exesal_Gamer
Cerberus
Level 45
God Stats
24W - 27L
1,394 SR
Queue Stats
168W - 240L
1,284 Elo+
Party 3
Nemesis
Nemesis
Jurimpe
Nemesis
Level 85
God Stats
7W - 18L
1,323 SR
Queue Stats
528W - 730L
1,341 Elo+
Party 3
King Arthur
King Arthur
LulaBestSup
King Arthur
Level 26
God Stats
6W - 5L
1,464 SR
Queue Stats
62W - 69L
1,402 Elo+
Party 3
Sol
Sol
Senpai_Mestre
Sol
Level 77
God Stats
87W - 99L
1,442 SR
Queue Stats
516W - 738L
1,299 Elo+
Party 3
Apollo
Apollo
niovalente
Apollo
Level 107
God Stats
4W - 3L
1,436 SR
Queue Stats
312W - 341L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Frankitow9
Baron Samedi
14
3 / 6 / 6
8,352
491
9,892
12,619
5,910
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 7
9,025
531
7,882
12,151
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 1 / 7
8,792
517
6,927
8,866
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Rafalegal
Neith
14
4 / 2 / 12
8,522
501
16,507
10,826
4,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
7 / 2 / 12
9,811
577
8,899
16,502
19,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Exesal_Gamer
Cerberus
12
1 / 7 / 3
7,555
444
6,220
18,226
12,446
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Jurimpe
Nemesis
16
7 / 2 / 2
9,946
585
10,021
11,562
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LulaBestSup
King Arthur
13
4 / 4 / 4
8,629
508
10,481
19,690
8,695
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 5 / 2
8,311
489
10,395
11,449
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
niovalente
Apollo
14
1 / 4 / 2
8,094
476
3,691
10,575
2,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
22
Kills
14
14
Deaths
22
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Exesal_Gamer
Cerberus
1
7
3
0.36
W
Baron Samedi
Frankitow9
Baron Samedi
3
6
6
1
L
Nemesis
Jurimpe
Nemesis
7
2
2
4
L
King Arthur
LulaBestSup
King Arthur
4
4
4
1.5
W
5
3
7
2.83
W
3
1
7
6.5
W
Neith
Rafalegal
Neith
4
2
12
5
W
7
2
12
6.5
L
1
5
2
0.4
L
Apollo
niovalente
Apollo
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,107
Damage
40,808
60,964
Taken
71,502
39,745
Mitigated
32,784
28,182
Healing
21,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Exesal_Gamer
Cerberus
6,220
47
0
4,286
18,226
12,446
0
5,791
12,435
24,205
0
W
Baron Samedi
Frankitow9
Baron Samedi
9,892
842
765
4,578
12,619
5,910
837
1,934
10,685
56,633
0
L
Nemesis
Jurimpe
Nemesis
10,021
4,604
0
3,434
11,562
5,606
638
4,358
7,204
0
62,228
L
King Arthur
LulaBestSup
King Arthur
10,481
1,133
205
7,393
19,690
8,695
150
8,451
11,239
0
50,369
W
7,882
4,247
0
4,618
12,151
6,068
0
1,163
10,988
0
48,082
W
6,927
755
4,566
5,420
8,866
3,994
952
4,560
4,306
51,763
0
W
Neith
Rafalegal
Neith
16,507
8,363
0
5,048
10,826
4,338
1,637
3,431
7,395
0
51,731
W
8,899
1,779
0
3,187
16,502
19,435
204
5,527
10,975
26,737
0
L
10,395
1,878
83
2,726
11,449
3,356
192
5,148
6,301
52,687
0
L
Apollo
niovalente
Apollo
3,691
2,361
0
2,896
10,575
2,681
3,122
1,970
8,605
0
49,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,502
Gold Earned
42,535
372
Minions Killed
452
0
Camps Cleared
0
1,573,594
Distance Traveled
1,544,195
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,555
444
31
2
0
314,094
2
W
Baron Samedi
8,352
491
81
5
0
274,600
2
L
Nemesis
9,946
585
117
7
0
332,289
0
L
King Arthur
8,629
508
90
5
0
323,318
5
W
Arachne
9,025
531
81
5
0
397,469
1
W
Ra
8,792
517
100
6
0
325,124
1
W
Neith
8,522
501
80
5
0
262,849
0
W
Ymir
9,811
577
30
2
0
313,552
1
L
Sol
8,311
489
111
7
0
297,218
1
L
Apollo
8,094
476
103
6
0
277,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role