Player Matchup

Chaac
Chaac
DaddyThicccness
Chaac
Level 62
God Stats
39W - 33L
1,529 SR
Queue Stats
88W - 107L
1,483 Elo+
Party 1
Ares
Ares
Eskgetet
Ares
Level 25
God Stats
1W - 4L
1,849 SR
Queue Stats
41W - 32L
1,494 Elo+
Party 1
Serqet
Serqet
Imcheap
Serqet
Level 69
God Stats
1W - 3L
1,499 SR
Queue Stats
103W - 95L
1,510 Elo+
Party 1
Anhur
Anhur
K1RLESS
Anhur
Level 65
God Stats
6W - 4L
1,695 SR
Queue Stats
101W - 85L
1,555 Elo+
Party 1
Tiamat
Tiamat
UnderTheBed
Tiamat
Level 79
God Stats
5W - 3L
1,218 SR
Queue Stats
113W - 84L
1,585 Elo+
Party 1
Team Averages
Level 60
1,558 SR
1,525 Elo+

VS

Team Averages
Level 52
1,579 SR
1,606 Elo+
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
LowLifeNBA
Terra
Level 92
God Stats
10W - 6L
1,607 SR
Queue Stats
70W - 46L
1,694 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
loki3805
Morgan Le Fay
Level 45
God Stats
9W - 5L
1,605 SR
Queue Stats
108W - 106L
1,431 Elo+
Party 2
Cerberus
Cerberus
victorloquillo
Cerberus
Level 45
God Stats
14W - 8L
1,685 SR
Queue Stats
124W - 102L
1,604 Elo+
Solo
Ullr
Ullr
willywaggler
Ullr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 9L
1,803 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,850
489
5,415
11,811
10,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
8
1 / 2 / 2
5,571
398
3,400
7,304
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
Imcheap
Serqet
10
4 / 5 / 0
6,683
477
3,004
9,537
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
K1RLESS
Anhur
11
2 / 6 / 0
6,651
475
7,078
10,715
2,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
11
0 / 3 / 4
6,580
470
6,727
8,027
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 2 / 3
6,897
493
3,889
10,211
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
10
3 / 1 / 6
7,402
529
4,798
10,923
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
loki3805
Morgan Le Fay
12
1 / 3 / 1
7,095
507
5,189
6,401
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
15
3 / 0 / 0
8,546
610
8,558
10,715
7,743
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 1 / 2
9,643
689
10,983
8,306
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
17
18
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
2
3
0.75
L
0
2
0
0
L
Ares
1
2
2
1
L
Serqet
Imcheap
Serqet
4
5
0
0.8
L
Anhur
K1RLESS
Anhur
2
6
0
0.33
W
Terra
3
1
6
6
L
Tiamat
0
3
4
0.67
W
Morgan Le Fay
loki3805
Morgan Le Fay
1
3
1
0.5
W
Cerberus
3
0
0
3
W
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,624
Damage
33,417
47,394
Taken
46,556
26,389
Mitigated
25,184
11,402
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,889
1,680
0
1,090
10,211
3,666
0
1,514
8,572
0
47,303
L
5,415
1,503
0
3,270
11,811
10,514
0
7,387
4,330
0
41,876
L
Ares
3,400
601
0
1,355
7,304
6,205
0
2,050
5,254
10,163
0
L
Serqet
Imcheap
Serqet
3,004
618
0
2,415
9,537
2,803
0
3,031
6,506
0
28,941
L
Anhur
K1RLESS
Anhur
7,078
4,124
0
1,882
10,715
2,417
0
1,671
9,044
0
44,641
W
Terra
4,798
1,223
1,285
5,029
10,923
7,812
24
4,358
6,295
15,730
0
L
Tiamat
6,727
983
33
2,447
8,027
4,450
0
4,477
3,550
31,941
0
W
Morgan Le Fay
loki3805
Morgan Le Fay
5,189
318
0
988
6,401
2,961
0
2,978
3,066
41,404
0
W
Cerberus
8,558
836
0
5,357
10,715
7,743
0
0
10,523
61,458
0
W
10,983
3,069
0
3,014
8,306
3,002
0
748
7,558
0
74,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
39,583
326
Minions Killed
473
0
Camps Cleared
0
1,227,208
Distance Traveled
1,360,895
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,897
493
82
6
0
265,529
2
L
Chaac
6,850
489
96
7
0
248,730
6
L
Ares
5,571
398
11
1
0
246,521
4
L
Serqet
6,683
477
67
5
0
278,735
4
L
Anhur
6,651
475
74
5
0
232,083
7
W
Terra
7,402
529
19
1
0
295,030
5
L
Tiamat
6,580
470
78
6
0
221,139
7
W
Morgan Le Fay
7,095
507
72
5
0
261,053
3
W
Cerberus
8,546
610
166
12
0
270,762
2
W
Ullr
9,643
689
134
10
0
268,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role