Player Matchup

Hel
Hel
Akamex
Hel
Level 34
God Stats
3W - 3L
1,445 SR
Queue Stats
7W - 18L
1,273 Elo+
Solo
Fafnir
Fafnir
JawaGawa
Fafnir
Level 40
God Stats
0W - 1L
1,213 SR
Queue Stats
8W - 14L
1,409 Elo+
Party 2
Bellona
Bellona
Mr_Person_Man3
Bellona
Level 110
God Stats
3W - 6L
1,362 SR
Queue Stats
184W - 164L
1,509 Elo+
Party 2
Da Ji
Da Ji
UnclesBruises
Da Ji
Level 82
God Stats
13W - 18L
1,512 SR
Queue Stats
257W - 225L
1,520 Elo+
Party 2
Cernunnos
Cernunnos
uCantClutchS4int
Cernunnos
Level 17
God Stats
0W - 1L
1,519 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 57
1,410 SR
1,442 Elo+

VS

Team Averages
Level 80
1,481 SR
1,422 Elo+
Ganesha
Ganesha
JuicyThighMeat
Ganesha
Level 121
God Stats
7W - 8L
1,486 SR
Queue Stats
120W - 122L
1,436 Elo+
Party 1
Sol
Sol
KamiEneru4242
Sol
Level 129
God Stats
13W - 13L
1,473 SR
Queue Stats
125W - 126L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
NAMEMENOW
Cthulhu
Level 24
God Stats
39W - 33L
1,606 SR
Queue Stats
51W - 50L
1,435 Elo+
Party 1
Artemis
Artemis
chriz95284
Artemis
Level 87
God Stats
12W - 17L
1,503 SR
Queue Stats
82W - 89L
1,444 Elo+
Party 1
Fenrir
Fenrir
r0wkey
Fenrir
Level 38
God Stats
1W - 0L
1,335 SR
Queue Stats
11W - 22L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Akamex
Hel
13
0 / 3 / 7
7,206
721
7,621
11,546
4,173
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
JawaGawa
Fafnir
10
0 / 1 / 2
5,998
600
116
2,915
2,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 3 / 10
9,359
936
5,692
9,981
10,829
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
11 / 1 / 4
10,420
1,042
9,566
6,109
2,471
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
12
0 / 1 / 1
6,250
625
3,921
7,169
2,751
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 8
7,179
718
5,646
7,907
5,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
2 / 2 / 4
8,428
843
7,923
6,379
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
NAMEMENOW
Cthulhu
14
3 / 1 / 1
8,291
829
4,713
8,632
8,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
chriz95284
Artemis
14
2 / 3 / 3
8,065
807
6,415
5,157
2,111
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
r0wkey
Fenrir
12
1 / 7 / 3
6,864
686
4,063
8,397
3,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
16
Kills
8
9
Deaths
16
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hel
Akamex
Hel
0
3
7
1.17
L
Fafnir
JawaGawa
Fafnir
0
1
2
1
W
0
3
8
1.33
W
2
2
4
2
L
5
3
10
3.33
W
Cthulhu
NAMEMENOW
Cthulhu
3
1
1
3.5
L
11
1
4
13
W
Artemis
chriz95284
Artemis
2
3
3
1.17
W
Fenrir
r0wkey
Fenrir
1
7
3
0.36
L
Cernunnos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,916
Damage
28,760
37,720
Taken
36,472
22,664
Mitigated
21,841
9,333
Healing
3,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Akamex
Hel
7,621
710
1,620
5,166
11,546
4,173
0
7,794
3,752
30,667
0
L
Fafnir
JawaGawa
Fafnir
116
0
0
546
2,915
2,440
0
868
2,047
5,150
0
W
5,646
349
0
0
7,907
5,973
417
1,414
6,440
14,766
0
W
7,923
2,229
0
1,592
6,379
2,050
4,423
2,594
3,785
39,052
0
L
5,692
1,373
150
1,216
9,981
10,829
92
3,806
6,175
0
18,777
W
Cthulhu
NAMEMENOW
Cthulhu
4,713
439
0
576
8,632
8,180
52
3,362
5,270
19,698
0
L
9,566
2,302
0
0
6,109
2,471
0
2,016
4,093
0
21,116
W
Artemis
chriz95284
Artemis
6,415
2,284
0
460
5,157
2,111
848
677
4,480
0
20,121
W
Fenrir
r0wkey
Fenrir
4,063
348
0
377
8,397
3,527
93
569
7,828
0
10,898
L
Cernunnos
3,921
1,911
0
635
7,169
2,751
0
3,798
3,371
0
15,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,233
Gold Earned
38,827
171
Minions Killed
217
5
Camps Cleared
9
818,976
Distance Traveled
916,054
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,206
721
60
6
2
201,222
0
L
Fafnir
5,998
600
7
1
0
67,442
0
W
Ganesha
7,179
718
1
0
0
190,464
0
W
Sol
8,428
843
92
9
5
184,931
1
L
Bellona
9,359
936
38
4
0
203,256
1
W
Cthulhu
8,291
829
45
5
2
207,595
0
L
Da Ji
10,420
1,042
31
3
3
192,918
0
W
Artemis
8,065
807
48
5
1
166,723
1
W
Fenrir
6,864
686
31
3
1
166,341
3
L
Cernunnos
6,250
625
35
4
0
154,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role