Player Matchup

Awilix
Awilix
Gold II
FlipperBroom346
Awilix
Gold II
Level 148
God Stats
9W - 9L
1,542 SR
Queue Stats
590W - 523L
1,542 MMR
Party 2
Nike
Nike
Gold I
TroyTheBot
Nike
Gold I
Level 58
God Stats
2W - 0L
1,832 SR
Queue Stats
68W - 55L
1,647 MMR
Party 2
Sol
Sol
Platinum V
Yotoeknee
Sol
Platinum V
Level 143
God Stats
25W - 18L
1,553 SR
Queue Stats
424W - 466L
1,626 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,643 SR
1,605 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,668 SR
1,550 MMR
Heimdallr
Heimdallr
Gold V
ComeGetSaucey
Heimdallr
Gold V
Level 82
God Stats
1W - 2L
1,558 SR
Queue Stats
75W - 97L
1,390 MMR
Solo
Mulan
Mulan
Gold V
UltraDestroyerX
Mulan
Gold V
Level 81
God Stats
1W - 1L
1,811 SR
Queue Stats
20W - 15L
1,519 MMR
Party 1
Tiamat
Tiamat
Gold IV
nytro shark8
Tiamat
Gold IV
Level 126
God Stats
4W - 2L
1,636 SR
Queue Stats
58W - 49L
1,741 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
11,924
596
10,101
17,426
8,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 4 / 11
11,399
570
15,611
21,306
19,560
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
10 / 3 / 3
13,473
674
26,282
18,203
6,130
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebScyllaMorgan Le FayZeusGilgamesh

VS

Bans
OdinChironMedusaCupidSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ComeGetSaucey
Heimdallr
15
2 / 5 / 7
11,660
583
9,836
19,096
7,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 6
11,196
560
13,149
24,899
27,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
18
6 / 2 / 2
12,907
645
19,428
18,666
11,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
14
Kills
9
9
Deaths
14
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ComeGetSaucey
Heimdallr
2
5
7
1.1
W
3
2
9
3.75
W
1
4
11
1.63
L
1
7
6
0.57
W
10
3
3
3.83
L
Tiamat
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,994
Damage
42,413
56,935
Taken
62,661
33,940
Mitigated
46,496
12,671
Healing
20,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ComeGetSaucey
Heimdallr
9,836
3,450
754
4,249
19,096
7,646
233
7,655
11,441
0
47,664
W
10,101
3,971
0
1,683
17,426
8,250
901
6,006
10,484
0
44,954
W
15,611
1,204
1,094
4,179
21,306
19,560
141
6,805
13,331
0
38,247
L
13,149
627
937
7,025
24,899
27,509
391
11,707
13,192
4,357
13,221
W
26,282
7,684
0
5,715
18,203
6,130
2,381
7,914
9,624
79,483
0
L
Tiamat
19,428
1,699
0
7,262
18,666
11,341
1,461
7,527
11,139
71,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,796
Gold Earned
35,763
236
Minions Killed
201
6
Camps Cleared
8
1,140,532
Distance Traveled
988,454
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,660
583
56
3
4
314,211
4
W
Awilix
11,924
596
65
3
4
410,958
3
W
Nike
11,399
570
56
3
0
406,124
8
L
Mulan
11,196
560
17
1
0
302,522
1
W
Sol
13,473
674
115
6
2
323,450
2
L
Tiamat
12,907
645
128
6
4
371,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role