Player Matchup

Geb
Geb
DrakeVescatur
Geb
Level 27
God Stats
8W - 1L
1,704 SR
Queue Stats
44W - 28L
1,503 Elo+
Party 1
Raijin
Raijin
Drewskitor
Raijin
Level 80
God Stats
5W - 4L
1,173 SR
Queue Stats
238W - 208L
1,513 Elo+
Party 1
Mercury
Mercury
ExilexGaming
Mercury
Level 83
God Stats
6W - 2L
1,689 SR
Queue Stats
89W - 79L
1,512 Elo+
Party 1
King Arthur
King Arthur
JORDANJR18
King Arthur
Level 122
God Stats
9W - 3L
1,654 SR
Queue Stats
212W - 201L
1,440 Elo+
Solo
Izanami
Izanami
RedFrogz
Izanami
Level 80
God Stats
6W - 3L
1,625 SR
Queue Stats
177W - 158L
1,495 Elo+
Party 1
Team Averages
Level 78
1,569 SR
1,493 Elo+

VS

Team Averages
Level 37
1,503 SR
1,405 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
FallGryphon8433
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,483 Elo+
Party 3
Neith
Neith
Podo Dub
Neith
Level 15
God Stats
0W - 3L
1,444 SR
Queue Stats
0W - 3L
1,270 Elo+
Party 3
Chernobog
Chernobog
Runewindfalls
Chernobog
Level 21
God Stats
19W - 29L
1,543 SR
Queue Stats
69W - 96L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
Tosoco999
Gilgamesh
Level 41
God Stats
30W - 26L
1,531 SR
Queue Stats
218W - 239L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 20
8,775
878
6,827
11,532
11,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
Drewskitor
Raijin
16
8 / 0 / 15
10,165
1,017
12,522
7,466
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
ExilexGaming
Mercury
14
3 / 2 / 10
8,452
845
5,791
7,081
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
JORDANJR18
King Arthur
13
2 / 3 / 14
8,284
828
7,128
10,307
5,989
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
RedFrogz
Izanami
17
11 / 1 / 13
10,513
1,051
12,562
6,556
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
5 / 5 / 2
8,200
820
10,171
8,775
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 7 / 1
6,948
695
5,729
12,653
13,157
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Podo Dub
Neith
12
0 / 5 / 5
6,476
648
4,684
6,305
2,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
Runewindfalls
Chernobog
13
0 / 4 / 0
6,702
670
2,698
7,348
2,822
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Tosoco999
Gilgamesh
13
1 / 5 / 4
7,283
728
4,219
14,958
8,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
20
26
Kills
8
8
Deaths
26
72
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
5
5
2
1.2
W
2
2
20
6
W
Raijin
Drewskitor
Raijin
8
0
15
15.5
W
Mercury
ExilexGaming
Mercury
3
2
10
4
L
2
7
1
0.36
W
King Arthur
JORDANJR18
King Arthur
2
3
14
3
L
Neith
Podo Dub
Neith
0
5
5
0.5
W
Izanami
RedFrogz
Izanami
11
1
13
17.5
L
Chernobog
Runewindfalls
Chernobog
0
4
0
0
L
Gilgamesh
Tosoco999
Gilgamesh
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,830
Damage
27,501
42,942
Taken
50,039
26,149
Mitigated
29,581
10,395
Healing
7,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
10,171
557
0
1,395
8,775
3,256
0
3,632
4,827
30,500
0
W
6,827
1,229
0
2,001
11,532
11,342
348
3,531
7,783
10,037
0
W
Raijin
Drewskitor
Raijin
12,522
1,303
272
3,456
7,466
3,162
612
3,652
3,642
33,843
0
W
Mercury
ExilexGaming
Mercury
5,791
2,525
0
597
7,081
2,680
498
2,720
4,193
0
21,535
L
5,729
69
0
1,000
12,653
13,157
0
4,240
8,059
13,238
0
W
King Arthur
JORDANJR18
King Arthur
7,128
597
744
1,985
10,307
5,989
388
3,601
6,634
0
22,835
L
Neith
Podo Dub
Neith
4,684
1,724
0
74
6,305
2,294
20
2,656
3,591
0
13,025
W
Izanami
RedFrogz
Izanami
12,562
7,229
0
1,340
6,556
2,976
2,992
2,327
4,125
0
32,270
L
Chernobog
Runewindfalls
Chernobog
2,698
1,500
0
976
7,348
2,822
208
3,233
3,992
0
22,739
L
Gilgamesh
Tosoco999
Gilgamesh
4,219
574
360
3,720
14,958
8,052
0
4,766
9,922
0
12,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
35,609
200
Minions Killed
182
10
Camps Cleared
5
1,020,396
Distance Traveled
842,728
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,200
820
54
5
3
186,861
0
W
Geb
8,775
878
7
1
1
211,747
5
W
Raijin
10,165
1,017
56
6
2
183,752
0
W
Mercury
8,452
845
44
4
1
229,504
0
L
Sobek
6,948
695
16
2
0
168,036
4
W
King Arthur
8,284
828
40
4
4
201,603
5
L
Neith
6,476
648
31
3
0
148,111
0
W
Izanami
10,513
1,051
53
5
2
193,790
2
L
Chernobog
6,702
670
60
6
2
147,790
2
L
Gilgamesh
7,283
728
21
2
0
191,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role