Player Matchup

Loki
Loki
Ahoy_Shmucks
Loki
Level 24
God Stats
3W - 4L
1,519 SR
Queue Stats
105W - 126L
1,358 Elo+
Party 1
Charybdis
Charybdis
DeddyThunt
Charybdis
Level 29
God Stats
3W - 7L
1,284 SR
Queue Stats
138W - 133L
1,348 Elo+
Solo
Terra
Terra
Simp4BidenUwU
Terra
Level 13
God Stats
1W - 1L
1,697 SR
Queue Stats
22W - 31L
1,370 Elo+
Party 1
Tyr
Tyr
StealthyGoose24
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Witch-Katt
Tiamat
Level 29
God Stats
9W - 5L
1,627 SR
Queue Stats
75W - 73L
1,374 Elo+
Party 1
Team Averages
Level 19
1,525 SR
1,390 Elo+

VS

Team Averages
Level 20
1,485 SR
1,307 Elo+
Pele
Pele
Fear Is Death1
Pele
Level 27
God Stats
9W - 8L
1,206 SR
Queue Stats
131W - 141L
1,236 Elo+
Solo
Xing Tian
Xing Tian
Genntry
Xing Tian
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,296 Elo+
Solo
Hel
Hel
Lunaticzombie80
Hel
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 73L
1,282 Elo+
Solo
Sun Wukong
Sun Wukong
Ozzakyy
Sun Wukong
Level 17
God Stats
7W - 7L
1,706 SR
Queue Stats
55W - 61L
1,331 Elo+
Solo
Hades
Hades
iYotaroz
Hades
Level 14
God Stats
42W - 30L
1,514 SR
Queue Stats
124W - 108L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 1
8,750
417
7,417
16,147
4,771
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
DeddyThunt
Charybdis
15
5 / 1 / 2
9,569
456
7,579
10,896
3,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 5
8,095
385
3,207
15,359
6,641
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

2
0 / 0 / 0
4,181
199
0
0
0
Tiamat
Witch-Katt
Tiamat
14
4 / 2 / 3
8,647
412
10,293
12,573
6,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 1
10,605
505
12,737
11,033
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
Genntry
Xing Tian
12
1 / 4 / 0
8,334
397
2,245
16,749
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 2
9,592
457
7,890
11,317
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Ozzakyy
Sun Wukong
14
0 / 3 / 1
8,750
417
3,993
18,516
9,468
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
iYotaroz
Hades
18
4 / 1 / 2
11,132
530
6,345
9,317
6,364
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
13
Kills
14
15
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
L
Charybdis
DeddyThunt
Charybdis
5
1
2
6
W
7
3
1
2.5
W
Xing Tian
Genntry
Xing Tian
1
4
0
0.25
W
2
3
2
1
W
Sun Wukong
Ozzakyy
Sun Wukong
0
3
1
0.17
L
1
3
5
1.17
L
0
0
0
0
L
Tiamat
Witch-Katt
Tiamat
4
2
3
2.75
W
Hades
iYotaroz
Hades
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,496
Damage
33,210
54,975
Taken
66,932
20,697
Mitigated
36,425
13,558
Healing
22,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,417
2,966
0
1,145
16,147
4,771
665
3,801
12,230
0
49,592
L
Charybdis
DeddyThunt
Charybdis
7,579
5,158
0
3,332
10,896
3,053
1,444
3,006
7,806
0
57,266
W
12,737
3,481
0
2,909
11,033
4,028
122
1,321
9,676
0
54,567
W
Xing Tian
Genntry
Xing Tian
2,245
215
0
168
16,749
12,595
478
2,657
13,920
24,395
0
W
7,890
146
3,316
6,465
11,317
3,970
2,522
4,294
6,571
55,804
0
W
Sun Wukong
Ozzakyy
Sun Wukong
3,993
756
0
6,382
18,516
9,468
755
3,351
14,779
0
63,726
L
3,207
994
1,058
3,679
15,359
6,641
699
5,553
9,643
26,096
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
Witch-Katt
Tiamat
10,293
912
0
4,344
12,573
6,232
831
3,409
8,816
41,751
0
W
Hades
iYotaroz
Hades
6,345
1,213
86
2,734
9,317
6,364
2,933
815
8,486
70,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,242
Gold Earned
48,413
276
Minions Killed
456
0
Camps Cleared
0
1,509,954
Distance Traveled
1,888,088
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,750
417
78
4
0
397,894
1
L
Charybdis
9,569
456
91
4
0
379,526
3
W
Pele
10,605
505
86
4
0
363,895
2
W
Xing Tian
8,334
397
37
2
0
329,226
0
W
Hel
9,592
457
104
5
0
432,090
0
W
Sun Wukong
8,750
417
94
4
0
391,367
0
L
Terra
8,095
385
42
2
0
369,819
0
L
Tyr
4,181
199
0
0
0
0
0
L
Tiamat
8,647
412
65
3
0
362,715
3
W
Hades
11,132
530
135
6
0
371,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role