Player Matchup

Ravana
Ravana
 
Ravana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
NewShores
Izanami
Level 118
God Stats
9W - 17L
1,518 SR
Queue Stats
299W - 274L
1,537 Elo+
Solo
Hun Batz
Hun Batz
NotKiritoYakuza
Hun Batz
Level 108
God Stats
13W - 14L
1,632 SR
Queue Stats
482W - 456L
1,593 Elo+
Solo
Scylla
Scylla
deadbyguns
Scylla
Level 52
God Stats
3W - 5L
1,659 SR
Queue Stats
21W - 20L
1,611 Elo+
Solo
Tyr
Tyr
zarabanda6
Tyr
Level 62
God Stats
5W - 8L
1,436 SR
Queue Stats
227W - 278L
1,418 Elo+
Solo
Team Averages
Level 97
1,549 SR
1,532 Elo+

VS

Team Averages
Level 87
1,566 SR
1,518 Elo+
Ravana
Ravana
Aspire2be_ME
Ravana
Level 104
God Stats
5W - 4L
1,643 SR
Queue Stats
309W - 304L
1,599 Elo+
Party 1
Raijin
Raijin
Goalkeeper58
Raijin
Level 68
God Stats
31W - 17L
1,660 SR
Queue Stats
272W - 262L
1,572 Elo+
Party 1
Danzaburou
Danzaburou
JazanReyers
Danzaburou
Level 68
God Stats
26W - 29L
1,508 SR
Queue Stats
586W - 568L
1,577 Elo+
Solo
Yemoja
Yemoja
Sunvanished
Yemoja
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 87L
1,421 Elo+
Solo
Sol
Sol
cushboyo
Sol
Level 68
God Stats
7W - 9L
1,516 SR
Queue Stats
233W - 305L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 2 / 1
8,468
470
4,035
8,110
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
NewShores
Izanami
14
0 / 7 / 2
8,430
468
6,674
11,203
3,490
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
17
2 / 1 / 0
9,697
539
2,734
7,435
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
deadbyguns
Scylla
14
0 / 3 / 0
8,441
469
1,967
6,970
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 3 / 0
9,445
525
7,585
14,521
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
2 / 0 / 4
10,353
575
3,288
5,000
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
17
5 / 0 / 1
10,836
602
5,521
6,315
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JazanReyers
Danzaburou
16
6 / 1 / 4
10,568
587
11,245
11,438
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
13
0 / 1 / 2
8,423
468
2,056
8,163
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 6 / 0
9,484
527
9,687
11,830
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
8
Kills
16
16
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
1
1.25
W
Ravana
2
0
4
4
W
Raijin
5
0
1
5.5
W
Danzaburou
JazanReyers
Danzaburou
6
1
4
8
L
Izanami
NewShores
Izanami
0
7
2
0.14
L
Hun Batz
2
1
0
2
W
Yemoja
0
1
2
1
W
3
6
0
0.5
L
Scylla
deadbyguns
Scylla
0
3
0
0
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,995
Damage
31,797
48,239
Taken
42,746
22,173
Mitigated
16,264
15,804
Healing
17,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,035
958
0
2,174
8,110
5,389
0
3,166
4,833
0
36,195
W
Ravana
3,288
1,192
0
3,223
5,000
1,727
0
418
4,535
0
83,161
W
Raijin
5,521
460
0
1,975
6,315
1,932
180
1,549
4,695
77,568
0
W
Danzaburou
JazanReyers
Danzaburou
11,245
6,986
0
3,827
11,438
3,891
432
0
11,400
0
74,015
L
Izanami
NewShores
Izanami
6,674
3,415
0
1,645
11,203
3,490
0
917
10,264
0
67,182
L
Hun Batz
2,734
193
0
4,440
7,435
2,724
0
528
6,867
0
88,142
W
Yemoja
2,056
657
1,592
2,493
8,163
6,350
513
0
8,109
31,819
0
W
9,687
2,850
0
4,887
11,830
2,364
1,170
0
10,949
44,668
0
L
Scylla
deadbyguns
Scylla
1,967
0
0
650
6,970
2,181
0
2,573
4,235
61,581
0
L
7,585
850
0
6,895
14,521
8,389
470
9,115
4,644
0
52,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,481
Gold Earned
49,664
610
Minions Killed
589
0
Camps Cleared
0
1,740,302
Distance Traveled
1,671,762
29
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,468
470
77
4
0
365,525
8
W
Ravana
10,353
575
147
8
0
412,207
9
W
Raijin
10,836
602
173
10
0
340,190
7
W
Danzaburou
10,568
587
130
7
0
343,830
9
L
Izanami
8,430
468
148
8
0
304,003
3
L
Hun Batz
9,697
539
169
9
0
426,315
5
W
Yemoja
8,423
468
50
3
0
306,457
12
W
Sol
9,484
527
89
5
0
269,078
9
L
Scylla
8,441
469
128
7
0
321,556
11
L
Tyr
9,445
525
88
5
0
322,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role