Player Matchup

Scylla
Scylla
Gold V
Carryornah55
Scylla
Gold V
Level 40
God Stats
1W - 0L
1,964 SR
Queue Stats
31W - 36L
1,437 MMR
Solo
Ares
Ares
Gold IV
FV-Frostykaka
Ares
Gold IV
Level 114
God Stats
25W - 17L
1,572 SR
Queue Stats
74W - 76L
1,396 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Intellectual_Dgn
Sun Wukong
Bronze III
Level 128
God Stats
3W - 2L
1,497 SR
Queue Stats
7W - 12L
1,459 MMR
Solo
Izanami
Izanami
Gold IV
Ryze novae
Izanami
Gold IV
Level 106
God Stats
5W - 6L
1,483 SR
Queue Stats
552W - 538L
1,391 MMR
Solo
Pele
Pele
Gold IV
TTV-MellSoClutch
Pele
Gold IV
Level 100
God Stats
4W - 8L
1,368 SR
Queue Stats
444W - 454L
1,410 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,577 SR
1,419 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,513 SR
1,452 MMR
Rama
Rama
Silver II
 
Rama
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
CEO of Trojan
Geb
Silver II
Level 92
God Stats
4W - 3L
1,721 SR
Queue Stats
14W - 16L
1,413 MMR
Solo
The Morrigan
The Morrigan
Bronze III
XoticUsesR301
The Morrigan
Bronze III
Level 44
God Stats
0W - 2L
1,488 SR
Queue Stats
1W - 5L
1,449 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
ZQ_Cellza
Erlang Shen
Bronze III
Level 124
God Stats
1W - 2L
1,476 SR
Queue Stats
23W - 32L
1,516 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
ZeroTurtle7700
Gilgamesh
Gold V
Level 66
God Stats
0W - 2L
1,380 SR
Queue Stats
20W - 26L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 3 / 8
10,384
547
5,383
8,083
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 1 / 16
10,501
553
11,758
13,360
13,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Intellectual_Dgn
Sun Wukong
17
5 / 2 / 9
10,890
573
13,618
14,505
10,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Ryze novae
Izanami
4
0 / 0 / 0
6,333
333
0
486
90
Short Bow

Short Bow

+15%
Attack Speed

20
22 / 2 / 5
13,837
728
22,499
15,060
6,909
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
OdinPersephoneHeimdallrMorgan Le Fay

VS

Bans
ArtioSusanoHun BatzSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 8 / 1
7,885
415
3,267
11,899
3,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 6 / 2
8,415
443
4,745
15,483
15,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
XoticUsesR301
The Morrigan
14
1 / 7 / 2
8,865
467
3,628
11,751
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
ZQ_Cellza
Erlang Shen
18
3 / 5 / 1
10,566
556
8,466
17,415
10,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ZeroTurtle7700
Gilgamesh
13
1 / 7 / 1
8,169
430
3,772
16,347
8,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
33
Kills
7
8
Deaths
33
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
8
1
0.06
L
2
6
2
0.5
W
Scylla
2
3
8
2
W
4
1
16
12
W
Sun Wukong
Intellectual_Dgn
Sun Wukong
5
2
9
4.75
W
Izanami
Ryze novae
Izanami
0
0
0
0
W
22
2
5
12.25
L
The Morrigan
XoticUsesR301
The Morrigan
1
7
2
0.29
L
Erlang Shen
ZQ_Cellza
Erlang Shen
3
5
1
0.7
L
Gilgamesh
ZeroTurtle7700
Gilgamesh
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,258
Damage
23,878
51,494
Taken
72,895
33,590
Mitigated
41,544
17,499
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,267
2,281
0
2,302
11,899
3,247
882
2,452
9,403
0
39,276
L
4,745
336
0
1,414
15,483
15,316
0
5,165
9,981
32,458
0
W
Scylla
5,383
339
0
2,223
8,083
2,687
266
3,202
4,881
60,020
0
W
11,758
976
322
4,020
13,360
13,087
752
3,210
10,150
37,624
0
W
Sun Wukong
Intellectual_Dgn
Sun Wukong
13,618
3,052
0
4,422
14,505
10,817
332
2,785
11,720
0
59,187
W
Izanami
Ryze novae
Izanami
0
0
0
201
486
90
0
0
486
0
1,650
W
22,499
6,646
0
6,311
15,060
6,909
2,744
1,432
13,628
0
128,833
L
The Morrigan
XoticUsesR301
The Morrigan
3,628
686
96
1,615
11,751
4,049
144
3,849
7,312
60,186
3,592
L
Erlang Shen
ZQ_Cellza
Erlang Shen
8,466
4,501
0
5,383
17,415
10,691
186
2,771
14,023
0
74,908
L
Gilgamesh
ZeroTurtle7700
Gilgamesh
3,772
311
0
2,374
16,347
8,241
220
2,120
13,645
0
34,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,945
Gold Earned
43,900
431
Minions Killed
416
0
Camps Cleared
0
1,567,129
Distance Traveled
1,650,361
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,885
415
78
4
0
263,726
0
L
Geb
8,415
443
39
2
0
324,675
2
W
Scylla
10,384
547
115
6
0
346,023
5
W
Ares
10,501
553
54
3
0
398,313
8
W
Sun Wukong
10,890
573
93
5
0
372,210
4
W
Izanami
6,333
333
3
0
0
11,403
0
W
Pele
13,837
728
166
9
0
439,180
2
L
The Morrigan
8,865
467
108
6
0
331,027
8
L
Erlang Shen
10,566
556
137
7
0
399,198
0
L
Gilgamesh
8,169
430
54
3
0
331,735
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role