Player Matchup

Merlin
Merlin
HotGirlFartzYUM
Merlin
Level 64
God Stats
4W - 5L
1,634 SR
Queue Stats
259W - 237L
1,525 Elo+
Party 2
Sobek
Sobek
LordSmegmaRod
Sobek
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 121L
1,439 Elo+
Party 2
Bakasura
Bakasura
NotDababy
Bakasura
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 59L
1,461 Elo+
Party 2
Chang'e
Chang'e
Sarotic
Chang'e
Level 87
God Stats
0W - 1L
1,714 SR
Queue Stats
257W - 252L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
Ticonderoga99
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 76L
1,462 Elo+
Party 2
Team Averages
Level 52
1,570 SR
1,475 Elo+

VS

Team Averages
Level 59
1,543 SR
1,426 Elo+
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ThirstedFirst
Guan Yu
Level 17
God Stats
3W - 0L
1,689 SR
Queue Stats
75W - 69L
1,518 Elo+
Party 1
Ares
Ares
spooky13saint
Ares
Level 101
God Stats
18W - 14L
1,571 SR
Queue Stats
718W - 747L
1,431 Elo+
Party 1
Anubis
Anubis
xTHEHoneyBadger
Anubis
Level 33
God Stats
20W - 13L
1,592 SR
Queue Stats
53W - 65L
1,377 Elo+
Solo
Nemesis
Nemesis
zackXIII13
Nemesis
Level 42
God Stats
3W - 5L
1,364 SR
Queue Stats
41W - 35L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,332
595
8,557
10,797
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 1
5,470
391
1,566
11,727
5,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
NotDababy
Bakasura
12
5 / 9 / 0
7,855
561
5,004
13,359
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Sarotic
Chang'e
11
1 / 7 / 4
6,544
467
5,847
10,635
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Ticonderoga99
Heimdallr
8
0 / 10 / 4
5,621
402
3,718
11,388
2,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
15 / 0 / 7
9,693
692
16,062
8,057
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
13
6 / 3 / 9
8,562
612
7,001
12,312
10,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
9 / 2 / 13
9,125
652
11,533
13,090
13,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 2 / 6
8,104
579
5,674
6,552
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
zackXIII13
Nemesis
13
4 / 2 / 10
8,117
580
5,445
9,913
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
81
9
Kills
36
36
Deaths
9
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
15
0
7
18.5
L
3
5
1
0.7
L
0
5
1
0.1
L
Bakasura
NotDababy
Bakasura
5
9
0
0.56
L
Chang'e
Sarotic
Chang'e
1
7
4
0.43
W
Guan Yu
6
3
9
3.5
L
Heimdallr
Ticonderoga99
Heimdallr
0
10
4
0.2
W
9
2
13
7.75
W
2
2
6
2.5
W
Nemesis
zackXIII13
Nemesis
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,692
Damage
45,715
57,906
Taken
49,924
19,033
Mitigated
33,974
8,582
Healing
18,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,062
9,263
0
4,679
8,057
3,196
4,324
1,735
6,322
0
70,944
L
8,557
2,015
0
2,687
10,797
4,866
317
1,635
9,162
47,136
5,380
L
1,566
104
0
1,647
11,727
5,546
0
5,394
6,333
10,567
0
L
Bakasura
NotDababy
Bakasura
5,004
3,779
0
986
13,359
3,893
0
2,986
10,373
0
28,518
L
Chang'e
Sarotic
Chang'e
5,847
348
379
2,441
10,635
2,323
0
3,570
7,065
27,324
0
W
Guan Yu
7,001
713
595
3,858
12,312
10,082
19
4,746
7,456
0
39,469
L
Heimdallr
Ticonderoga99
Heimdallr
3,718
1,609
0
442
11,388
2,405
289
3,622
7,766
0
12,222
W
11,533
1,429
343
2,984
13,090
13,597
677
3,650
9,286
34,300
0
W
5,674
0
0
2,900
6,552
3,119
791
1,910
4,524
51,208
0
W
Nemesis
zackXIII13
Nemesis
5,445
2,746
0
2,664
9,913
3,980
479
2,926
6,837
0
44,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,822
Gold Earned
43,601
255
Minions Killed
399
0
Camps Cleared
0
1,191,155
Distance Traveled
1,367,352
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,693
692
103
7
0
285,736
3
L
Merlin
8,332
595
108
8
0
226,157
1
L
Sobek
5,470
391
20
1
0
252,943
1
L
Bakasura
7,855
561
69
5
0
239,780
0
L
Chang'e
6,544
467
39
3
0
221,122
6
W
Guan Yu
8,562
612
72
5
0
271,372
4
L
Heimdallr
5,621
402
19
1
0
251,153
0
W
Ares
9,125
652
51
4
0
261,691
0
W
Anubis
8,104
579
92
7
0
242,609
6
W
Nemesis
8,117
580
81
6
0
305,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role