Player Matchup

Cthulhu
Cthulhu
Beesechurger339
Cthulhu
Level 23
God Stats
1W - 1L
1,302 SR
Queue Stats
2W - 3L
1,341 Elo+
Party 1
Tiamat
Tiamat
Brood07
Tiamat
Level 37
God Stats
1W - 0L
1,682 SR
Queue Stats
1W - 3L
1,109 Elo+
Party 1
Geb
Geb
NFG Ancient
Geb
Level 7
God Stats
12W - 2L
1,838 SR
Queue Stats
12W - 2L
1,764 Elo+
Solo
Ne Zha
Ne Zha
TheLegend4ever1
Ne Zha
Level 29
God Stats
4W - 5L
1,451 SR
Queue Stats
45W - 48L
1,454 Elo+
Solo
Izanami
Izanami
kingjames_28000
Izanami
Level 24
God Stats
10W - 16L
1,556 SR
Queue Stats
112W - 143L
1,337 Elo+
Solo
Team Averages
Level 24
1,566 SR
1,401 Elo+

VS

Team Averages
Level 13
1,480 SR
1,288 Elo+
Cerberus
Cerberus
SyCo_Punisher_
Cerberus
Level 6
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 4L
1,097 Elo+
Solo
Ares
Ares
Yamilex24
Ares
Level 4
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 4L
1,069 Elo+
Solo
King Arthur
King Arthur
YeyoFoo
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo
Sol
Sol
bufudyne
Sol
Level 28
God Stats
2W - 1L
1,679 SR
Queue Stats
10W - 7L
1,477 Elo+
Solo
Heimdallr
Heimdallr
fallko1964
Heimdallr
Level 24
God Stats
8W - 11L
1,385 SR
Queue Stats
187W - 217L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
7,710
454
5,427
8,775
11,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Brood07
Tiamat
11
2 / 5 / 8
8,018
472
8,256
9,500
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 1 / 5
10,670
628
13,347
14,193
14,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
11 / 2 / 3
10,370
610
8,421
15,818
6,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 3 / 4
8,586
505
6,047
8,163
2,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 1 / 1
7,045
414
2,183
10,097
7,665
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
5
0 / 7 / 2
5,537
326
353
7,204
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
YeyoFoo
King Arthur
14
10 / 6 / 1
9,463
557
15,892
16,933
10,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 6 / 0
7,126
419
4,734
10,955
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
fallko1964
Heimdallr
11
1 / 6 / 3
7,337
432
4,553
13,636
5,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
24
Kills
12
13
Deaths
26
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
W
Tiamat
Brood07
Tiamat
2
5
8
1.2
W
7
1
5
9.5
L
Cerberus
1
1
1
1.5
W
11
2
3
6.25
L
Ares
0
7
2
0.14
L
King Arthur
YeyoFoo
King Arthur
10
6
1
1.75
L
0
6
0
0
L
Heimdallr
fallko1964
Heimdallr
1
6
3
0.42
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,498
Damage
27,715
56,449
Taken
58,825
38,054
Mitigated
31,080
20,710
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,427
494
312
803
8,775
11,160
275
295
8,480
22,013
0
W
Tiamat
Brood07
Tiamat
8,256
1,400
0
1,896
9,500
3,928
965
1,353
8,147
30,530
0
W
13,347
1,967
0
7,226
14,193
14,685
0
4,158
10,035
86,510
0
L
Cerberus
2,183
29
0
2,539
10,097
7,665
244
2,695
7,210
34,133
0
W
8,421
3,712
0
8,182
15,818
6,100
82
461
15,357
0
66,160
L
Ares
353
201
0
228
7,204
3,812
420
2,506
4,538
3,156
0
L
King Arthur
YeyoFoo
King Arthur
15,892
4,157
0
4,248
16,933
10,652
0
8,695
8,023
0
57,677
L
4,734
1,513
0
2,496
10,955
3,727
894
7,661
3,030
37,612
0
L
Heimdallr
fallko1964
Heimdallr
4,553
895
56
4,023
13,636
5,224
381
4,504
8,994
0
33,456
W
6,047
4,919
0
2,291
8,163
2,181
1,187
1,003
7,160
0
60,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,354
Gold Earned
36,508
461
Minions Killed
372
0
Camps Cleared
0
1,747,015
Distance Traveled
1,350,257
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,710
454
39
2
0
361,969
0
W
Tiamat
8,018
472
47
3
0
303,334
4
W
Geb
10,670
628
164
10
0
341,723
0
L
Cerberus
7,045
414
127
7
0
319,585
0
W
Ne Zha
10,370
610
101
6
0
375,831
2
L
Ares
5,537
326
5
0
0
131,369
0
L
King Arthur
9,463
557
99
6
0
323,353
2
L
Sol
7,126
419
77
5
0
280,548
3
L
Heimdallr
7,337
432
64
4
0
295,402
3
W
Izanami
8,586
505
110
6
0
364,158
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role