Player Matchup

Osiris
Osiris
Eolfas
Osiris
Level 26
God Stats
2W - 2L
1,755 SR
Queue Stats
66W - 46L
1,579 Elo+
Solo
Janus
Janus
ViniGalvan
Janus
Level 25
God Stats
0W - 1L
1,197 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Warkillred
Medusa
Level 25
God Stats
10W - 11L
1,512 SR
Queue Stats
53W - 43L
1,455 Elo+
Solo
Fenrir
Fenrir
XERECOSVALDA
Fenrir
Level 28
God Stats
23W - 20L
1,450 SR
Queue Stats
136W - 141L
1,462 Elo+
Solo
Yemoja
Yemoja
leotu0r
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,353 Elo+
Solo
Team Averages
Level 22
1,483 SR
1,470 Elo+

VS

Team Averages
Level 18
1,484 SR
1,437 Elo+
Bellona
Bellona
ETbrisado420
Bellona
Level 9
God Stats
6W - 3L
1,687 SR
Queue Stats
17W - 16L
1,371 Elo+
Solo
Bacchus
Bacchus
Eyelesslove
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,492 Elo+
Solo
Skadi
Skadi
FlorJuy
Skadi
Level 29
God Stats
4W - 6L
1,274 SR
Queue Stats
104W - 110L
1,469 Elo+
Solo
Thor
Thor
Z4G470
Thor
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 68L
1,564 Elo+
Solo
Anubis
Anubis
z_Pocket
Anubis
Level 10
God Stats
3W - 4L
1,461 SR
Queue Stats
16W - 19L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Eolfas
Osiris
9
2 / 2 / 0
5,404
540
4,564
8,133
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
10
1 / 3 / 0
5,757
576
4,952
3,501
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Warkillred
Medusa
7
1 / 1 / 0
4,630
463
1,652
4,059
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
1
0 / 0 / 0
3,450
345
0
0
0
Yemoja
leotu0r
Yemoja
8
0 / 0 / 1
5,093
509
1,736
3,254
1,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ETbrisado420
Bellona
8
1 / 2 / 0
5,284
528
3,417
6,268
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Eyelesslove
Bacchus
8
0 / 0 / 0
5,164
516
2,775
2,875
2,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
FlorJuy
Skadi
9
0 / 1 / 0
5,051
505
1,839
3,986
1,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
Z4G470
Thor
9
2 / 0 / 0
5,644
564
2,602
5,167
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
z_Pocket
Anubis
12
3 / 1 / 0
6,894
689
2,200
7,271
3,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
4
Kills
6
6
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
ETbrisado420
Bellona
1
2
0
0.5
L
Osiris
Eolfas
Osiris
2
2
0
1
W
Bacchus
Eyelesslove
Bacchus
0
0
0
0
W
Skadi
FlorJuy
Skadi
0
1
0
0
L
Janus
1
3
0
0.33
L
Medusa
Warkillred
Medusa
1
1
0
1
L
Fenrir
0
0
0
0
W
Thor
Z4G470
Thor
2
0
0
2
L
Yemoja
leotu0r
Yemoja
0
0
1
0.5
W
Anubis
z_Pocket
Anubis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,904
Damage
12,833
18,947
Taken
25,567
8,495
Mitigated
13,005
5,819
Healing
6,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ETbrisado420
Bellona
3,417
1,009
0
610
6,268
4,029
470
0
6,268
0
17,664
L
Osiris
Eolfas
Osiris
4,564
2,195
0
3,592
8,133
4,974
427
0
8,133
0
18,623
W
Bacchus
Eyelesslove
Bacchus
2,775
435
0
639
2,875
2,609
0
768
2,107
9,406
0
W
Skadi
FlorJuy
Skadi
1,839
724
0
855
3,986
1,266
0
931
3,055
0
27,634
L
Janus
4,952
186
0
0
3,501
887
280
2,200
1,301
33,930
0
L
Medusa
Warkillred
Medusa
1,652
424
0
1,432
4,059
978
0
1,361
2,698
0
19,995
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Thor
Z4G470
Thor
2,602
863
0
1,027
5,167
2,028
1,224
396
4,729
0
28,128
L
Yemoja
leotu0r
Yemoja
1,736
202
122
673
3,254
1,656
0
1,414
1,840
9,147
0
W
Anubis
z_Pocket
Anubis
2,200
53
0
3,765
7,271
3,073
1,401
4,059
2,720
43,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,334
Gold Earned
28,037
161
Minions Killed
277
0
Camps Cleared
0
742,609
Distance Traveled
1,001,453
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,284
528
39
4
0
202,477
0
L
Osiris
5,404
540
38
4
0
196,926
1
W
Bacchus
5,164
516
13
1
0
235,863
4
W
Skadi
5,051
505
64
6
0
163,257
3
L
Janus
5,757
576
63
6
0
172,216
4
L
Medusa
4,630
463
44
4
0
190,933
4
L
Fenrir
3,450
345
0
0
0
0
0
W
Thor
5,644
564
65
7
0
221,126
0
L
Yemoja
5,093
509
16
2
0
182,534
1
W
Anubis
6,894
689
96
10
0
178,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role