Player Matchup

Terra
Terra
CosmicKody
Terra
Level 118
God Stats
11W - 2L
1,620 SR
Queue Stats
373W - 408L
1,414 Elo+
Solo
Chaac
Chaac
Depravity
Chaac
Level 69
God Stats
1W - 1L
1,693 SR
Queue Stats
154W - 188L
1,361 Elo+
Party 1
Thor
Thor
Kingdebane
Thor
Level 67
God Stats
7W - 7L
1,493 SR
Queue Stats
282W - 329L
1,399 Elo+
Party 1
Tiamat
Tiamat
SavvyChrly
Tiamat
Level 60
God Stats
28W - 19L
1,585 SR
Queue Stats
62W - 64L
1,419 Elo+
Solo
Heimdallr
Heimdallr
xcXAzazelXcx
Heimdallr
Level 71
God Stats
17W - 20L
1,438 SR
Queue Stats
199W - 223L
1,391 Elo+
Solo
Team Averages
Level 77
1,566 SR
1,397 Elo+

VS

Team Averages
Level 91
1,470 SR
1,383 Elo+
Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Amsters
Charybdis
Level 60
God Stats
0W - 4L
1,300 SR
Queue Stats
58W - 87L
1,315 Elo+
Party 2
Gilgamesh
Gilgamesh
FatelessCat
Gilgamesh
Level 108
God Stats
7W - 9L
1,491 SR
Queue Stats
71W - 95L
1,340 Elo+
Party 2
Ymir
Ymir
MaxxyTheFox
Ymir
Level 88
God Stats
17W - 18L
1,510 SR
Queue Stats
83W - 105L
1,331 Elo+
Party 2
Kuzenbo
Kuzenbo
TheRitterz
Kuzenbo
Level 77
God Stats
32W - 24L
1,546 SR
Queue Stats
325W - 314L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
0 / 0 / 4
5,325
533
2,469
5,823
2,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
Depravity
Chaac
9
0 / 0 / 0
5,033
503
1,840
5,280
3,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8
4 / 3 / 1
5,490
549
3,827
7,094
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
SavvyChrly
Tiamat
10
1 / 1 / 1
5,684
568
4,712
5,424
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
xcXAzazelXcx
Heimdallr
8
2 / 3 / 1
4,860
486
3,988
5,527
1,461
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 2 / 2
6,529
653
3,599
6,197
2,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Amsters
Charybdis
8
2 / 1 / 2
5,258
526
3,756
5,498
1,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
FatelessCat
Gilgamesh
10
4 / 1 / 3
6,500
650
5,488
6,589
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 4
5,226
523
963
6,672
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
TheRitterz
Kuzenbo
10
0 / 0 / 0
5,701
570
3,333
4,105
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
7
Kills
7
7
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
2
1
L
Charybdis
Amsters
Charybdis
2
1
2
3
W
Terra
0
0
4
2
W
Chaac
Depravity
Chaac
0
0
0
0
L
Gilgamesh
FatelessCat
Gilgamesh
4
1
3
5.5
W
4
3
1
1.5
L
0
3
4
0.67
W
Tiamat
SavvyChrly
Tiamat
1
1
1
1.5
L
Kuzenbo
TheRitterz
Kuzenbo
0
0
0
0
W
Heimdallr
xcXAzazelXcx
Heimdallr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,836
Damage
17,139
29,148
Taken
29,061
12,656
Mitigated
11,772
10,121
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,599
102
0
3,232
6,197
2,568
0
2,839
3,022
37,246
0
L
Charybdis
Amsters
Charybdis
3,756
1,692
0
1,854
5,498
1,130
0
1,517
3,937
0
21,243
W
Terra
2,469
552
521
1,120
5,823
2,823
0
348
5,475
14,778
0
W
Chaac
Depravity
Chaac
1,840
63
0
2,973
5,280
3,630
0
2,959
2,013
0
19,233
L
Gilgamesh
FatelessCat
Gilgamesh
5,488
1,913
0
972
6,589
2,118
0
1,012
5,533
0
33,912
W
3,827
856
0
1,801
7,094
1,615
0
911
6,183
0
22,161
L
963
233
136
1,289
6,672
2,744
0
1,546
5,055
13,503
0
W
Tiamat
SavvyChrly
Tiamat
4,712
317
0
2,919
5,424
3,127
152
2,599
2,825
28,059
0
L
Kuzenbo
TheRitterz
Kuzenbo
3,333
1,384
0
2,108
4,105
3,212
0
0
3,667
21,145
0
W
Heimdallr
xcXAzazelXcx
Heimdallr
3,988
1,418
0
787
5,527
1,461
0
770
4,757
0
21,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,392
Gold Earned
29,214
206
Minions Killed
254
0
Camps Cleared
0
990,226
Distance Traveled
1,025,495
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,529
653
89
9
0
190,667
1
L
Charybdis
5,258
526
42
4
0
175,296
1
W
Terra
5,325
533
25
3
0
223,794
8
W
Chaac
5,033
503
35
4
0
189,366
0
L
Gilgamesh
6,500
650
58
6
0
236,330
1
W
Thor
5,490
549
50
5
0
205,996
3
L
Ymir
5,226
523
24
2
0
229,230
1
W
Tiamat
5,684
568
62
6
0
193,089
0
L
Kuzenbo
5,701
570
41
4
0
193,972
3
W
Heimdallr
4,860
486
34
3
0
177,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role