Player Matchup

King Arthur
King Arthur
Getsuga130060
King Arthur
Level 107
God Stats
18W - 24L
1,595 SR
Queue Stats
351W - 377L
1,553 Elo+
Solo
Sol
Sol
Gherkinson
Sol
Level 133
God Stats
11W - 4L
1,735 SR
Queue Stats
110W - 76L
1,649 Elo+
Party 2
Ganesha
Ganesha
Hustlezz
Ganesha
Level 127
God Stats
4W - 2L
1,671 SR
Queue Stats
11W - 14L
1,512 Elo+
Party 2
Zeus
Zeus
StewedElephant
Zeus
Level 125
God Stats
7W - 5L
1,618 SR
Queue Stats
335W - 287L
1,602 Elo+
Party 2
Mercury
Mercury
YaBoiAlfie
Mercury
Level 115
God Stats
1W - 4L
1,162 SR
Queue Stats
333W - 314L
1,559 Elo+
Party 2
Team Averages
Level 121
1,556 SR
1,575 Elo+

VS

Team Averages
Level 84
1,574 SR
1,544 Elo+
Bakasura
Bakasura
 
Bakasura
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Diddlekid69
Baron Samedi
Level 89
God Stats
17W - 6L
1,799 SR
Queue Stats
436W - 427L
1,577 Elo+
Solo
Scylla
Scylla
Shazlam
Scylla
Level 60
God Stats
2W - 2L
1,596 SR
Queue Stats
50W - 52L
1,558 Elo+
Party 1
Skadi
Skadi
cedricops
Skadi
Level 60
God Stats
8W - 10L
1,482 SR
Queue Stats
41W - 40L
1,569 Elo+
Party 1
King Arthur
King Arthur
elbills
King Arthur
Level 112
God Stats
194W - 194L
1,496 SR
Queue Stats
1,192W - 1,259L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Getsuga130060
King Arthur
18
3 / 4 / 5
10,526
526
10,735
16,519
12,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 4 / 5
10,249
512
7,584
11,690
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Hustlezz
Ganesha
15
1 / 3 / 12
9,658
483
5,928
14,721
14,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
11 / 7 / 5
11,543
577
19,474
14,833
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
YaBoiAlfie
Mercury
19
4 / 4 / 9
11,194
560
9,113
17,198
7,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
4 / 1 / 2
9,945
497
5,370
14,827
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
Diddlekid69
Baron Samedi
13
1 / 5 / 10
8,595
430
7,744
18,790
20,686
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Shazlam
Scylla
16
7 / 8 / 4
10,404
520
11,487
14,540
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
cedricops
Skadi
16
6 / 3 / 4
10,258
513
12,510
11,852
3,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
elbills
King Arthur
17
2 / 3 / 0
10,406
520
9,378
13,854
11,361
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
40
20
Kills
20
22
Deaths
20
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
1
2
5
L
Baron Samedi
Diddlekid69
Baron Samedi
1
5
10
1.2
W
King Arthur
Getsuga130060
King Arthur
3
4
5
1.38
W
1
4
5
0.88
W
Ganesha
Hustlezz
Ganesha
1
3
12
2.33
L
Scylla
Shazlam
Scylla
7
8
4
1.13
W
11
7
5
1.93
W
Mercury
YaBoiAlfie
Mercury
4
4
9
2.13
L
Skadi
cedricops
Skadi
6
3
4
2.67
L
King Arthur
elbills
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,834
Damage
46,489
74,961
Taken
73,863
44,527
Mitigated
46,889
25,050
Healing
18,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,370
3,597
0
7,351
14,827
6,138
0
4,985
9,842
0
55,657
L
Baron Samedi
Diddlekid69
Baron Samedi
7,744
1,185
1,241
4,557
18,790
20,686
78
11,518
7,272
25,296
0
W
King Arthur
Getsuga130060
King Arthur
10,735
1,123
530
5,173
16,519
12,439
608
1,608
14,512
4,574
61,337
W
7,584
1,667
0
4,111
11,690
4,396
4,569
1,465
9,769
74,321
8,830
W
Ganesha
Hustlezz
Ganesha
5,928
380
619
4,198
14,721
14,204
287
7,087
7,164
31,803
0
L
Scylla
Shazlam
Scylla
11,487
1,701
0
1,516
14,540
5,107
195
7,385
7,155
62,447
0
W
19,474
2,633
0
4,101
14,833
5,515
1,291
7,318
7,375
78,365
0
W
Mercury
YaBoiAlfie
Mercury
9,113
3,383
0
6,318
17,198
7,973
1,060
3,949
13,059
0
71,163
L
Skadi
cedricops
Skadi
12,510
5,231
0
234
11,852
3,597
312
5,890
5,962
0
74,152
L
King Arthur
elbills
King Arthur
9,378
504
0
3,417
13,854
11,361
0
3,673
10,181
8,214
61,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,170
Gold Earned
49,608
544
Minions Killed
571
0
Camps Cleared
0
1,872,564
Distance Traveled
1,818,322
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,945
497
120
6
0
390,141
4
L
Baron Samedi
8,595
430
28
1
0
325,623
7
W
King Arthur
10,526
526
140
7
0
377,612
9
W
Sol
10,249
512
127
6
0
368,686
3
W
Ganesha
9,658
483
4
0
0
377,941
2
L
Scylla
10,404
520
128
6
0
330,249
4
W
Zeus
11,543
577
141
7
0
326,885
7
W
Mercury
11,194
560
132
7
0
421,440
0
L
Skadi
10,258
513
132
7
0
377,913
3
L
King Arthur
10,406
520
163
8
0
394,396
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role