Player Matchup

Sun Wukong
Sun Wukong
Cookycat
Sun Wukong
Level 39
God Stats
3W - 1L
1,777 SR
Queue Stats
13W - 8L
1,673 Elo+
Party 2
Apollo
Apollo
GT605
Apollo
Level 105
God Stats
30W - 16L
1,673 SR
Queue Stats
405W - 373L
1,607 Elo+
Party 2
Nox
Nox
JacMally
Nox
Level 108
God Stats
11W - 20L
1,496 SR
Queue Stats
677W - 627L
1,640 Elo+
Party 1
Nu Wa
Nu Wa
SpartaKid
Nu Wa
Level 28
God Stats
8W - 13L
1,321 SR
Queue Stats
186W - 157L
1,640 Elo+
Party 1
Cabrakan
Cabrakan
kiirën
Cabrakan
Level 83
God Stats
44W - 34L
1,541 SR
Queue Stats
285W - 252L
1,549 Elo+
Party 1
Team Averages
Level 73
1,562 SR
1,622 Elo+

VS

Team Averages
Level 89
1,514 SR
1,520 Elo+
Sun Wukong
Sun Wukong
DHys9
Sun Wukong
Level 108
God Stats
18W - 16L
1,555 SR
Queue Stats
34W - 37L
1,489 Elo+
Party 3
Fenrir
Fenrir
DaedalusProject
Fenrir
Level 133
God Stats
23W - 16L
1,647 SR
Queue Stats
222W - 224L
1,521 Elo+
Party 3
Discordia
Discordia
Dopameme13
Discordia
Level 16
God Stats
0W - 3L
1,231 SR
Queue Stats
12W - 12L
1,446 Elo+
Party 3
Charybdis
Charybdis
MrHoarfrost
Charybdis
Level 142
God Stats
9W - 11L
1,494 SR
Queue Stats
97W - 112L
1,498 Elo+
Party 3
Sylvanus
Sylvanus
PolarBearDan
Sylvanus
Level 45
God Stats
6W - 6L
1,641 SR
Queue Stats
351W - 329L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cookycat
Sun Wukong
19
2 / 3 / 8
12,753
554
13,864
22,831
25,398
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
GT605
Apollo
20
8 / 1 / 3
14,171
616
8,564
13,565
5,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
10 / 3 / 14
14,964
651
15,496
13,946
7,125
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
SpartaKid
Nu Wa
20
7 / 3 / 18
14,089
613
17,864
10,676
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
kiirën
Cabrakan
17
3 / 8 / 13
12,405
539
8,515
24,404
36,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DHys9
Sun Wukong
16
0 / 6 / 1
10,163
442
9,981
22,582
23,003
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 7 / 4
11,410
496
13,738
20,716
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Dopameme13
Discordia
15
1 / 7 / 8
9,819
427
7,174
10,634
3,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
MrHoarfrost
Charybdis
20
5 / 4 / 1
12,959
563
9,038
15,268
5,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Sylvanus
PolarBearDan
Sylvanus
14
3 / 6 / 11
10,303
448
7,254
20,772
23,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
30
Kills
16
18
Deaths
30
56
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cookycat
Sun Wukong
2
3
8
2
L
Sun Wukong
DHys9
Sun Wukong
0
6
1
0.08
L
7
7
4
1.29
L
Discordia
Dopameme13
Discordia
1
7
8
0.71
W
Apollo
GT605
Apollo
8
1
3
9.5
W
10
3
14
5.67
L
Charybdis
MrHoarfrost
Charybdis
5
4
1
1.38
L
Sylvanus
PolarBearDan
Sylvanus
3
6
11
1.42
W
Nu Wa
SpartaKid
Nu Wa
7
3
18
5.33
W
Cabrakan
kiirën
Cabrakan
3
8
13
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,303
Damage
47,185
85,422
Taken
89,972
78,818
Mitigated
64,157
30,982
Healing
22,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cookycat
Sun Wukong
13,864
2,507
0
10,413
22,831
25,398
1,281
2,249
20,512
0
76,017
L
Sun Wukong
DHys9
Sun Wukong
9,981
1,874
0
6,834
22,582
23,003
0
5,311
17,271
0
71,704
L
13,738
4,237
0
5,153
20,716
8,548
172
11,914
8,802
0
83,442
L
Discordia
Dopameme13
Discordia
7,174
407
99
237
10,634
3,774
0
6,485
4,149
57,843
0
W
Apollo
GT605
Apollo
8,564
5,207
0
7,740
13,565
5,411
5,660
1,522
12,035
0
115,963
W
15,496
1,905
316
5,997
13,946
7,125
3,209
3,195
10,602
108,543
14,484
L
Charybdis
MrHoarfrost
Charybdis
9,038
6,093
0
2,828
15,268
5,801
464
5,945
9,323
0
119,808
L
Sylvanus
PolarBearDan
Sylvanus
7,254
1,458
2,789
4,420
20,772
23,031
0
11,545
9,227
35,867
0
W
Nu Wa
SpartaKid
Nu Wa
17,864
2,902
284
2,077
10,676
4,523
3,676
2,406
8,043
97,857
0
W
Cabrakan
kiirën
Cabrakan
8,515
1,436
0
4,155
24,404
36,361
306
6,795
17,334
46,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,382
Gold Earned
54,654
702
Minions Killed
627
0
Camps Cleared
0
2,238,704
Distance Traveled
1,985,479
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,753
554
150
7
0
458,207
0
L
Sun Wukong
10,163
442
115
5
0
408,619
4
L
Fenrir
11,410
496
135
6
0
426,183
2
L
Discordia
9,819
427
112
5
0
405,150
6
W
Apollo
14,171
616
183
8
0
498,850
11
W
Nox
14,964
651
150
7
0
465,897
3
L
Charybdis
12,959
563
216
9
0
392,106
3
L
Sylvanus
10,303
448
49
2
0
353,421
10
W
Nu Wa
14,089
613
161
7
0
416,529
1
W
Cabrakan
12,405
539
58
3
0
399,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role