Player Matchup

Hun Batz
Hun Batz
NumbaToo
Hun Batz
Level 69
God Stats
3W - 5L
1,455 SR
Queue Stats
74W - 70L
1,574 Elo+
Party 1
Kukulkan
Kukulkan
RetartedBilly
Kukulkan
Level 27
God Stats
5W - 11L
1,500 SR
Queue Stats
23W - 32L
1,570 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
slayknight
Ah Muzen Cab
Level 92
God Stats
1W - 2L
1,763 SR
Queue Stats
64W - 81L
1,561 Elo+
Party 1
Team Averages
Level 63
1,573 SR
1,568 Elo+

VS

Team Averages
Level 46
1,488 SR
1,506 Elo+
Skadi
Skadi
Hinammi
Skadi
Level 56
God Stats
10W - 18L
1,330 SR
Queue Stats
17W - 27L
1,328 Elo+
Solo
Merlin
Merlin
Nookanu
Merlin
Level 17
God Stats
3W - 2L
1,518 SR
Queue Stats
10W - 5L
1,595 Elo+
Party 2
Ymir
Ymir
ŜlâvêFôrPîŝŝ
Ymir
Level 64
God Stats
2W - 0L
1,616 SR
Queue Stats
10W - 5L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NumbaToo
Hun Batz
17
10 / 7 / 8
13,956
735
18,679
17,974
7,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
RetartedBilly
Kukulkan
16
4 / 7 / 12
13,110
690
16,242
15,821
6,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
slayknight
Ah Muzen Cab
16
9 / 9 / 11
14,081
741
19,291
18,463
7,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Hinammi
Skadi
17
3 / 10 / 14
13,238
697
7,220
16,796
5,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Nookanu
Merlin
19
12 / 7 / 9
15,291
805
19,812
18,072
5,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 6 / 14
14,018
738
10,765
26,039
36,123
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
59
23
Kills
22
23
Deaths
23
31
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Skadi
Hinammi
Skadi
3
10
14
1
W
Merlin
Nookanu
Merlin
12
7
9
2.36
L
Hun Batz
NumbaToo
Hun Batz
10
7
8
2
L
Kukulkan
RetartedBilly
Kukulkan
4
7
12
1.43
L
Ah Muzen Cab
slayknight
Ah Muzen Cab
9
9
11
1.61
W
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,212
Damage
37,797
52,258
Taken
60,907
21,254
Mitigated
47,505
2,245
Healing
3,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Hinammi
Skadi
7,220
2,775
0
551
16,796
5,472
1,575
4,548
12,145
0
37,679
W
Merlin
Nookanu
Merlin
19,812
1,163
251
2,358
18,072
5,910
1,211
5,165
12,824
54,577
0
L
Hun Batz
NumbaToo
Hun Batz
18,679
6,559
0
817
17,974
7,333
973
9,995
7,979
0
61,395
L
Kukulkan
RetartedBilly
Kukulkan
16,242
1,931
0
0
15,821
6,549
505
9,774
6,047
46,005
0
L
Ah Muzen Cab
slayknight
Ah Muzen Cab
19,291
5,629
0
1,428
18,463
7,372
530
11,438
7,025
0
49,513
W
10,765
3,400
0
0
26,039
36,123
273
6,827
19,212
26,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,147
Gold Earned
42,547
214
Minions Killed
207
10
Camps Cleared
5
884,858
Distance Traveled
928,472
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,238
697
86
5
3
281,898
0
W
Merlin
15,291
805
94
5
1
311,012
2
L
Hun Batz
13,956
735
83
4
8
302,732
2
L
Kukulkan
13,110
690
69
4
2
312,578
0
L
Ah Muzen Cab
14,081
741
62
3
0
269,548
0
W
Ymir
14,018
738
27
1
1
335,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role