Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
Cynical--Titan
Ullr
Level 52
God Stats
6W - 10L
1,334 SR
Queue Stats
51W - 85L
1,253 Elo+
Party 2
Da Ji
Da Ji
Cynl_Lucid
Da Ji
Level 66
God Stats
4W - 6L
1,462 SR
Queue Stats
99W - 147L
1,290 Elo+
Party 2
Janus
Janus
FJ_11
Janus
Level 158
God Stats
3W - 5L
1,537 SR
Queue Stats
39W - 41L
1,528 Elo+
Party 3
Sun Wukong
Sun Wukong
RedShadow1601
Sun Wukong
Level 66
God Stats
4W - 3L
1,769 SR
Queue Stats
84W - 144L
1,262 Elo+
Party 2
Team Averages
Level 100
1,520 SR
1,367 Elo+

VS

Team Averages
Level 101
1,558 SR
1,492 Elo+
Mulan
Mulan
Dani_MFGA
Mulan
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
283W - 265L
1,509 Elo+
Party 1
Susano
Susano
JORGEMONSTER99
Susano
Level 146
God Stats
7W - 4L
1,626 SR
Queue Stats
198W - 180L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
Rubi__4
Heimdallr
Level 87
God Stats
26W - 16L
1,507 SR
Queue Stats
211W - 183L
1,508 Elo+
Party 1
Sobek
Sobek
Santyhp05
Sobek
Level 61
God Stats
12W - 3L
1,662 SR
Queue Stats
185W - 213L
1,393 Elo+
Solo
Janus
Janus
nilkon126
Janus
Level 125
God Stats
14W - 12L
1,494 SR
Queue Stats
326W - 293L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 3 / 2
6,150
439
2,194
9,732
9,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 5 / 0
6,002
429
4,540
9,871
3,345
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
10
0 / 5 / 0
5,888
421
2,277
10,476
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
FJ_11
Janus
12
1 / 5 / 1
7,296
521
5,534
6,513
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
RedShadow1601
Sun Wukong
13
1 / 1 / 0
6,997
500
3,685
10,054
4,498
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dani_MFGA
Mulan
13
0 / 1 / 2
7,748
553
6,425
8,014
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
13 / 1 / 5
9,897
707
12,152
10,634
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Rubi__4
Heimdallr
14
1 / 0 / 7
7,836
560
5,392
6,914
2,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Santyhp05
Sobek
11
1 / 1 / 8
6,863
490
3,481
9,850
8,498
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
nilkon126
Janus
15
4 / 0 / 3
8,987
642
5,119
4,275
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
19
19
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
2
0.33
L
1
5
0
0.2
L
Da Ji
0
5
0
0
W
Mulan
Dani_MFGA
Mulan
0
1
2
1
L
Janus
FJ_11
Janus
1
5
1
0.3
W
13
1
5
15.5
L
Sun Wukong
RedShadow1601
Sun Wukong
1
1
0
1
W
Heimdallr
Rubi__4
Heimdallr
1
0
7
4.5
W
Sobek
Santyhp05
Sobek
1
1
8
5
W
Janus
nilkon126
Janus
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,230
Damage
32,569
46,646
Taken
39,687
24,027
Mitigated
25,681
11,671
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,194
330
0
2,846
9,732
9,652
0
2,884
6,706
12,253
0
L
4,540
2,287
169
2,115
9,871
3,345
0
1,411
8,460
0
35,988
L
Da Ji
2,277
360
12
2,709
10,476
4,391
0
2,643
7,717
0
35,260
W
Mulan
Dani_MFGA
Mulan
6,425
508
0
4,025
8,014
8,798
93
0
8,014
0
39,304
L
Janus
FJ_11
Janus
5,534
164
0
560
6,513
2,141
0
1,280
5,109
49,875
0
W
12,152
3,892
0
3,434
10,634
4,149
0
3,048
7,474
0
66,443
L
Sun Wukong
RedShadow1601
Sun Wukong
3,685
1,046
0
3,260
10,054
4,498
0
0
9,242
0
36,078
W
Heimdallr
Rubi__4
Heimdallr
5,392
2,650
0
4,239
6,914
2,861
525
2,322
4,530
0
56,890
W
Sobek
Santyhp05
Sobek
3,481
571
376
4,636
9,850
8,498
0
1,159
8,611
18,786
0
W
Janus
nilkon126
Janus
5,119
396
0
1,879
4,275
1,375
0
1,108
3,095
67,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
41,331
338
Minions Killed
490
0
Camps Cleared
0
1,308,313
Distance Traveled
1,426,654
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,150
439
10
1
0
223,647
2
L
Ullr
6,002
429
66
5
0
266,406
0
L
Da Ji
5,888
421
69
5
0
275,572
1
W
Mulan
7,748
553
92
7
0
238,627
0
L
Janus
7,296
521
110
8
0
264,303
7
W
Susano
9,897
707
114
8
0
323,138
0
L
Sun Wukong
6,997
500
83
6
0
278,385
0
W
Heimdallr
7,836
560
112
8
0
264,981
1
W
Sobek
6,863
490
21
2
0
302,102
2
W
Janus
8,987
642
151
11
0
297,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role