Player Matchup

Hel
Hel
 
Hel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Lostking48
Achilles
Level 87
God Stats
3W - 3L
1,627 SR
Queue Stats
111W - 154L
1,348 Elo+
Party 2
Charybdis
Charybdis
whitewolf993
Charybdis
Level 95
God Stats
1W - 3L
1,496 SR
Queue Stats
80W - 98L
1,367 Elo+
Party 2
Team Averages
Level 90
1,541 SR
1,405 Elo+

VS

Team Averages
Level 25
1,721 SR
1,865 Elo+
Horus
Horus
MatheuszHK
Horus
Level 21
God Stats
5W - 0L
1,500 SR
Queue Stats
71W - 15L
1,802 Elo+
Party 1
Bacchus
Bacchus
SmurfDoKelven
Bacchus
Level 27
God Stats
1W - 0L
1,704 SR
Queue Stats
52W - 12L
1,766 Elo+
Party 1
Ymir
Ymir
huzzraah
Ymir
Level 27
God Stats
24W - 2L
1,959 SR
Queue Stats
80W - 12L
2,027 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 6 / 1
6,191
619
6,181
6,569
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Lostking48
Achilles
8
0 / 6 / 2
5,744
574
3,610
11,328
8,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
whitewolf993
Charybdis
8
1 / 8 / 0
5,896
590
2,807
8,048
2,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
11 / 0 / 8
9,068
907
11,958
9,324
5,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Bacchus
12
7 / 0 / 12
8,379
838
5,888
7,743
8,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ymir
10
2 / 2 / 13
7,336
734
4,699
5,448
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
20
20
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
1
0.25
L
Achilles
Lostking48
Achilles
0
6
2
0.17
W
Horus
11
0
8
15
W
Bacchus
7
0
12
13
W
Ymir
2
2
13
4.25
L
Charybdis
whitewolf993
Charybdis
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,598
Damage
22,545
25,945
Taken
22,515
13,010
Mitigated
16,454
2,165
Healing
7,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,181
82
429
716
6,569
1,788
0
1,811
4,479
19,012
0
L
Achilles
Lostking48
Achilles
3,610
516
0
798
11,328
8,963
0
4,550
6,108
0
7,614
W
Horus
11,958
4,682
1,243
2,566
9,324
5,056
1,014
2,737
6,305
0
24,026
W
Bacchus
5,888
893
950
1,764
7,743
8,972
423
1,849
5,648
18,616
0
W
Ymir
4,699
1,391
0
1,244
5,448
2,426
695
1,782
3,519
17,099
0
L
Charybdis
whitewolf993
Charybdis
2,807
565
0
222
8,048
2,259
0
4,087
3,495
0
12,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,831
Gold Earned
24,783
73
Minions Killed
94
1
Camps Cleared
8
444,318
Distance Traveled
543,928
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,191
619
41
4
1
141,056
2
L
Achilles
5,744
574
7
1
0
160,802
2
W
Horus
9,068
907
37
4
3
186,606
0
W
Bacchus
8,379
838
30
3
2
186,344
4
W
Ymir
7,336
734
27
3
3
170,978
3
L
Charybdis
5,896
590
25
3
0
142,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role