Player Matchup

Ares
Ares
Bronze III
Halq209
Ares
Bronze III
Level 102
God Stats
5W - 3L
1,601 SR
Queue Stats
5W - 4L
1,483 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze III
MissaelMX
Ah Muzen Cab
Bronze III
Level 125
God Stats
2W - 2L
1,268 SR
Queue Stats
7W - 6L
1,416 MMR
Party 2
Tiamat
Tiamat
Bronze III
Ultraman145
Tiamat
Bronze III
Level 129
God Stats
2W - 1L
1,634 SR
Queue Stats
7W - 6L
1,416 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,501 SR
1,438 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 89
1,416 SR
1,052 MMR
Chaac
Chaac
Bronze IV
Raz Parsec
Chaac
Bronze IV
Level 68
God Stats
3W - 7L
1,394 SR
Queue Stats
20W - 54L
1,216 MMR
Party 1
Chiron
Chiron
Silver IV
WicKedWelshEr
Chiron
Silver IV
Level 116
God Stats
0W - 2L
1,309 SR
Queue Stats
54W - 96L
841 MMR
Party 1
Scylla
Scylla
Silver I
pxhyy
Scylla
Silver I
Level 84
God Stats
27W - 19L
1,545 SR
Queue Stats
130W - 134L
1,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Halq209
Ares
13
2 / 0 / 7
10,316
737
5,420
13,709
18,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
MissaelMX
Ah Muzen Cab
13
5 / 0 / 3
9,676
691
15,471
8,420
4,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
13
2 / 0 / 6
9,127
652
12,457
10,950
7,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
DanzaburouAthenaMorgan Le FayCthulhuGilgamesh

VS

Bans
AphroditeCharybdisHelHeimdallrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 5 / 0
7,613
544
7,019
16,644
12,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 0 / 0
7,601
543
8,874
10,073
3,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
pxhyy
Scylla
12
0 / 4 / 0
7,635
545
9,459
11,414
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ares
Halq209
Ares
2
0
7
5.5
W
Ah Muzen Cab
MissaelMX
Ah Muzen Cab
5
0
3
6.5
L
Chaac
0
5
0
0
W
Tiamat
2
0
6
5
L
0
0
0
0
L
Scylla
pxhyy
Scylla
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,348
Damage
25,352
33,079
Taken
38,131
31,503
Mitigated
19,376
13,083
Healing
13,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Halq209
Ares
5,420
126
0
4,968
13,709
18,674
467
3,789
9,441
9,891
0
W
Ah Muzen Cab
MissaelMX
Ah Muzen Cab
15,471
3,054
0
3,354
8,420
4,896
995
1,904
6,260
0
54,947
L
Chaac
7,019
1,306
395
4,431
16,644
12,279
0
5,743
10,901
0
20,881
W
Tiamat
12,457
889
74
4,687
10,950
7,933
904
4,226
6,497
47,792
0
L
8,874
849
1,157
4,408
10,073
3,364
0
6,223
3,850
0
30,980
L
Scylla
pxhyy
Scylla
9,459
322
68
3,108
11,414
3,733
0
6,549
4,865
33,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,119
Gold Earned
22,849
174
Minions Killed
184
4
Camps Cleared
7
792,922
Distance Traveled
754,781
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,316
737
1
0
0
273,772
2
W
Ah Muzen Cab
9,676
691
91
7
1
261,152
8
L
Chaac
7,613
544
54
4
2
243,806
0
W
Tiamat
9,127
652
82
6
3
257,998
2
L
Chiron
7,601
543
56
4
2
273,036
2
L
Scylla
7,635
545
74
5
3
237,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role