Player Matchup

Horus
Horus
Silver IV
Panthon888
Horus
Silver IV
Level 48
God Stats
1W - 2L
1,433 SR
Queue Stats
23W - 40L
799 MMR
Solo
Bacchus
Bacchus
Silver IV
R0CK HARD CANDY
Bacchus
Silver IV
Level 69
God Stats
15W - 16L
1,531 SR
Queue Stats
59W - 71L
1,081 MMR
Solo
Hou Yi
Hou Yi
Bronze I
SmokyLISTO626
Hou Yi
Bronze I
Level 60
God Stats
0W - 4L
1,351 SR
Queue Stats
3W - 13L
1,006 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 59
1,438 SR
962 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,523 SR
988 MMR
Xbalanque
Xbalanque
Silver IV
WhiteThundah4
Xbalanque
Silver IV
Level 144
God Stats
12W - 15L
1,490 SR
Queue Stats
55W - 69L
880 MMR
Party 1
Vulcan
Vulcan
Silver IV
moises17vasco
Vulcan
Silver IV
Level 114
God Stats
5W - 3L
1,505 SR
Queue Stats
97W - 137L
757 MMR
Solo
Chaac
Chaac
Silver I
monkey joe 7
Chaac
Silver I
Level 159
God Stats
11W - 10L
1,575 SR
Queue Stats
72W - 86L
1,327 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
7 / 6 / 11
12,458
692
17,052
21,391
6,856
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
10 / 1 / 8
12,980
721
19,119
23,036
37,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 6
11,146
619
7,610
11,696
8,400
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Morgan Le FayCthulhuGilgamesh

VS

Bans
DanzaburouCu ChulainnBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
WhiteThundah4
Xbalanque
16
5 / 6 / 4
12,302
683
19,290
14,674
5,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 7 / 4
11,908
662
14,971
14,145
6,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 8
11,569
643
10,240
22,818
17,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
19
Kills
10
10
Deaths
19
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
7
6
11
2.08
L
10
1
8
14
L
2
3
6
1.67
W
Xbalanque
WhiteThundah4
Xbalanque
5
6
4
1.17
W
4
7
4
0.86
W
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,781
Damage
44,501
56,123
Taken
51,637
52,304
Mitigated
30,065
15,129
Healing
18,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
17,052
9,102
1,959
7,647
21,391
6,856
707
6,899
14,492
0
55,491
L
19,119
2,219
610
4,913
23,036
37,048
186
4,904
18,132
40,796
0
L
7,610
1,601
0
0
11,696
8,400
689
3,912
7,784
0
40,847
W
Xbalanque
WhiteThundah4
Xbalanque
19,290
4,730
574
4,035
14,674
5,955
1,861
6,052
8,622
0
54,883
W
14,971
5,802
497
2,163
14,145
6,372
443
5,753
8,392
45,501
0
W
10,240
2,122
147
10,750
22,818
17,738
863
7,866
14,952
582
36,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,584
Gold Earned
35,779
183
Minions Killed
196
7
Camps Cleared
8
914,466
Distance Traveled
904,664
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,458
692
67
4
6
309,577
3
L
Bacchus
12,980
721
32
2
0
344,228
7
L
Hou Yi
11,146
619
84
5
1
260,661
0
W
Xbalanque
12,302
683
81
5
4
294,002
8
W
Vulcan
11,908
662
64
4
3
266,197
5
W
Chaac
11,569
643
51
3
1
344,465
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role