Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
TyphonuZ
Gilgamesh
Level 125
God Stats
53W - 21L
1,743 SR
Queue Stats
175W - 156L
1,530 Elo+
Solo
Awilix
Awilix
tonen
Awilix
Level 139
God Stats
5W - 0L
1,500 SR
Queue Stats
145W - 148L
1,583 Elo+
Party 1
Team Averages
Level 130
1,581 SR
1,538 Elo+

VS

Team Averages
Level 82
1,604 SR
1,484 Elo+
Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Benj56
Chaac
Level 23
God Stats
0W - 1L
1,813 SR
Queue Stats
7W - 13L
1,318 Elo+
Solo
Sun Wukong
Sun Wukong
tsukuné
Sun Wukong
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
10 / 0 / 15
12,179
761
16,484
9,484
6,142
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TyphonuZ
Gilgamesh
15
8 / 4 / 15
11,744
734
18,902
16,022
23,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
tonen
Awilix
16
10 / 2 / 15
12,208
763
17,021
13,241
11,674
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
3 / 11 / 1
9,875
617
9,853
20,678
13,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
Benj56
Chaac
12
0 / 8 / 6
9,252
578
9,400
21,799
18,488
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
tsukuné
Sun Wukong
13
3 / 9 / 3
9,817
614
10,111
18,055
14,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
28
Kills
6
6
Deaths
28
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
10
0
15
17.5
L
Tyr
 
Tyr
3
11
1
0.32
L
Chaac
Benj56
Chaac
0
8
6
0.38
W
Gilgamesh
TyphonuZ
Gilgamesh
8
4
15
3.88
W
Awilix
tonen
Awilix
10
2
15
8.75
L
Sun Wukong
tsukuné
Sun Wukong
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,407
Damage
29,364
38,747
Taken
60,532
40,991
Mitigated
46,660
5,645
Healing
12,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
16,484
5,565
0
1,704
9,484
6,142
120
0
9,138
51,655
0
L
Tyr
 
Tyr
9,853
1,398
0
3,822
20,678
13,914
0
6,581
14,097
0
35,123
L
Chaac
Benj56
Chaac
9,400
1,863
912
4,796
21,799
18,488
0
5,387
16,412
0
28,510
W
Gilgamesh
TyphonuZ
Gilgamesh
18,902
4,897
0
3,309
16,022
23,175
697
503
14,367
0
38,751
W
Awilix
tonen
Awilix
17,021
7,708
0
632
13,241
11,674
1,684
265
12,284
0
46,585
L
Sun Wukong
tsukuné
Sun Wukong
10,111
2,898
0
2,954
18,055
14,258
0
4,796
13,259
0
31,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,131
Gold Earned
28,944
179
Minions Killed
153
11
Camps Cleared
4
924,003
Distance Traveled
777,642
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,179
761
93
6
3
332,002
1
L
Tyr
9,875
617
69
4
1
250,204
1
L
Chaac
9,252
578
37
2
0
285,429
5
W
Gilgamesh
11,744
734
29
2
3
285,738
0
W
Awilix
12,208
763
57
4
5
306,263
4
L
Sun Wukong
9,817
614
47
3
3
242,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role