Player Matchup

Anhur
Anhur
Diamond V
Defnight
Anhur
Diamond V
Level 123
God Stats
10W - 6L
1,732 SR
Queue Stats
223W - 209L
2,044 MMR
Party 2
Athena
Athena
Diamond III
Pakyyy
Athena
Diamond III
Level 156
God Stats
8W - 8L
1,632 SR
Queue Stats
332W - 321L
2,083 MMR
Solo
Guan Yu
Guan Yu
Diamond V
Rhaegal96
Guan Yu
Diamond V
Level 129
God Stats
2W - 4L
1,682 SR
Queue Stats
487W - 458L
2,090 MMR
Solo
Set
Set
Platinum I
Skatoony
Set
Platinum I
Level 118
God Stats
1W - 3L
1,515 SR
Queue Stats
87W - 71L
2,140 MMR
Party 2
Thoth
Thoth
Masters
TheSexySeagull
Thoth
Masters
Level 126
God Stats
7W - 14L
1,476 SR
Queue Stats
1,032W - 997L
2,093 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,607 SR
2,090 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,585 SR
2,090 MMR
Skadi
Skadi
Diamond V
B1sm4rkus
Skadi
Diamond V
Level 146
God Stats
78W - 67L
1,592 SR
Queue Stats
321W - 318L
2,061 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
Bell1
Gilgamesh
Diamond IV
Level 154
God Stats
7W - 7L
1,690 SR
Queue Stats
185W - 172L
2,077 MMR
Solo
Artio
Artio
Platinum IV
LostGlory
Artio
Platinum IV
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 20L
2,119 MMR
Party 1
Raijin
Raijin
Platinum IV
SoloLanePrince
Raijin
Platinum IV
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 19L
2,119 MMR
Party 1
Fenrir
Fenrir
Diamond IV
ThePanda8
Fenrir
Diamond IV
Level 154
God Stats
27W - 22L
1,642 SR
Queue Stats
801W - 803L
2,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Defnight
Anhur
18
3 / 6 / 1
11,668
530
7,641
15,863
5,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Pakyyy
Athena
17
2 / 3 / 4
10,848
493
8,895
24,326
23,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Rhaegal96
Guan Yu
18
2 / 5 / 1
11,177
508
10,998
21,909
23,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
6 / 6 / 6
12,747
579
12,901
20,485
9,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 8 / 5
12,546
570
15,144
14,684
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
TiamatOdinGebPersephoneUllr

VS

Bans
Morgan Le FayHeimdallrCerberusKhepriNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
B1sm4rkus
Skadi
20
3 / 3 / 6
13,838
629
15,021
13,102
4,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Bell1
Gilgamesh
19
3 / 2 / 18
12,256
557
9,730
21,737
23,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
LostGlory
Artio
20
5 / 3 / 8
13,991
636
18,127
25,792
37,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
11 / 4 / 5
15,004
682
17,427
18,310
7,636
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ThePanda8
Fenrir
20
6 / 6 / 7
13,089
595
14,296
19,495
10,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
72
18
Kills
28
28
Deaths
18
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Skadi
B1sm4rkus
Skadi
3
3
6
2
W
Gilgamesh
Bell1
Gilgamesh
3
2
18
6
L
Anhur
Defnight
Anhur
3
6
1
0.58
W
Artio
LostGlory
Artio
5
3
8
3
L
Athena
Pakyyy
Athena
2
3
4
1.33
L
Guan Yu
Rhaegal96
Guan Yu
2
5
1
0.5
L
6
6
6
1.5
W
11
4
5
3.38
W
Fenrir
ThePanda8
Fenrir
6
6
7
1.58
L
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,579
Damage
74,601
97,267
Taken
98,436
66,829
Mitigated
82,820
21,212
Healing
31,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
B1sm4rkus
Skadi
15,021
7,201
0
3,276
13,102
4,435
4,519
3,061
9,959
0
138,808
W
Gilgamesh
Bell1
Gilgamesh
9,730
2,211
0
2,821
21,737
23,336
1,683
4,383
17,256
0
57,593
L
Anhur
Defnight
Anhur
7,641
3,353
0
2,254
15,863
5,803
2,494
4,623
11,159
0
79,378
W
Artio
LostGlory
Artio
18,127
2,543
2,220
11,479
25,792
37,162
868
4,939
20,711
84,171
0
L
Athena
Pakyyy
Athena
8,895
1,727
0
2,498
24,326
23,584
0
7,313
16,444
53,422
0
L
Guan Yu
Rhaegal96
Guan Yu
10,998
1,851
841
7,845
21,909
23,350
0
9,849
10,696
3,351
65,622
L
12,901
5,703
0
6,578
20,485
9,109
1,556
5,216
14,860
0
100,952
W
17,427
1,227
467
5,028
18,310
7,636
2,110
6,883
11,055
123,013
0
W
Fenrir
ThePanda8
Fenrir
14,296
4,870
0
6,118
19,495
10,251
1,111
5,302
14,015
0
97,756
L
15,144
177
0
1,196
14,684
4,983
0
5,681
8,554
87,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,986
Gold Earned
68,178
695
Minions Killed
779
0
Camps Cleared
0
2,147,969
Distance Traveled
2,234,483
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,838
629
196
9
0
419,989
4
W
Gilgamesh
12,256
557
78
4
0
475,562
9
L
Anhur
11,668
530
139
6
0
377,071
5
W
Artio
13,991
636
159
7
0
447,064
7
L
Athena
10,848
493
82
4
0
490,524
8
L
Guan Yu
11,177
508
136
6
0
398,328
6
L
Set
12,747
579
172
8
0
446,519
3
W
Raijin
15,004
682
211
10
0
427,563
6
W
Fenrir
13,089
595
135
6
0
464,305
8
L
Thoth
12,546
570
166
8
0
435,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role