Player Matchup

Izanami
Izanami
Apoca01
Izanami
Level 28
God Stats
12W - 8L
1,634 SR
Queue Stats
311W - 270L
1,543 Elo+
Solo
Kukulkan
Kukulkan
BigBoy13
Kukulkan
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,769 Elo+
Solo
Arachne
Arachne
ClutchGodDom1
Arachne
Level 14
God Stats
5W - 1L
1,822 SR
Queue Stats
75W - 38L
1,707 Elo+
Solo
Guan Yu
Guan Yu
KingKeff
Guan Yu
Level 28
God Stats
1W - 0L
1,285 SR
Queue Stats
55W - 50L
1,541 Elo+
Solo
Ymir
Ymir
embercrafter928
Ymir
Level 17
God Stats
6W - 0L
1,752 SR
Queue Stats
79W - 78L
1,550 Elo+
Solo
Team Averages
Level 18
1,599 SR
1,622 Elo+

VS

Team Averages
Level 20
1,581 SR
1,500 Elo+
Ymir
Ymir
FILTHYxxWEEB
Ymir
Level 8
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 2L
1,301 Elo+
Solo
Kukulkan
Kukulkan
MATAPERRAZ
Kukulkan
Level 29
God Stats
9W - 5L
1,836 SR
Queue Stats
98W - 77L
1,667 Elo+
Solo
Tyr
Tyr
NEUROMANCER19
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,473 Elo+
Solo
Da Ji
Da Ji
TheBlackMing
Da Ji
Level 29
God Stats
7W - 11L
1,404 SR
Queue Stats
179W - 171L
1,484 Elo+
Solo
Heimdallr
Heimdallr
YouRememberMe
Heimdallr
Level 29
God Stats
11W - 4L
1,870 SR
Queue Stats
103W - 95L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Apoca01
Izanami
10
5 / 0 / 3
6,469
647
6,375
3,441
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
BigBoy13
Kukulkan
9
0 / 1 / 0
5,373
537
435
2,655
889
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
11
6 / 2 / 1
6,588
659
3,862
7,495
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
KingKeff
Guan Yu
11
1 / 0 / 1
6,143
614
3,390
5,434
4,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 6
6,264
626
2,411
4,163
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,376
438
538
6,914
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
MATAPERRAZ
Kukulkan
11
1 / 2 / 2
6,435
644
2,623
3,813
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 0
5,194
519
2,872
5,817
4,025
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 0
5,892
589
2,751
6,191
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
YouRememberMe
Heimdallr
8
0 / 2 / 0
4,564
456
2,026
4,874
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
14
Kills
3
3
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
Apoca01
Izanami
5
0
3
6.5
W
Kukulkan
BigBoy13
Kukulkan
0
1
0
0
W
Arachne
6
2
1
3.25
L
0
6
0
0
W
Guan Yu
KingKeff
Guan Yu
1
0
1
1.5
L
Kukulkan
MATAPERRAZ
Kukulkan
1
2
2
1
L
0
1
0
0
L
2
3
0
0.67
L
Heimdallr
YouRememberMe
Heimdallr
0
2
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,473
Damage
10,810
23,188
Taken
27,609
12,791
Mitigated
12,094
7,806
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Apoca01
Izanami
6,375
4,462
0
840
3,441
930
823
149
3,292
0
46,336
W
Kukulkan
BigBoy13
Kukulkan
435
37
0
451
2,655
889
0
939
1,668
26,910
0
W
Arachne
3,862
2,295
0
3,815
7,495
2,975
22
1,584
5,827
0
30,038
L
538
194
0
372
6,914
3,167
0
1,606
5,308
4,050
0
W
Guan Yu
KingKeff
Guan Yu
3,390
512
85
1,316
5,434
4,350
132
0
5,434
0
31,025
L
Kukulkan
MATAPERRAZ
Kukulkan
2,623
131
0
500
3,813
1,436
0
435
3,378
39,791
0
L
2,872
178
0
2,561
5,817
4,025
0
0
5,817
37
26,505
L
2,751
597
0
1,427
6,191
2,289
0
89
6,102
0
32,660
L
Heimdallr
YouRememberMe
Heimdallr
2,026
1,147
0
1,864
4,874
1,177
0
716
4,158
0
29,146
W
2,411
702
0
1,299
4,163
3,647
31
389
3,774
12,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
26,461
300
Minions Killed
284
0
Camps Cleared
0
971,527
Distance Traveled
922,238
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,469
647
87
9
0
191,455
3
W
Kukulkan
5,373
537
60
6
0
164,533
0
W
Arachne
6,588
659
53
5
0
208,975
1
L
Ymir
4,376
438
8
1
0
172,862
3
W
Guan Yu
6,143
614
82
8
0
196,321
0
L
Kukulkan
6,435
644
96
10
0
175,411
5
L
Tyr
5,194
519
55
6
0
211,722
3
L
Da Ji
5,892
589
71
7
0
183,112
3
L
Heimdallr
4,564
456
54
5
0
179,131
1
W
Ymir
6,264
626
18
2
0
210,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role