Player Matchup

Achilles
Achilles
Compton FD
Achilles
Level 65
God Stats
3W - 7L
1,437 SR
Queue Stats
159W - 185L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
Great-hmod
Baron Samedi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 82L
1,293 Elo+
Solo
Ymir
Ymir
Jwatt
Ymir
Level 42
God Stats
60W - 60L
1,480 SR
Queue Stats
305W - 360L
1,425 Elo+
Solo
Merlin
Merlin
Kamuz saint
Merlin
Level 36
God Stats
2W - 3L
1,764 SR
Queue Stats
25W - 46L
1,315 Elo+
Solo
Chiron
Chiron
P8ria
Chiron
Level 68
God Stats
29W - 40L
1,415 SR
Queue Stats
392W - 455L
1,435 Elo+
Solo
Team Averages
Level 51
1,519 SR
1,382 Elo+

VS

Team Averages
Level 68
1,516 SR
1,363 Elo+
Athena
Athena
Dark9Terminator
Athena
Level 46
God Stats
8W - 6L
1,843 SR
Queue Stats
215W - 256L
1,419 Elo+
Solo
The Morrigan
The Morrigan
MakeItRayner
The Morrigan
Level 48
God Stats
52W - 67L
1,402 SR
Queue Stats
234W - 270L
1,255 Elo+
Solo
Nemesis
Nemesis
gothboykilljoy
Nemesis
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,432 Elo+
Solo
Neith
Neith
mike10635
Neith
Level 138
God Stats
18W - 16L
1,415 SR
Queue Stats
70W - 67L
1,372 Elo+
Solo
Nu Wa
Nu Wa
unseasonedbreads
Nu Wa
Level 67
God Stats
32W - 39L
1,420 SR
Queue Stats
331W - 410L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Compton FD
Achilles
16
6 / 3 / 0
10,297
515
8,233
14,764
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Great-hmod
Baron Samedi
16
7 / 5 / 3
10,657
533
11,663
17,018
6,901
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Jwatt
Ymir
13
2 / 3 / 6
8,974
449
9,449
21,729
20,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
14
0 / 7 / 3
8,686
434
5,380
10,741
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
P8ria
Chiron
14
1 / 7 / 6
8,727
436
13,061
13,072
3,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 11
10,030
502
7,318
23,959
24,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
MakeItRayner
The Morrigan
15
3 / 4 / 7
9,983
499
9,698
9,382
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 8
10,550
528
8,232
17,633
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
mike10635
Neith
15
7 / 3 / 4
10,189
509
12,400
11,744
3,593
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 3 / 10
11,625
581
16,961
10,696
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
16
Kills
25
25
Deaths
16
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Achilles
Compton FD
Achilles
6
3
0
2
W
1
3
11
2.17
L
Baron Samedi
Great-hmod
Baron Samedi
7
5
3
1.7
L
Ymir
Jwatt
Ymir
2
3
6
1.67
L
Merlin
0
7
3
0.21
W
The Morrigan
MakeItRayner
The Morrigan
3
4
7
1.63
L
Chiron
P8ria
Chiron
1
7
6
0.57
W
6
3
8
3.33
W
Neith
mike10635
Neith
7
3
4
3
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,786
Damage
54,609
77,324
Taken
73,414
45,240
Mitigated
40,686
19,833
Healing
21,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Compton FD
Achilles
8,233
3,075
0
4,266
14,764
11,361
0
5,035
9,729
0
81,476
W
7,318
1,738
559
5,724
23,959
24,408
800
10,305
13,654
34,590
0
L
Baron Samedi
Great-hmod
Baron Samedi
11,663
458
940
4,107
17,018
6,901
587
7,076
9,942
62,596
0
L
Ymir
Jwatt
Ymir
9,449
874
457
5,588
21,729
20,054
99
9,872
11,857
36,647
0
L
Merlin
5,380
341
0
379
10,741
3,092
264
7,451
3,290
44,073
0
W
The Morrigan
MakeItRayner
The Morrigan
9,698
1,580
0
1,597
9,382
3,006
1,986
4,462
4,920
57,275
81
L
Chiron
P8ria
Chiron
13,061
3,488
1,366
2,730
13,072
3,832
629
5,029
8,043
0
55,603
W
8,232
3,451
0
7,846
17,633
6,107
2,333
3,468
14,165
0
59,592
W
Neith
mike10635
Neith
12,400
5,321
0
2,700
11,744
3,593
1,745
3,533
8,211
0
47,401
W
16,961
5,892
0
3,497
10,696
3,572
2,968
4,724
5,972
75,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,341
Gold Earned
52,377
444
Minions Killed
461
0
Camps Cleared
0
1,645,601
Distance Traveled
1,827,955
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,297
515
116
6
0
357,147
0
W
Athena
10,030
502
41
2
0
379,269
3
L
Baron Samedi
10,657
533
92
5
0
298,512
2
L
Ymir
8,974
449
34
2
0
352,883
3
L
Merlin
8,686
434
76
4
0
284,805
1
W
The Morrigan
9,983
499
112
6
0
348,180
1
L
Chiron
8,727
436
126
6
0
352,254
0
W
Nemesis
10,550
528
98
5
0
389,749
5
W
Neith
10,189
509
99
5
0
333,223
0
W
Nu Wa
11,625
581
111
6
0
377,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role