Player Matchup

Thanatos
Thanatos
AKVoid
Thanatos
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 15L
1,690 Elo+
Solo
Kukulkan
Kukulkan
BarrelofMonkeys
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,760 Elo+
Solo
Ullr
Ullr
NuWaMain420
Ullr
Level 28
God Stats
14W - 22L
1,360 SR
Queue Stats
134W - 156L
1,510 Elo+
Solo
Chaac
Chaac
YeZifeng1
Chaac
Level 25
God Stats
3W - 5L
1,235 SR
Queue Stats
155W - 162L
1,467 Elo+
Solo
Ymir
Ymir
juangamer351651
Ymir
Level 11
God Stats
3W - 3L
1,588 SR
Queue Stats
153W - 119L
1,743 Elo+
Solo
Team Averages
Level 19
1,437 SR
1,634 Elo+

VS

Team Averages
Level 19
1,620 SR
1,555 Elo+
King Arthur
King Arthur
Dolabra
King Arthur
Level 6
God Stats
1W - 2L
1,755 SR
Queue Stats
9W - 7L
1,762 Elo+
Solo
Charybdis
Charybdis
Flinchypoo
Charybdis
Level 29
God Stats
2W - 4L
1,792 SR
Queue Stats
37W - 26L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
MatTo0
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,520 Elo+
Solo
The Morrigan
The Morrigan
agkurh
The Morrigan
Level 28
God Stats
71W - 67L
1,544 SR
Queue Stats
209W - 200L
1,544 Elo+
Solo
Loki
Loki
shartarus
Loki
Level 17
God Stats
3W - 3L
1,511 SR
Queue Stats
13W - 24L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AKVoid
Thanatos
16
17 / 1 / 5
9,883
760
12,024
10,692
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
12
3 / 4 / 8
7,645
588
5,265
6,644
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 5
7,324
563
1,970
4,143
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
YeZifeng1
Chaac
13
0 / 2 / 3
7,435
572
4,161
10,949
9,035
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 1 / 9
7,033
541
4,593
8,641
7,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dolabra
King Arthur
13
4 / 3 / 0
8,233
633
10,031
10,834
7,748
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Flinchypoo
Charybdis
11
0 / 2 / 0
6,032
464
1,271
6,703
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
MatTo0
Baron Samedi
10
1 / 6 / 0
5,713
439
2,027
7,505
3,714
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
agkurh
The Morrigan
11
2 / 9 / 3
7,037
541
6,569
7,691
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
9
1 / 6 / 1
5,853
450
4,035
7,339
1,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
26
Kills
8
8
Deaths
26
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AKVoid
Thanatos
17
1
5
19.5
W
Kukulkan
3
4
8
1.75
L
King Arthur
Dolabra
King Arthur
4
3
0
1.33
L
Charybdis
Flinchypoo
Charybdis
0
2
0
0
L
Baron Samedi
MatTo0
Baron Samedi
1
6
0
0.17
W
4
0
5
6.5
W
Chaac
YeZifeng1
Chaac
0
2
3
0.75
L
The Morrigan
agkurh
The Morrigan
2
9
3
0.39
W
2
1
9
6.5
L
Loki
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
23,933
41,069
Taken
40,072
26,029
Mitigated
16,616
21,325
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AKVoid
Thanatos
12,024
4,935
0
12,785
10,692
5,082
0
1,889
8,793
0
68,143
W
Kukulkan
5,265
509
0
693
6,644
2,366
701
2,773
3,871
39,721
0
L
King Arthur
Dolabra
King Arthur
10,031
1,303
0
3,440
10,834
7,748
0
735
10,028
7,619
42,759
L
Charybdis
Flinchypoo
Charybdis
1,271
915
0
2,842
6,703
1,585
0
733
5,938
0
39,004
L
Baron Samedi
MatTo0
Baron Samedi
2,027
68
33
1,812
7,505
3,714
23
4,054
3,361
24,072
0
W
1,970
590
0
1,695
4,143
1,801
958
1,028
3,115
0
40,224
W
Chaac
YeZifeng1
Chaac
4,161
958
0
5,087
10,949
9,035
132
1,259
9,690
0
40,440
L
The Morrigan
agkurh
The Morrigan
6,569
1,369
0
430
7,691
2,029
0
2,118
5,271
31,760
5,813
W
4,593
1,263
0
1,065
8,641
7,745
216
2,149
6,492
21,697
0
L
Loki
4,035
776
0
1,686
7,339
1,540
0
1,818
5,494
0
26,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,320
Gold Earned
32,868
413
Minions Killed
346
0
Camps Cleared
0
1,198,843
Distance Traveled
1,224,565
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,883
760
112
9
0
297,848
2
W
Kukulkan
7,645
588
96
7
0
229,526
2
L
King Arthur
8,233
633
99
8
0
281,803
2
L
Charybdis
6,032
464
72
6
0
236,324
2
L
Baron Samedi
5,713
439
49
4
0
234,650
1
W
Ullr
7,324
563
87
7
0
216,105
4
W
Chaac
7,435
572
91
7
0
223,017
1
L
The Morrigan
7,037
541
73
6
0
223,259
3
W
Ymir
7,033
541
27
2
0
232,347
2
L
Loki
5,853
450
53
4
0
248,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role