Player Matchup

Izanami
Izanami
AphroManca P
Izanami
Level 27
God Stats
6W - 1L
1,823 SR
Queue Stats
28W - 24L
1,653 Elo+
Solo
Hun Batz
Hun Batz
IEatFetuses0
Hun Batz
Level 17
God Stats
1W - 4L
1,734 SR
Queue Stats
86W - 67L
1,563 Elo+
Solo
Kukulkan
Kukulkan
LNG_xxPotat8xx
Kukulkan
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 64L
1,756 Elo+
Solo
Bellona
Bellona
MikroDragon
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,476 Elo+
Solo
Chaac
Chaac
apolion_241220
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,690 Elo+
Solo
Team Averages
Level 12
1,611 SR
1,628 Elo+

VS

Team Averages
Level 23
1,573 SR
1,655 Elo+
Ra
Ra
DeleteSkadi
Ra
Level 24
God Stats
1W - 3L
1,192 SR
Queue Stats
42W - 36L
1,658 Elo+
Solo
Ymir
Ymir
Moctezuma_1440
Ymir
Level 16
God Stats
5W - 6L
1,657 SR
Queue Stats
71W - 57L
1,589 Elo+
Solo
Neith
Neith
NOLAPRINCESS_504
Neith
Level 28
God Stats
6W - 3L
1,577 SR
Queue Stats
30W - 25L
1,612 Elo+
Solo
Hercules
Hercules
TheCosmoReaper
Hercules
Level 29
God Stats
2W - 3L
1,629 SR
Queue Stats
160W - 118L
1,650 Elo+
Solo
Arachne
Arachne
Ur-muddr
Arachne
Level 16
God Stats
2W - 0L
1,811 SR
Queue Stats
24W - 9L
1,766 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AphroManca P
Izanami
9
0 / 3 / 0
5,411
492
4,724
6,731
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
IEatFetuses0
Hun Batz
9
1 / 3 / 1
5,380
489
3,818
6,878
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
9
1 / 2 / 1
5,535
503
2,571
5,978
1,854
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MikroDragon
Bellona
5
0 / 4 / 1
4,256
387
1,437
6,687
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 6 / 0
4,360
396
2,146
8,464
5,615
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 4
7,028
639
3,667
4,403
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 0 / 3
6,266
570
1,794
5,403
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 0 / 2
6,427
584
1,913
4,483
1,551
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
12
8 / 0 / 1
7,098
645
9,159
7,261
6,406
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Ur-muddr
Arachne
13
4 / 1 / 7
7,134
649
6,910
10,850
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
18
18
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
AphroManca P
Izanami
0
3
0
0
W
0
1
4
2
L
Hun Batz
IEatFetuses0
Hun Batz
1
3
1
0.5
L
Kukulkan
1
2
1
0.75
L
Bellona
MikroDragon
Bellona
0
4
1
0.13
W
3
0
3
4.5
W
3
0
2
4
W
Hercules
8
0
1
8.5
W
Arachne
Ur-muddr
Arachne
4
1
7
7.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,696
Damage
23,443
34,738
Taken
32,400
15,850
Mitigated
17,345
7,635
Healing
18,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AphroManca P
Izanami
4,724
2,903
0
1,666
6,731
1,711
0
1,150
5,557
0
37,947
W
3,667
542
1,237
2,653
4,403
1,621
0
1,002
3,401
56,506
0
L
Hun Batz
IEatFetuses0
Hun Batz
3,818
852
0
1,852
6,878
2,010
0
990
5,806
0
24,770
L
Kukulkan
2,571
660
0
1,914
5,978
1,854
0
787
5,099
34,914
0
L
Bellona
MikroDragon
Bellona
1,437
453
0
345
6,687
4,660
117
1,361
5,270
3,018
7,759
W
1,794
266
271
1,768
5,403
4,044
156
336
5,067
12,292
0
W
1,913
830
0
2,084
4,483
1,551
774
0
4,483
0
37,109
W
Hercules
9,159
3,593
0
3,497
7,261
6,406
0
1,081
6,180
0
37,012
W
Arachne
Ur-muddr
Arachne
6,910
3,385
0
6,563
10,850
3,723
0
580
10,270
0
41,251
L
2,146
585
0
1,858
8,464
5,615
165
891
7,545
0
9,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,942
Gold Earned
33,953
233
Minions Killed
378
0
Camps Cleared
0
1,025,163
Distance Traveled
1,080,058
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,411
492
61
6
0
180,013
3
W
Ra
7,028
639
126
11
0
228,603
1
L
Hun Batz
5,380
489
58
5
0
228,385
0
L
Kukulkan
5,535
503
79
7
0
189,843
1
L
Bellona
4,256
387
22
2
0
215,915
0
W
Ymir
6,266
570
13
1
0
217,707
2
W
Neith
6,427
584
82
7
0
176,243
4
W
Hercules
7,098
645
74
7
0
218,036
0
W
Arachne
7,134
649
83
8
0
239,469
0
L
Chaac
4,360
396
13
1
0
211,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role