Player Matchup

Cthulhu
Cthulhu
MXLTHAEL
Cthulhu
Level 25
God Stats
35W - 19L
1,967 SR
Queue Stats
491W - 524L
1,516 Elo+
Solo
The Morrigan
The Morrigan
SIeepyHydra
The Morrigan
Level 25
God Stats
5W - 3L
1,569 SR
Queue Stats
36W - 33L
1,539 Elo+
Solo
Ratatoskr
Ratatoskr
ShakaZuluBlack
Ratatoskr
Level 30
God Stats
20W - 15L
1,584 SR
Queue Stats
144W - 141L
1,514 Elo+
Solo
Apollo
Apollo
ask1233asokdasd
Apollo
Level 22
God Stats
66W - 44L
1,682 SR
Queue Stats
96W - 78L
1,611 Elo+
Solo
Artemis
Artemis
embercrafter928
Artemis
Level 17
God Stats
1W - 1L
1,267 SR
Queue Stats
79W - 78L
1,538 Elo+
Solo
Team Averages
Level 24
1,614 SR
1,544 Elo+

VS

Team Averages
Level 25
1,485 SR
1,558 Elo+
Da Ji
Da Ji
Apoca01
Da Ji
Level 28
God Stats
9W - 6L
1,665 SR
Queue Stats
311W - 270L
1,554 Elo+
Solo
Thanatos
Thanatos
Ballcreator
Thanatos
Level 29
God Stats
1W - 3L
1,166 SR
Queue Stats
73W - 72L
1,541 Elo+
Solo
Poseidon
Poseidon
ImGonnaSeasonYou
Poseidon
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,676 Elo+
Solo
Xbalanque
Xbalanque
Kesniet
Xbalanque
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
ZaWorldo11
Gilgamesh
Level 29
God Stats
4W - 3L
1,594 SR
Queue Stats
65W - 59L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MXLTHAEL
Cthulhu
20
4 / 3 / 12
14,701
525
8,702
27,427
35,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
SIeepyHydra
The Morrigan
20
0 / 5 / 4
15,360
549
7,179
11,357
5,882
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ratatoskr
ShakaZuluBlack
Ratatoskr
20
2 / 2 / 6
15,900
568
9,693
21,046
9,590
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 2 / 2
16,212
579
10,666
21,673
11,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
14 / 4 / 2
16,470
588
18,219
21,767
9,128
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Apoca01
Da Ji
20
2 / 7 / 8
12,738
455
16,356
23,876
10,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Ballcreator
Thanatos
18
3 / 11 / 3
11,816
422
9,982
24,514
9,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
9 / 1 / 4
16,639
594
21,691
13,047
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Kesniet
Xbalanque
9
2 / 5 / 2
8,794
314
5,740
6,752
1,657
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ZaWorldo11
Gilgamesh
14
0 / 2 / 0
10,141
362
4,271
9,147
7,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
26
Kills
16
16
Deaths
26
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Apoca01
Da Ji
2
7
8
0.86
L
Thanatos
Ballcreator
Thanatos
3
11
3
0.41
L
9
1
4
11
L
Xbalanque
Kesniet
Xbalanque
2
5
2
0.6
W
Cthulhu
MXLTHAEL
Cthulhu
4
3
12
3.33
W
The Morrigan
SIeepyHydra
The Morrigan
0
5
4
0.4
W
Ratatoskr
ShakaZuluBlack
Ratatoskr
2
2
6
2.5
L
Gilgamesh
ZaWorldo11
Gilgamesh
0
2
0
0
W
6
2
2
3.5
W
14
4
2
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,459
Damage
58,040
103,270
Taken
77,336
71,897
Mitigated
34,354
42,088
Healing
25,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Apoca01
Da Ji
16,356
4,231
0
6,961
23,876
10,565
0
3,283
20,420
0
83,893
L
Thanatos
Ballcreator
Thanatos
9,982
2,307
0
12,396
24,514
9,572
0
5,481
19,015
0
73,562
L
21,691
1,632
0
2,065
13,047
5,022
0
5,572
7,324
158,128
0
L
Xbalanque
Kesniet
Xbalanque
5,740
3,621
0
1,093
6,752
1,657
0
1,670
5,082
0
19,795
W
Cthulhu
MXLTHAEL
Cthulhu
8,702
885
3,873
7,005
27,427
35,513
30
10,639
16,788
43,191
0
W
The Morrigan
SIeepyHydra
The Morrigan
7,179
949
419
4,642
11,357
5,882
3,303
3,799
7,400
124,346
0
W
Ratatoskr
ShakaZuluBlack
Ratatoskr
9,693
3,138
0
8,764
21,046
9,590
2,962
4,853
16,193
0
127,669
L
Gilgamesh
ZaWorldo11
Gilgamesh
4,271
849
0
3,159
9,147
7,538
0
0
9,147
9,952
36,518
W
10,666
5,975
0
10,998
21,673
11,784
1,594
3,062
18,611
0
151,627
W
18,219
8,236
0
6,387
21,767
9,128
7,274
3,386
18,381
0
122,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,643
Gold Earned
60,128
828
Minions Killed
647
0
Camps Cleared
0
2,711,269
Distance Traveled
1,954,802
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,738
455
114
4
0
524,507
4
L
Thanatos
11,816
422
115
4
0
383,624
2
L
Poseidon
16,639
594
279
10
0
633,767
2
L
Xbalanque
8,794
314
37
1
0
158,617
4
W
Cthulhu
14,701
525
50
2
0
520,114
4
W
The Morrigan
15,360
549
207
7
0
516,016
6
W
Ratatoskr
15,900
568
200
7
0
665,826
6
L
Gilgamesh
10,141
362
102
4
0
254,287
3
W
Apollo
16,212
579
202
7
0
527,555
2
W
Artemis
16,470
588
169
6
0
481,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role