Player Matchup

Horus
Horus
 
Horus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chiselboy
Ares
Level 145
God Stats
1W - 0L
1,628 SR
Queue Stats
151W - 108L
1,684 Elo+
Party 1
Vulcan
Vulcan
CypherPrimer
Vulcan
Level 100
God Stats
4W - 2L
1,496 SR
Queue Stats
237W - 171L
1,612 Elo+
Party 1
Merlin
Merlin
Jihinsa
Merlin
Level 151
God Stats
10W - 6L
1,499 SR
Queue Stats
450W - 390L
1,526 Elo+
Party 1
Fenrir
Fenrir
XansoxsMOM
Fenrir
Level 69
God Stats
1W - 0L
1,479 SR
Queue Stats
11W - 8L
1,450 Elo+
Solo
Team Averages
Level 98
1,520 SR
1,554 Elo+

VS

Team Averages
Level 35
1,568 SR
1,649 Elo+
Ra
Ra
ADRees12
Ra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 14L
1,842 Elo+
Party 2
Ymir
Ymir
Stmorgan511
Ymir
Level 29
God Stats
1W - 1L
1,886 SR
Queue Stats
10W - 7L
1,857 Elo+
Party 2
Ares
Ares
crispybloomers
Ares
Level 24
God Stats
0W - 1L
1,452 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
iPley
Ratatoskr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
matthewfoel
Kukulkan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
7 / 3 / 15
9,009
901
7,960
13,343
14,616
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ares
14
5 / 2 / 13
9,097
910
7,531
11,202
11,659
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
15
3 / 1 / 15
8,796
880
16,537
3,916
1,885
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Jihinsa
Merlin
16
2 / 3 / 14
9,069
907
10,672
6,294
3,540
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
XansoxsMOM
Fenrir
14
5 / 5 / 16
8,671
867
8,235
12,683
12,375
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 7
7,427
743
9,130
9,191
3,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 11
7,630
763
5,440
12,497
8,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 4 / 9
7,728
773
4,504
12,791
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
iPley
Ratatoskr
11
1 / 7 / 4
6,511
651
1,902
9,605
10,110
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
matthewfoel
Kukulkan
16
8 / 4 / 3
9,399
940
9,442
9,628
5,011
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
47
22
Kills
13
14
Deaths
22
73
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
3
15
4.83
L
2
4
7
1.38
W
Ares
5
2
13
5.75
W
Vulcan
3
1
15
10.5
W
Merlin
Jihinsa
Merlin
2
3
14
3
L
1
3
11
2.17
W
Fenrir
XansoxsMOM
Fenrir
5
5
16
2.6
L
1
4
9
1.38
L
Ratatoskr
iPley
Ratatoskr
1
7
4
0.43
L
Kukulkan
matthewfoel
Kukulkan
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,935
Damage
30,418
47,438
Taken
53,712
44,075
Mitigated
39,968
17,237
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,960
2,532
5,730
5,209
13,343
14,616
447
7,273
5,852
0
12,396
L
9,130
575
3,019
1,951
9,191
3,777
0
5,676
3,515
17,388
0
W
Ares
7,531
136
291
400
11,202
11,659
364
5,967
5,055
8,466
0
W
Vulcan
16,537
4,124
742
242
3,916
1,885
1,281
2,504
1,372
32,422
0
W
Merlin
Jihinsa
Merlin
10,672
592
0
1,227
6,294
3,540
1,182
3,550
2,626
30,774
0
L
5,440
531
413
2,177
12,497
8,494
0
9,296
3,201
11,249
0
W
Fenrir
XansoxsMOM
Fenrir
8,235
2,113
1,087
2,309
12,683
12,375
511
8,444
4,017
0
10,828
L
4,504
251
0
1,135
12,791
12,576
0
8,608
4,183
9,244
0
L
Ratatoskr
iPley
Ratatoskr
1,902
256
97
17
9,605
10,110
0
5,315
4,290
0
4,457
L
Kukulkan
matthewfoel
Kukulkan
9,442
957
975
1,550
9,628
5,011
32
5,845
3,783
30,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,642
Gold Earned
38,695
101
Minions Killed
89
0
Camps Cleared
0
973,799
Distance Traveled
895,257
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,009
901
14
1
0
196,853
3
L
Ra
7,427
743
19
2
0
186,172
2
W
Ares
9,097
910
1
0
0
191,909
1
W
Vulcan
8,796
880
35
4
0
224,758
0
W
Merlin
9,069
907
48
5
0
173,769
0
L
Ymir
7,630
763
16
2
0
184,541
0
W
Fenrir
8,671
867
3
0
0
186,510
0
L
Ares
7,728
773
3
0
0
185,702
2
L
Ratatoskr
6,511
651
5
1
0
173,767
2
L
Kukulkan
9,399
940
46
5
0
165,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role