Player Matchup

Chaac
Chaac
AgentHX
Chaac
Level 25
God Stats
2W - 2L
1,689 SR
Queue Stats
36W - 27L
1,534 Elo+
Party 2
Olorun
Olorun
Ercoquillo
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,627 Elo+
Solo
Amaterasu
Amaterasu
FireDragon2010
Amaterasu
Level 26
God Stats
4W - 5L
1,466 SR
Queue Stats
54W - 39L
1,613 Elo+
Party 2
Chang'e
Chang'e
Godarch
Chang'e
Level 28
God Stats
2W - 1L
1,757 SR
Queue Stats
78W - 65L
1,587 Elo+
Party 2
Skadi
Skadi
Janko2308
Skadi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,574 Elo+
Party 2
Team Averages
Level 22
1,582 SR
1,587 Elo+

VS

Team Averages
Level 24
1,555 SR
1,603 Elo+
Ymir
Ymir
Candiee
Ymir
Level 28
God Stats
6W - 5L
1,539 SR
Queue Stats
22W - 15L
1,495 Elo+
Party 1
Fenrir
Fenrir
DavidL0pez
Fenrir
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
80W - 33L
1,718 Elo+
Solo
Olorun
Olorun
JustanIzafan
Olorun
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,864 Elo+
Solo
Kali
Kali
Rumpsteakinator
Kali
Level 29
God Stats
4W - 1L
1,912 SR
Queue Stats
21W - 18L
1,464 Elo+
Solo
Izanami
Izanami
Teqkilla
Izanami
Level 29
God Stats
3W - 1L
1,325 SR
Queue Stats
23W - 17L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AgentHX
Chaac
10
2 / 4 / 0
6,064
551
3,142
9,008
3,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Ercoquillo
Olorun
7
0 / 5 / 0
4,790
435
988
5,095
1,704
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
FireDragon2010
Amaterasu
10
3 / 3 / 1
6,389
581
4,252
8,525
3,948
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Godarch
Chang'e
8
0 / 3 / 1
5,131
466
1,768
5,743
1,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
Janko2308
Skadi
7
0 / 5 / 0
4,372
397
1,968
6,559
1,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Candiee
Ymir
10
0 / 0 / 7
6,389
581
2,617
3,430
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
DavidL0pez
Fenrir
12
5 / 5 / 0
6,842
622
6,898
9,046
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
12
6 / 0 / 2
7,367
670
5,655
3,725
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 0 / 4
6,630
603
3,385
6,095
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Teqkilla
Izanami
11
6 / 0 / 2
6,408
583
5,319
4,701
1,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
20
20
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
AgentHX
Chaac
2
4
0
0.5
W
Ymir
Candiee
Ymir
0
0
7
3.5
W
Fenrir
DavidL0pez
Fenrir
5
5
0
1
L
Olorun
Ercoquillo
Olorun
0
5
0
0
L
Amaterasu
FireDragon2010
Amaterasu
3
3
1
1.17
L
Chang'e
Godarch
Chang'e
0
3
1
0.17
L
Skadi
Janko2308
Skadi
0
5
0
0
W
Olorun
6
0
2
7
W
3
0
4
5
W
Izanami
Teqkilla
Izanami
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,118
Damage
23,874
34,930
Taken
26,997
12,390
Mitigated
10,411
9,664
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AgentHX
Chaac
3,142
901
0
3,090
9,008
3,976
0
636
8,372
0
30,747
W
Ymir
Candiee
Ymir
2,617
498
0
1,386
3,430
2,472
208
330
3,100
12,247
0
W
Fenrir
DavidL0pez
Fenrir
6,898
2,123
0
3,461
9,046
3,121
0
568
8,478
0
32,064
L
Olorun
Ercoquillo
Olorun
988
426
0
124
5,095
1,704
714
2,429
2,666
18,527
0
L
Amaterasu
FireDragon2010
Amaterasu
4,252
1,694
0
2,538
8,525
3,948
594
2,182
6,343
0
29,384
L
Chang'e
Godarch
Chang'e
1,768
641
510
2,174
5,743
1,681
0
943
4,800
11,816
0
L
Skadi
Janko2308
Skadi
1,968
868
0
1,228
6,559
1,081
0
2,082
4,477
0
15,883
W
Olorun
5,655
2,652
181
2,166
3,725
1,280
3,305
673
3,052
47,645
0
W
3,385
1,307
0
2,375
6,095
2,199
484
605
5,490
0
31,400
W
Izanami
Teqkilla
Izanami
5,319
4,212
0
1,276
4,701
1,339
1,485
580
4,121
0
38,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
33,636
211
Minions Killed
323
0
Camps Cleared
0
969,626
Distance Traveled
1,071,944
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,064
551
61
6
0
233,536
1
W
Ymir
6,389
581
13
1
0
217,093
3
W
Fenrir
6,842
622
79
7
0
205,628
0
L
Olorun
4,790
435
29
3
0
138,502
3
L
Amaterasu
6,389
581
68
6
0
201,509
2
L
Chang'e
5,131
466
20
2
0
200,408
4
L
Skadi
4,372
397
33
3
0
195,671
2
W
Olorun
7,367
670
97
9
0
218,622
6
W
Kali
6,630
603
53
5
0
215,737
2
W
Izanami
6,408
583
81
7
0
214,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role