Player Matchup

King Arthur
King Arthur
Bronze III
ShadowA15
King Arthur
Bronze III
Level 36
God Stats
0W - 1L
1,257 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Whit3W33do
Ymir
Bronze III
Level 40
God Stats
0W - 2L
1,355 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Thoth
Thoth
Gold III
XXRewersoXX
Thoth
Gold III
Level 126
God Stats
22W - 18L
1,549 SR
Queue Stats
143W - 150L
1,542 MMR
Solo
Sol
Sol
Gold I
blastag
Sol
Gold I
Level 160
God Stats
8W - 11L
1,800 SR
Queue Stats
342W - 336L
1,537 MMR
Solo
Loki
Loki
Bronze III
slama565
Loki
Bronze III
Level 37
God Stats
0W - 1L
1,634 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,519 SR
1,516 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,606 SR
1,516 MMR
Raijin
Raijin
Gold I
EngelsPrimus
Raijin
Gold I
Level 154
God Stats
4W - 1L
1,897 SR
Queue Stats
86W - 83L
1,659 MMR
Party 1
Cernunnos
Cernunnos
Gold III
ImTerrible123
Cernunnos
Gold III
Level 48
God Stats
1W - 0L
1,507 SR
Queue Stats
102W - 102L
1,512 MMR
Solo
Susano
Susano
Bronze III
Louis54312
Susano
Bronze III
Level 124
God Stats
5W - 1L
1,547 SR
Queue Stats
9W - 3L
1,494 MMR
Solo
Vamana
Vamana
Gold V
ReyVana
Vamana
Gold V
Level 160
God Stats
4W - 3L
1,337 SR
Queue Stats
229W - 234L
1,402 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
dotarskay
Kuzenbo
Silver II
Level 127
God Stats
8W - 9L
1,744 SR
Queue Stats
60W - 69L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ShadowA15
King Arthur
17
3 / 5 / 5
10,804
514
8,442
17,764
14,269
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 8 / 8
8,991
428
2,462
23,443
26,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 6 / 0
10,992
523
17,428
11,096
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
16
3 / 8 / 0
9,842
469
10,301
19,902
7,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
11
3 / 7 / 1
8,597
409
4,862
14,159
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Morgan Le FayAthenaGilgameshTiamatThanatos

VS

Bans
PersephoneSobekHou YiGebArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
4 / 1 / 7
12,812
610
10,506
14,125
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ImTerrible123
Cernunnos
19
4 / 2 / 7
12,418
591
17,531
14,676
6,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
Louis54312
Susano
19
14 / 4 / 8
13,184
628
18,402
15,005
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
ReyVana
Vamana
18
8 / 5 / 8
12,908
615
15,481
20,308
22,306
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
dotarskay
Kuzenbo
15
4 / 2 / 7
10,987
523
8,256
16,567
18,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
14
Kills
34
34
Deaths
14
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Raijin
4
1
7
7.5
W
Cernunnos
ImTerrible123
Cernunnos
4
2
7
3.75
W
Susano
Louis54312
Susano
14
4
8
4.5
W
Vamana
ReyVana
Vamana
8
5
8
2.4
L
King Arthur
ShadowA15
King Arthur
3
5
5
1.1
L
0
8
8
0.5
L
5
6
0
0.83
L
Sol
3
8
0
0.38
W
Kuzenbo
dotarskay
Kuzenbo
4
2
7
3.75
L
Loki
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,495
Damage
70,176
86,364
Taken
80,681
56,848
Mitigated
59,036
18,760
Healing
29,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
10,506
1,188
218
8,571
14,125
5,187
2,674
6,915
7,109
107,199
0
W
Cernunnos
ImTerrible123
Cernunnos
17,531
6,462
0
5,497
14,676
6,944
5,266
6,052
8,579
0
109,246
W
Susano
Louis54312
Susano
18,402
5,995
0
4,071
15,005
5,811
0
4,980
9,932
0
103,375
W
Vamana
ReyVana
Vamana
15,481
5,520
0
5,830
20,308
22,306
1,138
6,231
13,123
0
80,041
L
King Arthur
ShadowA15
King Arthur
8,442
1,243
0
5,395
17,764
14,269
0
2,468
15,296
0
43,167
L
2,462
710
359
2,693
23,443
26,984
0
7,411
16,032
19,407
0
L
17,428
120
47
1,397
11,096
3,101
0
3,292
7,804
75,590
0
L
Sol
10,301
4,605
0
6,391
19,902
7,882
1,220
4,170
15,732
70,709
9,647
W
Kuzenbo
dotarskay
Kuzenbo
8,256
2,512
0
5,667
16,567
18,788
344
6,384
10,136
26,728
0
L
Loki
4,862
871
0
2,478
14,159
4,612
0
1,718
12,441
0
36,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,226
Gold Earned
62,309
442
Minions Killed
627
0
Camps Cleared
0
1,806,047
Distance Traveled
2,114,760
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,812
610
191
9
0
401,608
13
W
Cernunnos
12,418
591
145
7
0
393,020
5
W
Susano
13,184
628
132
6
0
482,939
2
W
Vamana
12,908
615
135
6
0
414,099
2
L
King Arthur
10,804
514
85
4
0
379,705
1
L
Ymir
8,991
428
31
1
0
347,967
4
L
Thoth
10,992
523
130
6
0
394,149
6
L
Sol
9,842
469
135
6
0
357,527
11
W
Kuzenbo
10,987
523
24
1
0
423,094
8
L
Loki
8,597
409
61
3
0
326,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role