Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
The Chronic Boy
Cu Chulainn
Platinum III
Level 160
God Stats
74W - 52L
1,598 SR
Queue Stats
104W - 77L
1,870 MMR
Party 1
Chaac
Chaac
Gold I
skunk90
Chaac
Gold I
Level 160
God Stats
28W - 15L
1,674 SR
Queue Stats
53W - 39L
1,554 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,591 SR
1,641 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,732 SR
1,544 MMR
Zeus
Zeus
Gold I
Stoolieandy
Zeus
Gold I
Level 98
God Stats
7W - 2L
1,858 SR
Queue Stats
413W - 368L
1,477 MMR
Party 2
Geb
Geb
Platinum III
djstrackid
Geb
Platinum III
Level 107
God Stats
23W - 18L
1,600 SR
Queue Stats
493W - 469L
1,706 MMR
Party 2
Nemesis
Nemesis
Bronze III
speedyking88
Nemesis
Bronze III
Level 66
God Stats
1W - 1L
1,737 SR
Queue Stats
10W - 16L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
1 / 3 / 12
12,793
582
12,919
14,001
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
The Chronic Boy
Cu Chulainn
18
7 / 4 / 9
14,628
665
19,815
21,912
19,140
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chaac
skunk90
Chaac
17
8 / 3 / 8
14,392
654
19,617
28,295
41,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
TiamatPersephoneCthulhuMorgan Le FayGilgamesh

VS

Bans
OdinDanzaburouScyllaCupidHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 6 / 0
14,581
663
25,921
15,574
6,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 3 / 9
13,737
624
15,232
27,151
35,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nemesis
speedyking88
Nemesis
13
0 / 8 / 5
11,361
516
7,406
18,226
7,942
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
16
Kills
10
10
Deaths
17
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
3
12
2.33
L
9
6
0
1.5
W
Cu Chulainn
The Chronic Boy
Cu Chulainn
7
4
9
2.88
L
1
3
9
1.83
W
Chaac
skunk90
Chaac
8
3
8
4
L
Nemesis
speedyking88
Nemesis
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,351
Damage
48,559
64,208
Taken
60,951
65,561
Mitigated
50,600
19,630
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,919
925
67
2,981
14,001
4,458
977
11,289
2,712
54,507
0
L
25,921
2,212
119
4,234
15,574
6,716
245
3,172
11,906
74,869
0
W
Cu Chulainn
The Chronic Boy
Cu Chulainn
19,815
3,272
0
3,359
21,912
19,140
858
13,164
8,748
5,771
55,731
L
15,232
1,520
67
4,815
27,151
35,942
160
7,246
18,913
46,126
0
W
Chaac
skunk90
Chaac
19,617
2,838
0
13,223
28,295
41,963
239
17,714
10,581
0
52,393
L
Nemesis
speedyking88
Nemesis
7,406
2,148
0
3,038
18,226
7,942
513
5,095
12,709
0
21,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,813
Gold Earned
39,679
221
Minions Killed
222
10
Camps Cleared
7
1,205,930
Distance Traveled
1,141,737
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,793
582
85
4
5
391,414
4
L
Zeus
14,581
663
128
6
6
334,810
8
W
Cu Chulainn
14,628
665
64
3
4
394,570
6
L
Geb
13,737
624
60
3
0
398,490
0
W
Chaac
14,392
654
72
3
1
419,946
5
L
Nemesis
11,361
516
34
2
1
408,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role