Player Matchup

Ne Zha
Ne Zha
Bishop TheWon
Ne Zha
Level 139
God Stats
12W - 3L
1,677 SR
Queue Stats
249W - 196L
1,611 Elo+
Party 1
Hercules
Hercules
Dread Sand Man
Hercules
Level 147
God Stats
23W - 11L
1,622 SR
Queue Stats
460W - 341L
1,655 Elo+
Party 1
Sol
Sol
KSI Destined
Sol
Level 154
God Stats
70W - 40L
1,597 SR
Queue Stats
1,274W - 941L
1,625 Elo+
Party 1
Team Averages
Level 147
1,632 SR
1,630 Elo+

VS

Team Averages
Level 125
1,408 SR
1,526 Elo+
Fenrir
Fenrir
KingYoungBoss100
Fenrir
Level 124
God Stats
2W - 4L
1,549 SR
Queue Stats
24W - 40L
1,478 Elo+
Party 2
Sobek
Sobek
MalevolentLeshen
Sobek
Level 127
God Stats
0W - 2L
1,374 SR
Queue Stats
86W - 87L
1,557 Elo+
Party 2
Agni
Agni
Saintcig
Agni
Level 125
God Stats
0W - 2L
1,300 SR
Queue Stats
196W - 220L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
8,056
806
8,489
6,600
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
11
4 / 3 / 8
8,298
830
6,379
11,529
7,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
6 / 1 / 8
8,455
846
10,701
7,712
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 4
7,258
726
5,439
12,194
7,225
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 3
7,122
712
6,192
12,989
10,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
10
2 / 6 / 2
7,417
742
4,757
6,986
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
6
6
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
Hercules
4
3
8
2.67
W
6
1
8
10
L
2
5
4
0.8
L
2
4
3
0.88
L
Agni
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,569
Damage
16,388
25,841
Taken
32,169
12,957
Mitigated
19,231
10,893
Healing
3,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,489
2,297
0
2,475
6,600
2,513
448
3,765
2,577
0
27,696
W
Hercules
6,379
2,385
0
3,874
11,529
7,920
0
3,435
7,718
0
12,371
W
10,701
3,117
0
4,544
7,712
2,524
656
3,465
4,037
30,562
0
L
5,439
1,697
63
283
12,194
7,225
0
3,919
7,943
0
13,097
L
6,192
375
0
2,402
12,989
10,195
0
3,979
8,586
15,167
0
L
Agni
4,757
528
0
500
6,986
1,811
0
1,967
4,843
12,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,809
Gold Earned
21,797
122
Minions Killed
69
8
Camps Cleared
0
613,343
Distance Traveled
566,464
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,056
806
33
3
4
208,745
3
W
Hercules
8,298
830
12
1
0
217,493
0
W
Sol
8,455
846
77
8
4
187,105
1
L
Fenrir
7,258
726
20
2
0
197,835
3
L
Sobek
7,122
712
24
2
0
205,570
1
L
Agni
7,417
742
25
3
0
163,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role