Player Matchup

Artemis
Artemis
ACeeThaNextEra
Artemis
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,395 Elo+
Party 1
Ymir
Ymir
JayKayRPG
Ymir
Level 145
God Stats
5W - 1L
1,717 SR
Queue Stats
147W - 165L
1,462 Elo+
Party 1
Hun Batz
Hun Batz
LazyAF91
Hun Batz
Level 29
God Stats
3W - 2L
1,795 SR
Queue Stats
74W - 95L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
Samcakes90
Nu Wa
Level 64
God Stats
19W - 23L
1,559 SR
Queue Stats
142W - 188L
1,448 Elo+
Party 1
Hel
Hel
hooppawesomness
Hel
Level 114
God Stats
1W - 2L
1,299 SR
Queue Stats
62W - 74L
1,495 Elo+
Party 1
Team Averages
Level 73
1,574 SR
1,454 Elo+

VS

Team Averages
Level 76
1,538 SR
1,444 Elo+
Neith
Neith
Chuggy3
Neith
Level 47
God Stats
1W - 0L
1,229 SR
Queue Stats
25W - 38L
1,284 Elo+
Party 2
Apollo
Apollo
EpicPandaren
Apollo
Level 105
God Stats
4W - 1L
1,539 SR
Queue Stats
14W - 19L
1,339 Elo+
Party 2
Gilgamesh
Gilgamesh
L4NKU5
Gilgamesh
Level 120
God Stats
27W - 16L
1,671 SR
Queue Stats
503W - 478L
1,573 Elo+
Party 3
Ymir
Ymir
SonnyResetti
Ymir
Level 18
God Stats
13W - 12L
1,658 SR
Queue Stats
53W - 60L
1,541 Elo+
Party 3
Scylla
Scylla
Trav_Boss24
Scylla
Level 88
God Stats
5W - 3L
1,593 SR
Queue Stats
403W - 404L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,946
441
4,528
8,916
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
11
1 / 3 / 5
7,482
416
6,041
15,282
10,143
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
LazyAF91
Hun Batz
14
2 / 4 / 2
8,320
462
5,916
15,001
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
14
3 / 4 / 2
8,713
484
12,072
12,616
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 6 / 2
7,756
431
5,547
16,205
13,623
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chuggy3
Neith
13
1 / 1 / 5
8,466
470
5,045
7,781
2,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
15
4 / 2 / 4
9,634
535
7,137
13,321
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Gilgamesh
L4NKU5
Gilgamesh
19
8 / 0 / 4
12,257
681
19,313
13,821
12,780
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 6
8,507
473
1,488
13,114
12,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
15
7 / 2 / 4
9,936
552
14,531
9,198
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
20
20
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Neith
Chuggy3
Neith
1
1
5
3.5
W
Apollo
4
2
4
3
L
Ymir
1
3
5
1.17
W
Gilgamesh
L4NKU5
Gilgamesh
8
0
4
10
L
Hun Batz
LazyAF91
Hun Batz
2
4
2
0.75
L
Nu Wa
3
4
2
1
W
0
3
6
1
W
Scylla
7
2
4
4.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
47,514
68,020
Taken
57,235
35,412
Mitigated
34,867
18,460
Healing
14,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,528
1,373
0
1,666
8,916
3,164
1,094
1,585
7,331
0
42,413
W
Neith
Chuggy3
Neith
5,045
1,293
0
2,727
7,781
2,468
336
3,548
4,233
0
35,961
W
Apollo
7,137
1,646
0
5,104
13,321
4,206
0
3,846
9,475
0
68,761
L
Ymir
6,041
1,742
1,693
3,976
15,282
10,143
0
2,849
12,433
31,971
0
W
Gilgamesh
L4NKU5
Gilgamesh
19,313
4,074
0
3,899
13,821
12,780
174
5,674
8,147
13,188
83,486
L
Hun Batz
LazyAF91
Hun Batz
5,916
1,784
0
174
15,001
4,628
0
3,813
11,188
0
66,081
L
Nu Wa
12,072
2,138
0
2,812
12,616
3,854
0
8,226
4,390
57,176
0
W
1,488
74
0
920
13,114
12,466
319
5,862
7,252
21,967
0
W
Scylla
14,531
676
0
1,671
9,198
2,947
988
4,730
4,468
68,955
0
L
5,547
219
1,932
6,207
16,205
13,623
0
2,648
13,557
44,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,217
Gold Earned
48,800
381
Minions Killed
504
0
Camps Cleared
0
1,590,155
Distance Traveled
1,821,106
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,946
441
78
4
0
274,598
4
W
Neith
8,466
470
67
4
0
357,564
0
W
Apollo
9,634
535
106
6
0
364,138
0
L
Ymir
7,482
416
37
2
0
272,833
4
W
Gilgamesh
12,257
681
183
10
0
403,951
4
L
Hun Batz
8,320
462
95
5
0
382,683
5
L
Nu Wa
8,713
484
93
5
0
331,477
4
W
Ymir
8,507
473
45
3
0
336,227
4
W
Scylla
9,936
552
103
6
0
359,226
5
L
Hel
7,756
431
78
4
0
328,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role