Player Matchup

Loki
Loki
Daneh8280
Loki
Level 18
God Stats
0W - 3L
1,209 SR
Queue Stats
20W - 44L
1,165 Elo+
Solo
Zhong Kui
Zhong Kui
LearnToSmile
Zhong Kui
Level 21
God Stats
3W - 2L
1,500 SR
Queue Stats
86W - 103L
1,204 Elo+
Party 1
Achilles
Achilles
bigolcantaloupes
Achilles
Level 62
God Stats
21W - 24L
1,412 SR
Queue Stats
209W - 258L
1,263 Elo+
Party 1
Team Averages
Level 34
1,374 SR
1,211 Elo+

VS

Team Averages
Level 27
1,414 SR
1,257 Elo+
Nu Wa
Nu Wa
ConceitedLew
Nu Wa
Level 28
God Stats
71W - 80L
1,421 SR
Queue Stats
243W - 366L
1,253 Elo+
Solo
King Arthur
King Arthur
monster duckie
King Arthur
Level 26
God Stats
2W - 1L
1,319 SR
Queue Stats
32W - 40L
1,213 Elo+
Solo
Kukulkan
Kukulkan
shadowsongZ
Kukulkan
Level 27
God Stats
27W - 23L
1,501 SR
Queue Stats
59W - 62L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
3 / 9 / 2
10,178
599
5,143
15,649
7,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
LearnToSmile
Zhong Kui
16
8 / 5 / 6
12,499
735
21,008
25,917
17,553
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 8
11,060
651
5,656
22,992
40,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 11
11,549
679
17,576
12,524
4,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
monster duckie
King Arthur
13
2 / 3 / 10
11,033
649
14,738
13,851
9,100
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
shadowsongZ
Kukulkan
17
11 / 5 / 5
13,481
793
19,664
11,355
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
14
Kills
16
16
Deaths
14
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
6
11
1.42
L
Loki
3
9
2
0.44
L
Zhong Kui
LearnToSmile
Zhong Kui
8
5
6
2.2
L
3
2
8
3.5
W
King Arthur
monster duckie
King Arthur
2
3
10
2.33
W
Kukulkan
shadowsongZ
Kukulkan
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,807
Damage
51,978
64,558
Taken
37,730
65,541
Mitigated
18,489
16,643
Healing
5,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,576
6,219
615
2,493
12,524
4,619
1,537
8,137
4,387
37,172
0
L
Loki
5,143
1,652
0
122
15,649
7,273
126
8,591
6,660
0
29,719
L
Zhong Kui
LearnToSmile
Zhong Kui
21,008
1,761
1,942
12,727
25,917
17,553
1,198
15,365
10,096
71,853
0
L
5,656
1,689
175
1,677
22,992
40,715
85
12,805
9,612
0
11,827
W
King Arthur
monster duckie
King Arthur
14,738
1,551
0
678
13,851
9,100
125
8,944
4,907
0
31,779
W
Kukulkan
shadowsongZ
Kukulkan
19,664
1,760
384
1,564
11,355
4,770
1,084
4,939
6,416
49,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,737
Gold Earned
36,063
132
Minions Killed
150
6
Camps Cleared
7
833,000
Distance Traveled
904,749
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,549
679
35
2
0
258,751
0
L
Loki
10,178
599
32
2
3
247,688
0
L
Zhong Kui
12,499
735
93
5
3
260,699
0
L
Achilles
11,060
651
7
0
0
324,613
0
W
King Arthur
11,033
649
27
2
3
329,414
3
W
Kukulkan
13,481
793
88
5
4
316,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role