Player Matchup

Thanatos
Thanatos
G_THA_R34P3R
Thanatos
Level 14
God Stats
1W - 3L
1,331 SR
Queue Stats
10W - 16L
1,362 Elo+
Solo
Aphrodite
Aphrodite
Kylras20
Aphrodite
Level 23
God Stats
9W - 1L
1,860 SR
Queue Stats
45W - 31L
1,534 Elo+
Solo
Neith
Neith
ProMarioX
Neith
Level 26
God Stats
20W - 15L
1,617 SR
Queue Stats
23W - 23L
1,506 Elo+
Solo
Mercury
Mercury
Shadowhunterfear
Mercury
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,422 Elo+
Solo
Merlin
Merlin
ace_rockshadow22
Merlin
Level 28
God Stats
5W - 5L
1,525 SR
Queue Stats
106W - 88L
1,418 Elo+
Solo
Team Averages
Level 24
1,566 SR
1,449 Elo+

VS

Team Averages
Level 15
1,495 SR
1,387 Elo+
Yemoja
Yemoja
BOOBOODABEAST16
Yemoja
Level 27
God Stats
1W - 1L
1,680 SR
Queue Stats
20W - 17L
1,207 Elo+
Party 1
Hercules
Hercules
G-I_Alex3
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,324 Elo+
Party 1
Loki
Loki
Prospectivv
Loki
Level 29
God Stats
3W - 5L
1,347 SR
Queue Stats
28W - 25L
1,270 Elo+
Party 1
Chang'e
Chang'e
S7thMockingbird
Chang'e
Level 6
God Stats
1W - 2L
1,448 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 1
Hachiman
Hachiman
quryin
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
G_THA_R34P3R
Thanatos
10
1 / 9 / 4
6,925
495
5,006
9,959
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Kylras20
Aphrodite
11
0 / 0 / 8
7,180
513
3,795
7,980
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
ProMarioX
Neith
12
7 / 0 / 5
7,555
540
8,384
7,115
2,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 0
8,953
640
5,935
8,335
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
7 / 4 / 1
7,804
557
6,180
8,225
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,513
394
4,288
8,793
3,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
G-I_Alex3
Hercules
9
2 / 3 / 0
6,072
434
1,532
9,360
3,338
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 3 / 3
7,362
526
6,919
8,567
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 4 / 3
6,486
463
4,890
8,301
2,201
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
quryin
Hachiman
9
0 / 7 / 0
5,308
379
3,436
8,913
2,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
20
Kills
13
15
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Hercules
G-I_Alex3
Hercules
2
3
0
0.67
W
Thanatos
G_THA_R34P3R
Thanatos
1
9
4
0.33
W
Aphrodite
Kylras20
Aphrodite
0
0
8
4
W
Neith
ProMarioX
Neith
7
0
5
9.5
L
7
3
3
2.83
L
4
4
3
1.38
W
5
2
0
2.5
W
7
4
1
1.88
L
Hachiman
quryin
Hachiman
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,300
Damage
21,065
41,614
Taken
43,934
17,250
Mitigated
14,028
19,609
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,288
614
1,341
2,107
8,793
3,019
629
1,764
7,029
16,791
0
L
Hercules
G-I_Alex3
Hercules
1,532
1,118
0
796
9,360
3,338
350
351
9,009
0
17,129
W
Thanatos
G_THA_R34P3R
Thanatos
5,006
1,192
0
2,664
9,959
3,989
765
3,650
6,309
0
16,461
W
Aphrodite
Kylras20
Aphrodite
3,795
271
3,472
5,352
7,980
4,463
675
1,699
6,281
27,570
0
W
Neith
ProMarioX
Neith
8,384
5,322
161
2,954
7,115
2,196
2,363
1,877
5,238
0
33,847
L
6,919
2,295
0
1,966
8,567
2,786
0
2,821
5,746
0
37,100
L
4,890
1,082
165
2,176
8,301
2,201
334
1,767
6,534
18,076
0
W
5,935
3,142
0
3,205
8,335
4,525
774
272
8,063
0
70,122
W
6,180
1,336
40
1,761
8,225
2,077
688
1,746
6,479
35,051
0
L
Hachiman
quryin
Hachiman
3,436
2,396
0
761
8,913
2,684
168
3,272
5,641
0
24,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,417
Gold Earned
30,741
320
Minions Killed
204
0
Camps Cleared
0
1,252,882
Distance Traveled
1,203,927
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,513
394
24
2
0
222,810
0
L
Hercules
6,072
434
30
2
0
276,943
0
W
Thanatos
6,925
495
32
2
0
210,601
3
W
Aphrodite
7,180
513
35
3
0
270,419
3
W
Neith
7,555
540
68
5
0
266,683
0
L
Loki
7,362
526
60
4
0
278,335
1
L
Chang'e
6,486
463
37
3
0
190,971
0
W
Mercury
8,953
640
126
9
0
273,749
2
W
Merlin
7,804
557
59
4
0
231,430
2
L
Hachiman
5,308
379
53
4
0
234,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role