Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
OmegaVIT
Ymir
Level 69
God Stats
10W - 12L
1,507 SR
Queue Stats
68W - 98L
1,310 Elo+
Party 1
Bellona
Bellona
TheBritishFlame
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,437 Elo+
Solo
Team Averages
Level 71
1,502 SR
1,416 Elo+

VS

Team Averages
Level 52
1,380 SR
1,294 Elo+
Heimdallr
Heimdallr
Beinsitoh
Heimdallr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 52L
1,207 Elo+
Party 2
Cthulhu
Cthulhu
L0NEn
Cthulhu
Level 128
God Stats
23W - 19L
1,591 SR
Queue Stats
248W - 241L
1,629 Elo+
Solo
Fenrir
Fenrir
byJuaN2007
Fenrir
Level 14
God Stats
1W - 2L
1,050 SR
Queue Stats
9W - 30L
1,047 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
8 / 3 / 3
10,508
701
13,744
10,981
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
3 / 2 / 9
9,608
641
4,518
12,079
8,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 2 / 6
9,143
610
5,462
11,447
6,292
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beinsitoh
Heimdallr
12
3 / 5 / 4
9,380
625
7,669
9,897
2,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
L0NEn
Cthulhu
12
2 / 1 / 4
9,100
607
16,166
10,827
11,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
byJuaN2007
Fenrir
12
2 / 7 / 3
9,030
602
3,386
11,591
3,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
13
Kills
7
7
Deaths
13
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
3
3
3.17
L
Heimdallr
Beinsitoh
Heimdallr
3
5
4
1
L
Cthulhu
L0NEn
Cthulhu
2
1
4
4
W
Ymir
3
2
9
3.75
W
2
2
6
2.5
L
Fenrir
byJuaN2007
Fenrir
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,724
Damage
27,221
34,507
Taken
32,315
17,923
Mitigated
17,143
5,766
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,744
4,780
0
2,364
10,981
3,350
0
6,614
3,758
45,134
0
L
Heimdallr
Beinsitoh
Heimdallr
7,669
1,918
0
1,253
9,897
2,963
533
5,828
3,561
0
37,014
L
Cthulhu
L0NEn
Cthulhu
16,166
293
400
1,657
10,827
11,014
0
4,547
5,940
33,994
0
W
Ymir
4,518
417
636
810
12,079
8,281
0
5,511
5,633
16,511
0
W
5,462
1,666
874
1,082
11,447
6,292
0
2,907
8,195
0
12,298
L
Fenrir
byJuaN2007
Fenrir
3,386
493
0
780
11,591
3,166
341
6,589
4,552
0
20,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,259
Gold Earned
27,510
123
Minions Killed
140
5
Camps Cleared
3
924,800
Distance Traveled
828,634
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,508
701
80
5
4
248,881
1
L
Heimdallr
9,380
625
62
4
0
250,398
1
L
Cthulhu
9,100
607
39
3
0
311,999
11
W
Ymir
9,608
641
24
2
1
320,197
2
W
Bellona
9,143
610
19
1
0
355,722
0
L
Fenrir
9,030
602
39
3
3
266,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role