Player Matchup

Izanami
Izanami
Diamond V
 
Izanami
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Da Ji
Da Ji
Diamond III
ItsComingHome
Da Ji
Diamond III
Level 148
God Stats
4W - 4L
1,334 SR
Queue Stats
263W - 263L
2,082 MMR
Solo
Odin
Odin
Platinum V
LostGlory
Odin
Platinum V
Level 156
God Stats
5W - 0L
1,864 SR
Queue Stats
45W - 20L
1,974 MMR
Party 3
Sol
Sol
Platinum V
SoloLanePrince
Sol
Platinum V
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 19L
1,974 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,540 SR
1,806 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 108
1,641 SR
1,997 MMR
Ymir
Ymir
Platinum II
Høbbit
Ymir
Platinum II
Level 123
God Stats
7W - 7L
1,543 SR
Queue Stats
276W - 263L
1,885 MMR
Party 1
Raijin
Raijin
Platinum I
IPickleI
Raijin
Platinum I
Level 145
God Stats
11W - 10L
1,651 SR
Queue Stats
105W - 93L
2,053 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
SneakyAmbi
Tsukuyomi
Platinum I
Level 139
God Stats
10W - 7L
1,682 SR
Queue Stats
149W - 139L
1,972 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
XavierPM
Hou Yi
Platinum I
Level 97
God Stats
3W - 2L
1,875 SR
Queue Stats
61W - 43L
2,229 MMR
Party 2
Tyr
Tyr
Gold I
gol3m03
Tyr
Gold I
Level 36
God Stats
4W - 8L
1,456 SR
Queue Stats
67W - 54L
1,846 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 2 / 3
7,518
578
7,574
7,400
1,879
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
10
1 / 1 / 5
6,655
512
4,493
9,249
5,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
10 / 2 / 2
8,660
666
8,551
9,191
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
12
3 / 2 / 2
7,444
573
8,050
8,755
5,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 2
8,164
628
6,574
8,398
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
UllrPersephoneMorgan Le FayTiamatGeb

VS

Bans
ArtioScyllaAnhurAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Høbbit
Ymir
8
0 / 3 / 5
5,575
429
1,701
11,516
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
IPickleI
Raijin
12
3 / 4 / 2
6,945
534
3,715
7,077
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SneakyAmbi
Tsukuyomi
11
2 / 3 / 3
6,608
508
6,596
8,665
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
XavierPM
Hou Yi
12
4 / 3 / 2
7,075
544
8,900
9,357
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tyr
10
0 / 6 / 1
6,081
468
1,917
13,805
9,506
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
19
Kills
9
9
Deaths
19
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
3
2.25
W
Cthulhu
 
Cthulhu
1
1
5
3.5
L
Ymir
Høbbit
Ymir
0
3
5
0.83
L
Raijin
IPickleI
Raijin
3
4
2
1
W
10
2
2
5.5
W
Odin
3
2
2
2
L
Tsukuyomi
SneakyAmbi
Tsukuyomi
2
3
3
1.17
W
2
2
2
1.5
L
Hou Yi
XavierPM
Hou Yi
4
3
2
1.67
L
Tyr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,242
Damage
22,829
42,993
Taken
50,420
18,898
Mitigated
23,514
15,329
Healing
12,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,574
3,906
0
2,462
7,400
1,879
0
212
7,188
0
60,808
W
Cthulhu
 
Cthulhu
4,493
321
352
2,646
9,249
5,855
81
1,857
7,282
18,384
0
L
Ymir
Høbbit
Ymir
1,701
396
0
2,693
11,516
7,351
0
3,078
8,380
15,046
0
L
Raijin
IPickleI
Raijin
3,715
198
125
885
7,077
1,954
0
1,677
5,288
34,954
0
W
8,551
2,816
0
3,889
9,191
3,386
0
1,595
7,482
0
51,765
W
Odin
8,050
1,928
0
1,721
8,755
5,422
378
334
8,389
2,721
42,626
L
Tsukuyomi
SneakyAmbi
Tsukuyomi
6,596
1,250
0
2,345
8,665
2,467
0
2,790
5,583
0
36,654
W
6,574
2,181
0
4,259
8,398
2,356
2,378
1,046
7,236
61,377
0
L
Hou Yi
XavierPM
Hou Yi
8,900
3,401
0
1,017
9,357
2,236
0
2,672
6,666
0
39,115
L
Tyr
1,917
158
0
5,790
13,805
9,506
0
1,073
11,821
0
31,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,441
Gold Earned
32,284
440
Minions Killed
334
0
Camps Cleared
0
1,276,733
Distance Traveled
1,278,198
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,518
578
121
9
0
225,337
3
W
Cthulhu
6,655
512
23
2
0
275,140
4
L
Ymir
5,575
429
20
2
0
237,764
3
L
Raijin
6,945
534
79
6
0
260,672
4
W
Da Ji
8,660
666
76
6
0
267,368
6
W
Odin
7,444
573
78
6
0
265,240
3
L
Tsukuyomi
6,608
508
78
6
0
279,199
2
W
Sol
8,164
628
142
11
0
243,648
5
L
Hou Yi
7,075
544
77
6
0
238,485
4
L
Tyr
6,081
468
80
6
0
262,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role