Player Matchup

Arachne
Arachne
DANICR7CRACK770
Arachne
Level 12
God Stats
10W - 5L
1,500 SR
Queue Stats
22W - 32L
1,056 Elo+
Solo
Baron Samedi
Baron Samedi
DarkerDeer
Baron Samedi
Level 23
God Stats
13W - 10L
1,404 SR
Queue Stats
49W - 50L
1,408 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Im TruuMoo
Morgan Le Fay
Level 21
God Stats
2W - 0L
1,241 SR
Queue Stats
11W - 7L
1,281 Elo+
Party 1
Hun Batz
Hun Batz
Mickfoley_RUS
Hun Batz
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,256 Elo+
Solo
Gilgamesh
Gilgamesh
Mr Azire
Gilgamesh
Level 27
God Stats
16W - 2L
1,560 SR
Queue Stats
43W - 24L
1,406 Elo+
Party 1
Team Averages
Level 18
1,441 SR
1,281 Elo+

VS

Team Averages
Level 18
1,441 SR
1,381 Elo+
Hercules
Hercules
Evmilli
Hercules
Level 13
God Stats
3W - 4L
1,604 SR
Queue Stats
35W - 23L
1,447 Elo+
Solo
Set
Set
Jackiby
Set
Level 4
God Stats
0W - 1L
1,173 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
Mystic529
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,512 Elo+
Solo
Medusa
Medusa
TheJohnnyLegs
Medusa
Level 22
God Stats
5W - 6L
1,429 SR
Queue Stats
18W - 36L
1,215 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cookiesnsoda
Morgan Le Fay
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
602W - 686L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 28
10,517
1,052
3,324
8,149
5,374
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
DarkerDeer
Baron Samedi
19
16 / 0 / 23
12,976
1,298
21,557
10,648
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Morgan Le Fay
Im TruuMoo
Morgan Le Fay
18
10 / 0 / 25
12,044
1,204
12,672
8,965
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Mickfoley_RUS
Hun Batz
17
5 / 5 / 20
10,640
1,064
9,134
12,167
5,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Mr Azire
Gilgamesh
19
15 / 0 / 25
12,720
1,272
22,920
6,398
6,474
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

315

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Evmilli
Hercules
16
2 / 15 / 3
9,820
982
13,666
27,680
22,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Set
14
0 / 2 / 0
7,980
798
263
1,540
511
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
Mystic529
Da Ji
15
1 / 15 / 1
8,999
900
7,761
22,041
7,990
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 9 / 3
10,231
1,023
9,939
15,652
6,463
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
cookiesnsoda
Morgan Le Fay
16
0 / 6 / 3
9,228
923
10,761
13,074
4,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
17
47
Kills
7
7
Deaths
47
121
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
28
7.5
W
Baron Samedi
DarkerDeer
Baron Samedi
16
0
23
27.5
L
Hercules
Evmilli
Hercules
2
15
3
0.23
W
Morgan Le Fay
Im TruuMoo
Morgan Le Fay
10
0
25
22.5
L
Set
0
2
0
0
W
Hun Batz
Mickfoley_RUS
Hun Batz
5
5
20
3
W
Gilgamesh
Mr Azire
Gilgamesh
15
0
25
27.5
L
Da Ji
Mystic529
Da Ji
1
15
1
0.1
L
4
9
3
0.61
L
Morgan Le Fay
cookiesnsoda
Morgan Le Fay
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,607
Damage
42,390
46,327
Taken
79,987
26,876
Mitigated
41,873
13,018
Healing
3,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,324
2,991
0
353
8,149
5,374
0
1,267
6,794
0
7,687
W
Baron Samedi
DarkerDeer
Baron Samedi
21,557
3,870
4,996
5,732
10,648
5,241
0
1,726
8,583
40,741
0
L
Hercules
Evmilli
Hercules
13,666
4,708
0
1,121
27,680
22,302
0
15,933
11,747
0
26,352
W
Morgan Le Fay
Im TruuMoo
Morgan Le Fay
12,672
2,726
242
1,230
8,965
4,210
0
2,877
5,905
25,453
0
L
Set
263
36
0
0
1,540
511
0
364
1,176
0
2,549
W
Hun Batz
Mickfoley_RUS
Hun Batz
9,134
4,036
0
40
12,167
5,577
0
2,148
9,717
0
21,114
W
Gilgamesh
Mr Azire
Gilgamesh
22,920
10,123
0
425
6,398
6,474
0
2,743
3,129
0
30,292
L
Da Ji
Mystic529
Da Ji
7,761
2,556
0
628
22,041
7,990
0
9,051
12,990
0
17,364
L
9,939
4,198
0
0
15,652
6,463
0
4,184
11,468
0
31,628
L
Morgan Le Fay
cookiesnsoda
Morgan Le Fay
10,761
1,300
154
1,182
13,074
4,607
0
4,697
8,377
25,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,897
Gold Earned
46,258
154
Minions Killed
147
4
Camps Cleared
4
915,545
Distance Traveled
601,011
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,517
1,052
13
1
1
193,562
0
W
Baron Samedi
12,976
1,298
45
5
1
179,760
0
L
Hercules
9,820
982
42
4
0
168,286
0
W
Morgan Le Fay
12,044
1,204
36
4
0
161,761
1
L
Set
7,980
798
4
0
1
28,625
0
W
Hun Batz
10,640
1,064
41
4
0
158,543
2
W
Gilgamesh
12,720
1,272
19
2
2
221,919
0
L
Da Ji
8,999
900
23
2
0
141,471
0
L
Medusa
10,231
1,023
43
4
1
119,168
0
L
Morgan Le Fay
9,228
923
35
4
2
143,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role