Player Matchup

Hun Batz
Hun Batz
DoubleTheDB
Hun Batz
Level 77
God Stats
2W - 5L
1,363 SR
Queue Stats
265W - 289L
1,501 Elo+
Party 1
King Arthur
King Arthur
KuroUwU
King Arthur
Level 66
God Stats
6W - 10L
1,440 SR
Queue Stats
221W - 217L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
NozomiSerizawa
Baron Samedi
Level 117
God Stats
3W - 4L
1,769 SR
Queue Stats
363W - 353L
1,505 Elo+
Solo
Geb
Geb
TacticsRL
Geb
Level 72
God Stats
14W - 16L
1,075 SR
Queue Stats
204W - 204L
1,506 Elo+
Party 1
Cupid
Cupid
Tarr36
Cupid
Level 59
God Stats
1W - 2L
1,587 SR
Queue Stats
179W - 181L
1,541 Elo+
Party 1
Team Averages
Level 78
1,447 SR
1,519 Elo+

VS

Team Averages
Level 108
1,520 SR
1,508 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AgenteDoblex
Zhong Kui
Level 124
God Stats
5W - 5L
1,523 SR
Queue Stats
271W - 273L
1,466 Elo+
Solo
Bakasura
Bakasura
MadFarter
Bakasura
Level 67
God Stats
15W - 15L
1,587 SR
Queue Stats
183W - 196L
1,548 Elo+
Party 2
Baron Samedi
Baron Samedi
PoggerChomper
Baron Samedi
Level 87
God Stats
8W - 7L
1,497 SR
Queue Stats
414W - 484L
1,456 Elo+
Party 2
Chiron
Chiron
fartandballs
Chiron
Level 107
God Stats
11W - 9L
1,491 SR
Queue Stats
1,100W - 1,143L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DoubleTheDB
Hun Batz
13
3 / 5 / 4
8,023
472
7,797
12,566
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
KuroUwU
King Arthur
13
2 / 2 / 0
7,997
470
3,982
13,355
8,311
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
NozomiSerizawa
Baron Samedi
12
6 / 6 / 3
8,437
496
13,947
12,967
5,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 6
7,709
453
6,526
16,375
13,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
Tarr36
Cupid
13
0 / 4 / 0
7,149
421
2,188
8,482
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 4 / 12
7,827
460
7,461
14,886
12,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
AgenteDoblex
Zhong Kui
17
3 / 0 / 7
10,419
613
11,135
12,380
9,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
MadFarter
Bakasura
16
5 / 3 / 5
9,830
578
7,890
14,771
6,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
PoggerChomper
Baron Samedi
13
5 / 5 / 6
8,493
500
12,773
12,303
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
17
5 / 0 / 3
10,354
609
8,823
8,076
2,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
12
Kills
19
19
Deaths
12
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
4
12
1.75
W
Zhong Kui
AgenteDoblex
Zhong Kui
3
0
7
6.5
L
Hun Batz
DoubleTheDB
Hun Batz
3
5
4
1
L
King Arthur
KuroUwU
King Arthur
2
2
0
1
W
Bakasura
MadFarter
Bakasura
5
3
5
2.5
L
Baron Samedi
NozomiSerizawa
Baron Samedi
6
6
3
1.25
W
Baron Samedi
PoggerChomper
Baron Samedi
5
5
6
1.6
L
1
2
6
2
L
Cupid
Tarr36
Cupid
0
4
0
0
W
Chiron
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,440
Damage
48,082
63,745
Taken
62,416
34,764
Mitigated
37,054
18,290
Healing
31,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,461
434
178
2,864
14,886
12,764
88
6,990
7,725
23,804
0
W
Zhong Kui
AgenteDoblex
Zhong Kui
11,135
1,596
0
9,385
12,380
9,388
1,474
1,051
11,303
73,575
11,760
L
Hun Batz
DoubleTheDB
Hun Batz
7,797
1,145
0
3,108
12,566
4,441
0
4,736
7,085
0
54,204
L
King Arthur
KuroUwU
King Arthur
3,982
394
0
2,392
13,355
8,311
145
7,248
5,741
196
41,395
W
Bakasura
MadFarter
Bakasura
7,890
4,670
0
6,521
14,771
6,998
726
3,491
11,155
0
57,680
L
Baron Samedi
NozomiSerizawa
Baron Samedi
13,947
1,048
1,210
3,805
12,967
5,853
54
8,262
3,687
49,817
0
W
Baron Samedi
PoggerChomper
Baron Samedi
12,773
957
3,120
4,616
12,303
5,006
727
7,642
4,360
45,894
0
L
6,526
367
448
5,246
16,375
13,816
0
7,484
7,355
17,221
0
L
Cupid
Tarr36
Cupid
2,188
1,346
412
1,669
8,482
2,343
0
1,608
6,764
0
39,631
W
Chiron
8,823
2,914
806
4,149
8,076
2,898
0
808
7,268
0
85,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,315
Gold Earned
46,923
401
Minions Killed
527
0
Camps Cleared
0
1,627,699
Distance Traveled
1,717,136
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,827
460
38
2
0
346,166
14
W
Zhong Kui
10,419
613
144
8
0
333,147
4
L
Hun Batz
8,023
472
98
6
0
352,769
6
L
King Arthur
7,997
470
101
6
0
353,095
1
W
Bakasura
9,830
578
122
7
0
370,120
0
L
Baron Samedi
8,437
496
91
5
0
247,134
3
W
Baron Samedi
8,493
500
72
4
0
321,408
2
L
Geb
7,709
453
21
1
0
371,742
5
L
Cupid
7,149
421
90
5
0
302,959
3
W
Chiron
10,354
609
151
9
0
346,295
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role